Searched refs:kScriptLightningBomb (Results 1 – 3 of 3) sorted by relevance
579 …_player.inventory[kInvShock] < 9 && (_curMap == 41 && _scriptFlag[kScriptLightningBomb][1] == 0)) { in handleWalking()587 _scriptFlag[kScriptLightningBomb][1] = 1; in handleWalking()
104 kScriptLightningBomb = 9, // lightning bomb enumerator
837 …if (_npcInfo[npcnum].script == kScriptLightningBomb && (_curMap == 41 && _scriptFlag[kScriptLightn… in damageNPC()