/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | light.cpp | 460 if (klabs(diff) < 4) in DoFadeIn() 469 if (klabs(diff) < 4) in DoFadeIn() 478 if (klabs(diff) < 4) in DoFadeIn() 656 if (klabs(r) > klabs(g)) { in TintPalette() 657 nVal = klabs(r); in TintPalette() 660 nVal = klabs(g); in TintPalette() 663 if (nVal < klabs(b)) { in TintPalette() 664 nVal = klabs(b); in TintPalette()
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H A D | view.cpp | 216 int ebx = klabs(((vcos * xval) - (yval * vsin)) >> 14); in analyzesprites() 221 edx = (klabs(edx) * 32) / ebx; in analyzesprites() 231 if (t > 3 || (ebx < var_2C && klabs(t) < 5)) in analyzesprites() 406 if (klabs(nx) + klabs(ny) > klabs(hx) + klabs(hy)) in viewDo3rdPerson() 415 if (klabs(nx) > klabs(ny)) { in viewDo3rdPerson() 424 if (klabs(nx) > klabs(ny)) { in viewDo3rdPerson() 431 if (klabs(nx) > klabs(ny)) { in viewDo3rdPerson()
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H A D | move.cpp | 687 uint32_t x2 = klabs(x); in PlotCourseToSprite() 688 uint32_t y2 = klabs(y); in PlotCourseToSprite() 733 int v9 = klabs(sprite[nPlayerSprite].x - x); in FindPlayer() 737 int v10 = klabs(sprite[nPlayerSprite].y - y); in FindPlayer() 849 uint32_t xDiff = klabs(xAvg - wall[startwall + i].x); in CreatePushBlock() 850 uint32_t yDiff = klabs(yAvg - wall[startwall + i].y); in CreatePushBlock() 1184 uint32_t xDiff = klabs(sprite[nSprite2].x - sprite[nSprite].x); in AngleChase() 1200 int nAngDelta2 = klabs(nAngDelta); in AngleChase() 1204 nAngDelta2 = klabs(nAngDelta >> 6); in AngleChase() 1213 int nAngDeltaC = klabs(nAngDelta); in AngleChase() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aiboneel.cpp | 137 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget() 171 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 211 else if (height2-height < 0xccc && nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkPonder() 316 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 319 if (nDist < 0x399 && top2 > top && klabs(nDeltaAngle) < 85) in thinkChase() 321 else if (nDist <= 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() 323 else if (bottom2 > top && klabs(nDeltaAngle) < 85) in thinkChase() 325 else if (top2 < top && klabs(nDeltaAngle) < 85) in thinkChase() 345 if (klabs(nAng) > 341) in MoveForward() 378 if (klabs(nAng) > 341) in MoveSwoop() [all …]
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H A D | aispid.cpp | 180 if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery) in sub_71370() 182 … else if (nDist < 0x1400 && nDist > 0xc00 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery) in sub_71370() 184 else if (nDist < 0xc00 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in sub_71370() 211 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 246 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) { in thinkChase() 251 if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() 256 if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() 258 else if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase() 262 if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | aibat.cpp | 124 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget() 156 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 192 … if (height2-height < 0x3000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkPonder() 196 else if (height2-height < 0x2000 && nDist < 0x200 && klabs(nDeltaAngle) < 85) in thinkPonder() 202 else if (height2-height < 0x2000 && klabs(nDeltaAngle) < 85 && nDist > 0x1400) in thinkPonder() 301 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 305 if (height2-height < 0x2000 && nDist < 0x200 && klabs(nDeltaAngle) < 85) in thinkChase() 309 … else if ((height2-height < 0x3000 || floorZ-bottom < 0x3000) && klabs(nDeltaAngle) < 85) in thinkChase() 334 if (klabs(nAng) > 341) in MoveForward() 367 if (klabs(nAng) > 341) in MoveSwoop() [all …]
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H A D | aibeast.cpp | 140 if (klabs(bottom-sector[nSector].floorz) == 0) in StompSeqCallback() 142 int dx = klabs(pSprite->x-pSprite2->x); in StompSeqCallback() 143 int dy = klabs(pSprite->y-pSprite2->y); in StompSeqCallback() 171 int dx = klabs(pSprite->x-pSprite2->x); in StompSeqCallback() 172 int dy = klabs(pSprite->y-pSprite2->y); in StompSeqCallback() 330 if (nDist < 921 && klabs(nDeltaAngle) < 28) in thinkChase() 441 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkSwimChase() 466 if (klabs(nAng) > 341) in MoveForward() 487 if (klabs(nAng) > 341) in sub_628A0() 523 if (klabs(nAng) > 341) in sub_62AE0() [all …]
