/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova2/ |
H A D | rooms.cpp | 2267 …_objectState[2] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in PyrEntrance() 2378 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Upstairs1() 2414 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Downstairs1() 2452 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in BottomRightDoor() 2544 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in BottomLeftDoor() 2577 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Upstairs2() 2616 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Downstairs2() 2654 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in UpperDoor() 2698 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in PuzzleFront() 2801 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in PuzzleBehind() [all …]
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H A D | stringid.h | 60 kStringLeft, kStringButton, kStringInscription, kStringTomato, kStringFunnyDescription, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/supernova/supernova2/ |
H A D | rooms.cpp | 2284 …_objectState[2] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in PyrEntrance() 2395 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Upstairs1() 2431 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Downstairs1() 2469 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in BottomRightDoor() 2561 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in BottomLeftDoor() 2594 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Upstairs2() 2633 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in Downstairs2() 2671 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in UpperDoor() 2715 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in PuzzleFront() 2818 …_objectState[1] = Object(_id, kStringLeft, kStringDefaultDescription, G_LEFT, EXIT, 2, 2, 0, PYR_E… in PuzzleBehind() [all …]
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H A D | stringid.h | 60 kStringLeft, kStringButton, kStringInscription, kStringTomato, kStringFunnyDescription, enumerator
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