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Searched refs:klabs (Results 1 – 25 of 164) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dlight.cpp460 if (klabs(diff) < 4) in DoFadeIn()
469 if (klabs(diff) < 4) in DoFadeIn()
478 if (klabs(diff) < 4) in DoFadeIn()
656 if (klabs(r) > klabs(g)) { in TintPalette()
657 nVal = klabs(r); in TintPalette()
660 nVal = klabs(g); in TintPalette()
663 if (nVal < klabs(b)) { in TintPalette()
664 nVal = klabs(b); in TintPalette()
H A Dview.cpp216 int ebx = klabs(((vcos * xval) - (yval * vsin)) >> 14); in analyzesprites()
221 edx = (klabs(edx) * 32) / ebx; in analyzesprites()
231 if (t > 3 || (ebx < var_2C && klabs(t) < 5)) in analyzesprites()
406 if (klabs(nx) + klabs(ny) > klabs(hx) + klabs(hy)) in viewDo3rdPerson()
415 if (klabs(nx) > klabs(ny)) { in viewDo3rdPerson()
424 if (klabs(nx) > klabs(ny)) { in viewDo3rdPerson()
431 if (klabs(nx) > klabs(ny)) { in viewDo3rdPerson()
H A Dmove.cpp687 uint32_t x2 = klabs(x); in PlotCourseToSprite()
688 uint32_t y2 = klabs(y); in PlotCourseToSprite()
733 int v9 = klabs(sprite[nPlayerSprite].x - x); in FindPlayer()
737 int v10 = klabs(sprite[nPlayerSprite].y - y); in FindPlayer()
849 uint32_t xDiff = klabs(xAvg - wall[startwall + i].x); in CreatePushBlock()
850 uint32_t yDiff = klabs(yAvg - wall[startwall + i].y); in CreatePushBlock()
1184 uint32_t xDiff = klabs(sprite[nSprite2].x - sprite[nSprite].x); in AngleChase()
1200 int nAngDelta2 = klabs(nAngDelta); in AngleChase()
1204 nAngDelta2 = klabs(nAngDelta >> 6); in AngleChase()
1213 int nAngDeltaC = klabs(nAngDelta); in AngleChase()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiboneel.cpp137 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget()
171 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
211 else if (height2-height < 0xccc && nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkPonder()
316 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
319 if (nDist < 0x399 && top2 > top && klabs(nDeltaAngle) < 85) in thinkChase()
321 else if (nDist <= 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
323 else if (bottom2 > top && klabs(nDeltaAngle) < 85) in thinkChase()
325 else if (top2 < top && klabs(nDeltaAngle) < 85) in thinkChase()
345 if (klabs(nAng) > 341) in MoveForward()
378 if (klabs(nAng) > 341) in MoveSwoop()
[all …]
H A Daispid.cpp180 if (nDist < 0x1a00 && nDist > 0x1400 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery) in sub_71370()
182 … else if (nDist < 0x1400 && nDist > 0xc00 && klabs(pSprite->ang-nAngle) < pDudeInfo->periphery) in sub_71370()
184 else if (nDist < 0xc00 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in sub_71370()
211 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
246 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) { in thinkChase()
251 if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
256 if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
258 else if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
262 if (nDist < 0x733 && nDist > 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
H A Daibat.cpp124 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget()
156 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
192 … if (height2-height < 0x3000 && nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkPonder()
196 else if (height2-height < 0x2000 && nDist < 0x200 && klabs(nDeltaAngle) < 85) in thinkPonder()
202 else if (height2-height < 0x2000 && klabs(nDeltaAngle) < 85 && nDist > 0x1400) in thinkPonder()
301 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
305 if (height2-height < 0x2000 && nDist < 0x200 && klabs(nDeltaAngle) < 85) in thinkChase()
309 … else if ((height2-height < 0x3000 || floorZ-bottom < 0x3000) && klabs(nDeltaAngle) < 85) in thinkChase()
334 if (klabs(nAng) > 341) in MoveForward()
367 if (klabs(nAng) > 341) in MoveSwoop()
[all …]
H A Daibeast.cpp140 if (klabs(bottom-sector[nSector].floorz) == 0) in StompSeqCallback()
142 int dx = klabs(pSprite->x-pSprite2->x); in StompSeqCallback()
143 int dy = klabs(pSprite->y-pSprite2->y); in StompSeqCallback()
