Searched refs:keys_section (Results 1 – 1 of 1) sorted by relevance
/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_bases.cc | 437 Section& keys_section = profile.create_section("keys"); in save_campaign_data() local 439 keys_section.set_string(p.first.c_str(), p.second); in save_campaign_data() 470 Section* keys_section, in push_table_recursively() argument 478 if (keys_section->has_val(key_key)) { in push_table_recursively() 480 lua_pushstring(L, keys_section->get_string(key_key)); in push_table_recursively() 497 push_table_recursively(L, depth + "_" + std::to_string(i), data_section, keys_section, in push_table_recursively() 532 Section* keys_section = profile.get_section("keys"); in read_campaign_data() local 535 if (data_section == nullptr || keys_section == nullptr || type_section == nullptr || in read_campaign_data() 540 push_table_recursively(L, "", data_section, keys_section, type_section, size_section); in read_campaign_data()
|