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H A D | aigarg.cpp | 185 if (klabs(nDeltaAngle) <= tt.at8) in BlastSSeqCallback() 309 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 422 if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkChase() 447 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase() 481 if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkChase() 506 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase() 579 if (klabs(nAng) > 341) in MoveForward() 616 if (klabs(nAng) > 341) in MoveSlow() 660 if (klabs(nAng) > 341) in MoveSwoop() 703 if (klabs(nAng) > 341) in MoveFly() [all …]
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H A D | aitchern.cpp | 136 if (klabs(nDeltaAngle) <= tt.at8) in sub_71BD4() 214 if (klabs(nDeltaAngle) <= tt.at8) in sub_720AC() 277 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in sub_725A4() 309 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in sub_72850() 354 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in sub_72934() 357 if (nDist < 0x1f00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) in sub_72934() 359 else if (nDist < 0xd00 && nDist > 0xb00 && klabs(nDeltaAngle) < 85) in sub_72934() 361 else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) in sub_72934()
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H A D | aihound.cpp | 120 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 165 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 168 if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) in thinkChase() 170 else if(nDist < 0x266 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | aizombf.cpp | 126 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 163 if (klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 166 if (nDist < 0x1400 && nDist > 0xe00 && klabs(nDeltaAngle) < 85) in thinkChase() 185 else if (nDist < 0x1400 && nDist > 0x600 && klabs(nDeltaAngle) < 85) in thinkChase() 204 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | aigilbst.cpp | 109 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 178 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 183 if (nDist < 921 && klabs(nDeltaAngle) < 28) in thinkChase() 252 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkSwimGoto() 291 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkSwimChase() 295 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkSwimChase() 321 if (klabs(nAng) > 341) in sub_6CB00() 357 if (klabs(nAng) > 341) in sub_6CD74() 393 if (klabs(nAng) > 341) in sub_6D03C()
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H A D | aicaleb.cpp | 118 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 190 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 195 if (nDist < 0x599 && klabs(nDeltaAngle) < 28) in thinkChase() 265 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkSwimGoto() 304 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkSwimChase() 308 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkSwimChase() 329 if (klabs(nAng) > 341) in sub_65D04() 365 if (klabs(nAng) > 341) in sub_65F44() 401 if (klabs(nAng) > 341) in sub_661E0()
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H A D | aizomba.cpp | 118 if (nDist < 921 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 155 if (klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 158 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase() 201 if (klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkPonder() 206 if (klabs(nDeltaAngle) < 85) in thinkPonder() 242 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in myThinkTarget()
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H A D | aighost.cpp | 168 if (klabs(nDeltaAngle) <= tt.at8) in BlastSeqCallback() 245 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget() 282 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 389 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 395 if (nDist < 0x2000 && nDist > 0x1000 && klabs(nDeltaAngle) < 85) { in thinkChase() 414 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase() 439 … else if ((height2-height < 0x2000 || floorZ-bottom < 0x2000) && klabs(nDeltaAngle) < 85) in thinkChase() 470 if (klabs(nAng) > 341) in MoveForward() 507 if (klabs(nAng) > 341) in MoveSlow() 548 if (klabs(nAng) > 341) in MoveSwoop() [all …]
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H A D | aiinnoc.cpp | 68 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 105 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 108 if (nDist < 0x666 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | trig.cpp | 35 int vc = klabs(x)-klabs(y); in GetOctant()
