Searched refs:king_unit_recno (Results 1 – 14 of 14) sorted by relevance
533 king_unit_recno = kingUnitRecno; in set_king()535 Unit* kingUnit = unit_array[king_unit_recno]; in set_king()696 if( !king_unit_recno ) in next_day()707 if( king_unit_recno ) in next_day()709 Unit* unitPtr = unit_array[king_unit_recno]; in next_day()727 if( !king_unit_recno ) in next_day()1609 if( i==king_unit_recno || i==kingUnitRecno ) in succeed_king()1758 if( king_unit_recno ) in surrender()1761 king_unit_recno = 0; in surrender()1820 if( i==king_unit_recno ) in change_all_people_loyalty()[all …]
153 if( king_unit_recno ) in ai_attack_target()155 Unit* kingUnit = unit_array[king_unit_recno]; in ai_attack_target()
175 nationPtr->king_unit_recno = king_unit_recno; in convert_to_version_2()
639 if( !unit_array.is_deleted((~nation_array)->king_unit_recno) ) in run_loaded()641 kingRace = unit_array[(~nation_array)->king_unit_recno]->race_id; in run_loaded()
156 int kingRecno = nation_array[nation_recno]->king_unit_recno; in ai_patrol_to_region()
245 if( !king_unit_recno ) in process_ai()
715 nationPtr->king_unit_recno = 0; in king_die()1138 if( ownNation->king_unit_recno ) in update_loyalty()1139 targetLoyalty += unit_array[ownNation->king_unit_recno]->skill.skill_level / 4; in update_loyalty()
399 (~nation_array)->king_unit_recno == 0 ) in disp_button()566 (~nation_array)->king_unit_recno == 0 ) in detect_button()
329 …if( !king_unit_recno ) // if there is no successor to the king, the nation will tend more to surr… in think_surrender()
501 if( firmCamp->overseer_recno == nationPtr->king_unit_recno ) in think_leader_action()
384 …if( overseer_recno == nationPtr->king_unit_recno ) // recruit as many soldiers as possible if the… in think_recruit()
1517 visit<int16_t>(v, &v1n->king_unit_recno); in visit_version_1_nation()1724 visit<int16_t>(v, &nat->king_unit_recno); in visit_nation()
202 short king_unit_recno; // recno of the king variable
154 short king_unit_recno; // recno of the king variable