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Searched refs:k_FacesPerRow (Results 1 – 2 of 2) sorted by relevance

/dports/games/amoebax/amoebax-0.2.1/src/
H A DTournamentSetupState.cxx38 static const uint8_t k_FacesPerRow = 7; variable
377 faces->blit ((currentCharacter % k_FacesPerRow) * faceWidth, 0, in loadGraphicResources()
389 faces->blit ((currentCharacter % k_FacesPerRow) * faceWidth, in loadGraphicResources()
390 (currentCharacter / k_FacesPerRow) * faceHeight, in loadGraphicResources()
402 faces->blit ((currentCharacter % k_FacesPerRow) * faceWidth, in loadGraphicResources()
H A DTournamentState.cxx42 static const uint8_t k_FacesPerRow = 7; variable
494 m_Faces->blit (character % k_FacesPerRow * faceSize, in renderMatch()
495 character / k_FacesPerRow * faceSize, in renderMatch()
507 m_Faces->blit (character % k_FacesPerRow * faceSize, in renderMatch()
508 character / k_FacesPerRow * faceSize, in renderMatch()