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Searched refs:k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged (Results 1 – 4 of 4) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/examples/
H A Dexample_chat.cpp245 …opt.SetPtr( k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)SteamNetConnectionSt… in Run()
567 …opt.SetPtr( k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)SteamNetConnectionSt… in Run()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dcsteamnetworkingmessages.cpp99 …opt[0].SetPtr( k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)ConnectionStatusC… in BInit()
294 …opt[0].SetPtr( k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged, (void*)ConnectionStatusC… in SendMessageToUser()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/
H A Disteamnetworkingutils.h419 … fnCallback ) { return SetGlobalConfigValuePtr( k_ESteamNetworkingConfig_Callback_ConnectionStatus… in SetGlobalCallback_SteamNetConnectionStatusChanged()
H A Dsteamnetworkingtypes.h1352 k_ESteamNetworkingConfig_Callback_ConnectionStatusChanged = 201, enumerator