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H A D | aihand.cpp | 89 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 126 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 129 if (nDist < 0x233 && klabs(nDeltaAngle) < 85 && gGameOptions.nGameType == 0) in thinkChase()
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H A D | aicerber.cpp | 152 if (klabs(nDeltaAngle) <= tt1.at8) in BurnSeqCallback() 236 if (klabs(nDeltaAngle) <= tt1.at8) in BurnSeqCallback2() 311 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget() 343 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 421 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) { in thinkChase() 424 if (nDist < 0x1b00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) { in thinkChase() 435 else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) { in thinkChase() 445 else if (nDist < 0x200 && klabs(nDeltaAngle) < 85) in thinkChase()
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H A D | airat.cpp | 86 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto() 123 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase() 126 if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | common.h | 110 vec2_t d = { klabs(dx), klabs(dy) }; in sepldist() 129 vec3_t d = { klabs(dx), klabs(dy), klabs(dz>>4) }; in sepdist()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 953 if (klabs(pos.x-n.x)+klabs(pos.y-n.y) < klabs(pos.x-goal->x)+klabs(pos.y-goal->y)) in cliptrace() 971 char first = (klabs(dx) <= klabs(dy)); in keepaway() 2330 klabs(intp->x - in.x) + klabs(intp->y - in.y)) in try_facespr_intersect() 2393 …if ((x1 != INT32_MAX) && (klabs(x1-sv->x)+klabs(y1-sv->y) < klabs((hit->pos.x)-sv->x)+klabs((hit->… in hitscan_trysector() 2542 … if (klabs(intx-sv->x)+klabs(inty-sv->y) < klabs(hit->pos.x-sv->x)+klabs(hit->pos.y-sv->y)) in hitscan() 2555 …else if (klabs(intx-sv->x)+klabs(inty-sv->y) >= klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y… in hitscan() 2564 … if ((klabs(intx-sv->x)+klabs(inty-sv->y) < klabs(hit->pos.x-sv->x)+klabs(hit->pos.y-sv->y))) in hitscan() 2571 … if ((klabs(intx-sv->x)+klabs(inty-sv->y) < klabs(hit->pos.x-sv->x)+klabs(hit->pos.y-sv->y))) in hitscan() 2679 … if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) in hitscan() 2736 … if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) in hitscan() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_player.cpp | 37 int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5; in RT_P_DisplaySpit() 56 int const fistY = klabs(pPlayer->look_ang) / 9; in RT_P_DisplayFist() 168 int const kneeY = knee_y[ps->knee_incs] + (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3); in RT_P_DisplayKnee() 189 int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3); in RT_P_DisplayKnuckles() 236 int const tipY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3); in RT_P_DisplayTip() 337 int weaponY = klabs(pPlayer->look_ang) / 9; in RT_P_DisplayWeapon() 353 …weaponYOffset -= (sprite[pPlayer->i].xrepeat < 32) ? klabs(sintable[(pPlayer->weapon_sway << 2) & … in RT_P_DisplayWeapon() 354 … : klabs(sintable[(pPlayer->weapon_sway >> 1) & 2047] >> 11); in RT_P_DisplayWeapon() 400 …RT_DrawTileScaled(weaponX + 250 - (pPlayer->look_ang >> 1), weaponY + 258 - (klabs(sintable[(fistP… in RT_P_DisplayWeapon() 565 weaponYOffset -= klabs(sintable[(*weaponFrame)<<7]>>12); in RT_P_DisplayWeapon() [all …]
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game3.c | 431 if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy)) in view() 440 if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i); in view() 445 if (klabs(nx) > klabs(ny)) hx -= (nx>>5); in view() 448 if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx); in view() 974 j = klabs(wall[mirrorwall[k]].x-cposx); in displayrooms() 975 j += klabs(wall[mirrorwall[k]].y-cposy); in displayrooms() 1124 if (klabs(p->visibility-ud.const_visibility) > 8) in displayrooms()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | draw.c | 1191 if (klabs(vx) + klabs(vy) > klabs(hx) + klabs(hy)) in BackView() 1201 if (klabs(vx) > klabs(vy)) in BackView() 1211 if (klabs(vx) > klabs(vy)) in BackView() 1237 if (klabs(vx) > klabs(vy)) in BackView() 1245 if (klabs(vx) > klabs(vy)) in BackView() 1311 if (klabs(vx) + klabs(vy) > klabs(hx) + klabs(hy)) in CircleCamera() 1321 if (klabs(vx) > klabs(vy)) in CircleCamera() 1331 if (klabs(vx) > klabs(vy)) in CircleCamera() 1353 if (klabs(vx) > klabs(vy)) in CircleCamera()
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