Searched refs:killAllButFallAnims (Results 1 – 2 of 2) sorted by relevance
211 ProcId killAllButFallAnims(bool death);
1254 fallingprocid = killAllButFallAnims(false); in receiveHitU8()1327 animprocid = killAllButFallAnims(true); in dieU8()1620 ProcId Actor::killAllButFallAnims(bool death) { in killAllButFallAnims() function in Ultima::Ultima8::Actor