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Searched refs:kill_prob (Results 1 – 2 of 2) sorted by relevance

/dports/games/wesnoth/wesnoth-1.14.17/src/
H A Dattack_prediction.cpp1741 void conditional_levelup(std::vector<double>& hp_dist, double kill_prob) in conditional_levelup() argument
1749 scalefactor = 1 - kill_prob / chance_to_survive; in conditional_levelup()
1759 hp_dist.back() += kill_prob; in conditional_levelup()
/dports/biology/avida/avida-2.12.4-src/avida-core/source/actions/
H A DPopulationActions.cc1788 const double kill_prob = m_killrate / ave_merit; in Process() local
1792 if (ctx.GetRandom().P(kill_prob)) m_world->GetPopulation().KillOrganism(cell, ctx); in Process()
4928 … double kill_prob = pop.GetResourceCount().GetSpatialResource(adv_res_id).GetAmount(target_cell); in Process() local
4929 kill_prob = min(1.0, max(0.0, kill_prob)); in Process()
4980 if( (cell.IsOccupied()) && (ctx.GetRandom().P(kill_prob)) ) { in Process()