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Searched refs:kidsMode (Results 1 – 6 of 6) sorted by relevance

/dports/games/zaz/zaz-1.0.1/src/
H A Dlevel.cpp28 bonusFrequency(-1), kidsMode(false), backgroundTex(0), overlayTex(0), thumbTex(0) in Level()
59 kidsMode = false; in NewLevel()
162 out << kidsMode << endl; in Save()
420 sl >> kidsMode; in LoadData()
H A Dballpath.h129 bool kidsMode; member
136 …bonusReverseBallsLeft(0), hadBonusBomb(false), hadBonusReverse(false), kidsMode(false), bonusFrequ… in PathState()
H A Dlevel.h49 bool kidsMode; member
H A Dgame.cpp168 ballPaths[b]->state.kidsMode = level.kidsMode; in Game()
214 pl = new Player(nb, ballPaths, level.loop, inv, fromEditor, level.kidsMode || alwaysAccuracy); in Game()
H A Dlevelset.cpp185 sl >> lev.kidsMode; in LevelSet()
H A Dballpath.cpp72 if (!state.hadBonusBomb || state.kidsMode) in DrawBonus()
86 if (!state.hadBonusReverse || state.kidsMode) in DrawBonus()
95 if (b == BONUS_ACCURACY && state.kidsMode) in DrawBonus()