Searched refs:kidsMode (Results 1 – 6 of 6) sorted by relevance
/dports/games/zaz/zaz-1.0.1/src/ |
H A D | level.cpp | 28 bonusFrequency(-1), kidsMode(false), backgroundTex(0), overlayTex(0), thumbTex(0) in Level() 59 kidsMode = false; in NewLevel() 162 out << kidsMode << endl; in Save() 420 sl >> kidsMode; in LoadData()
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H A D | ballpath.h | 129 bool kidsMode; member 136 …bonusReverseBallsLeft(0), hadBonusBomb(false), hadBonusReverse(false), kidsMode(false), bonusFrequ… in PathState()
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H A D | level.h | 49 bool kidsMode; member
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H A D | game.cpp | 168 ballPaths[b]->state.kidsMode = level.kidsMode; in Game() 214 pl = new Player(nb, ballPaths, level.loop, inv, fromEditor, level.kidsMode || alwaysAccuracy); in Game()
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H A D | levelset.cpp | 185 sl >> lev.kidsMode; in LevelSet()
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H A D | ballpath.cpp | 72 if (!state.hadBonusBomb || state.kidsMode) in DrawBonus() 86 if (!state.hadBonusReverse || state.kidsMode) in DrawBonus() 95 if (b == BONUS_ACCURACY && state.kidsMode) in DrawBonus()
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