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Searched refs:keycode_Func1 (Results 1 – 15 of 15) sorted by relevance

/dports/games/dungeon/dungeon-3.2_1/glkterm/
H A Dgtgestal.c127 if (val >= keycode_Func12 && val <= keycode_Func1) in glk_gestalt_ext()
H A Dgtinput.c496 arg = keycode_Func1; in gli_input_from_native()
H A Dglk.h115 #define keycode_Func1 (0xffffffef) macro
H A Dgtwindow.c1282 val = keycode_Func1 + 1 - keycodes[ix]; in glk_set_terminators_line_event()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Devents.h73 keycode_Func1 = 0xffffffefU, enumerator
H A Devents.cpp293 windows.inputHandleKey(keycode_Func1); in handleKeyDown()
H A Dwindows.cpp692 else if (ch >= keycode_Func12 && ch <= keycode_Func1) in checkBasicTerminators()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Devents.h73 keycode_Func1 = 0xffffffefU, enumerator
H A Devents.cpp299 windows.inputHandleKey(keycode_Func1); in handleKeyDown()
H A Dwindows.cpp698 else if (ch >= keycode_Func12 && ch <= keycode_Func1) in checkBasicTerminators()
/dports/games/tads/tads-3.0.8/tads2/glk/
H A Doss_glk.c150 case keycode_Func1: in oss_convert_keystroke_to_tads()
/dports/games/xglk/xglk/
H A Dglk.h84 #define keycode_Func1 (0xffffffef) macro
H A Dxglk_key.c623 op = keycode_Func1; in xkey_perform_key()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/tads/
H A Dos_glk.cpp804 case keycode_Func1: in glktotads()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/tads/
H A Dos_glk.cpp804 case keycode_Func1: in glktotads()