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Searched refs:k_ESteamNetworkingConnectionState_FindingRoute (Results 1 – 11 of 11) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp1997 case k_ESteamNetworkingConnectionState_FindingRoute: in APISendMessageToConnection()
2049 case k_ESteamNetworkingConnectionState_FindingRoute: in APISendMessageToConnection()
2101 case k_ESteamNetworkingConnectionState_FindingRoute: in APIFlushMessageOnConnection()
2364 case k_ESteamNetworkingConnectionState_FindingRoute: in APICloseConnection()
2409 case k_ESteamNetworkingConnectionState_FindingRoute: in SetState()
2543 case k_ESteamNetworkingConnectionState_FindingRoute: in SetState()
2836 case k_ESteamNetworkingConnectionState_FindingRoute: in ConnectionPopulateDiagnostics()
2947 case k_ESteamNetworkingConnectionState_FindingRoute: in ConnectionState_ProblemDetectedLocally()
2981 case k_ESteamNetworkingConnectionState_FindingRoute: in ConnectionState_FinWait()
3026 case k_ESteamNetworkingConnectionState_FindingRoute: in ConnectionState_ClosedByPeer()
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H A Dsteamnetworkingsockets_p2p.cpp470 Assert( GetState() == k_ESteamNetworkingConnectionState_FindingRoute ); in ChangeRoleToServerAndAccept()
938 case k_ESteamNetworkingConnectionState_FindingRoute: in FindDuplicateConnection()
1122 …NetworkingConnectionState_Connecting || eOldState == k_ESteamNetworkingConnectionState_FindingRout… in ConnectionStateChanged()
1126 case k_ESteamNetworkingConnectionState_FindingRoute: in ConnectionStateChanged()
1244 case k_ESteamNetworkingConnectionState_FindingRoute: in ThinkSelectTransport()
1409 if ( GetState() == k_ESteamNetworkingConnectionState_FindingRoute ) in ThinkSelectTransport()
1952 case k_ESteamNetworkingConnectionState_FindingRoute: in ProcessSignal()
2169 case k_ESteamNetworkingConnectionState_FindingRoute: in P2PTransportThink()
3021 case k_ESteamNetworkingConnectionState_FindingRoute: in InternalReceivedP2PSignal()
H A Dsteamnetworkingsockets_udp.cpp696 …case k_ESteamNetworkingConnectionState_FindingRoute: // not used for raw UDP, but might be used fo… in Received_Data()
1310 case k_ESteamNetworkingConnectionState_FindingRoute: // not used for raw UDP in TransportConnectionStateChanged()
1628 case k_ESteamNetworkingConnectionState_FindingRoute: // not used for raw UDP in Received_ConnectOK()
1688 case k_ESteamNetworkingConnectionState_FindingRoute: // not used for raw UDP in Received_ChallengeOrConnectRequest()
H A Dcsteamnetworkingmessages.cpp785 …tworkingConnectionState_Connected || eNewAPIState == k_ESteamNetworkingConnectionState_FindingRout… in ConnectionStateChanged()
H A Dsteamnetworkingsockets_p2p_ice.cpp321 ConnectionState() == k_ESteamNetworkingConnectionState_FindingRoute in P2PTransportUpdateRouteMetrics()
H A Dsteamnetworkingsockets_connections.h374 || m_eConnectionWireState == k_ESteamNetworkingConnectionState_FindingRoute in BStateIsActive()
H A Dcsteamnetworkingsockets.cpp240 case k_ESteamNetworkingConnectionState_FindingRoute: in BConnectionStateExistsToAPI()
H A Dsteamnetworkingsockets_snp.cpp2543 …case k_ESteamNetworkingConnectionState_FindingRoute: // Go ahead and process it here. The higher … in SNP_ReceiveReliableSegment()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/tests/
H A Dtest_p2p.cpp128 case k_ESteamNetworkingConnectionState_FindingRoute: in OnSteamNetConnectionStatusChanged()
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/include/steam/
H A Dsteamnetworkingtypes.h361 k_ESteamNetworkingConnectionState_FindingRoute = 2, enumerator
/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/
H A Dsteamnetworkingsockets_stats.cpp1358 case k_ESteamNetworkingConnectionState_FindingRoute: in Print()