Searched refs:kSfxAUDLAFF6 (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | nr02.cpp | 223 Sound_Play(kSfxAUDLAFF6, 50, 0, 0, 50); in DialogueQueueFlushed()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | nr02.cpp | 223 Sound_Play(kSfxAUDLAFF6, 50, 0, 0, 50); in DialogueQueueFlushed()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3108 kSfxAUDLAFF6 = 324, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 3902 kSfxAUDLAFF6 = 324, enumerator
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