171 int dx = klabs(pSprite->x-pSprite2->x); in StompSeqCallback()
172 int dy = klabs(pSprite->y-pSprite2->y); in StompSeqCallback()
330 if (nDist < 921 && klabs(nDeltaAngle) < 28) in thinkChase()
441 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkSwimChase()
466 if (klabs(nAng) > 341) in MoveForward()
487 if (klabs(nAng) > 341) in sub_628A0()
523 if (klabs(nAng) > 341) in sub_62AE0()
[all …]
H A Daigarg.cpp185 if (klabs(nDeltaAngle) <= tt.at8) in BlastSSeqCallback()
309 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
422 if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkChase()
447 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
481 if (nDist < 0x1800 && nDist > 0xc00 && klabs(nDeltaAngle) < 85) in thinkChase()
506 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
579 if (klabs(nAng) > 341) in MoveForward()
616 if (klabs(nAng) > 341) in MoveSlow()
660 if (klabs(nAng) > 341) in MoveSwoop()
703 if (klabs(nAng) > 341) in MoveFly()
[all …]
H A Daitchern.cpp136 if (klabs(nDeltaAngle) <= tt.at8) in sub_71BD4()
214 if (klabs(nDeltaAngle) <= tt.at8) in sub_720AC()
277 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in sub_725A4()
309 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in sub_72850()
354 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in sub_72934()
357 if (nDist < 0x1f00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) in sub_72934()
359 else if (nDist < 0xd00 && nDist > 0xb00 && klabs(nDeltaAngle) < 85) in sub_72934()
361 else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) in sub_72934()
H A Daihound.cpp120 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
165 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
168 if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) in thinkChase()
170 else if(nDist < 0x266 && klabs(nDeltaAngle) < 85) in thinkChase()
H A Daizombf.cpp126 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
163 if (klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
166 if (nDist < 0x1400 && nDist > 0xe00 && klabs(nDeltaAngle) < 85) in thinkChase()
185 else if (nDist < 0x1400 && nDist > 0x600 && klabs(nDeltaAngle) < 85) in thinkChase()
204 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
H A Daigilbst.cpp109 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
178 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
183 if (nDist < 921 && klabs(nDeltaAngle) < 28) in thinkChase()
252 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkSwimGoto()
291 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkSwimChase()
295 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkSwimChase()
321 if (klabs(nAng) > 341) in sub_6CB00()
357 if (klabs(nAng) > 341) in sub_6CD74()
393 if (klabs(nAng) > 341) in sub_6D03C()
H A Daicaleb.cpp118 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
190 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
195 if (nDist < 0x599 && klabs(nDeltaAngle) < 28) in thinkChase()
265 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkSwimGoto()
304 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkSwimChase()
308 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkSwimChase()
329 if (klabs(nAng) > 341) in sub_65D04()
365 if (klabs(nAng) > 341) in sub_65F44()
401 if (klabs(nAng) > 341) in sub_661E0()
H A Daizomba.cpp118 if (nDist < 921 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
155 if (klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
158 if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
201 if (klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkPonder()
206 if (klabs(nDeltaAngle) < 85) in thinkPonder()
242 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in myThinkTarget()
H A Daighost.cpp168 if (klabs(nDeltaAngle) <= tt.at8) in BlastSeqCallback()
245 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget()
282 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
389 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
395 if (nDist < 0x2000 && nDist > 0x1000 && klabs(nDeltaAngle) < 85) { in thinkChase()
414 else if (nDist < 0x400 && klabs(nDeltaAngle) < 85) in thinkChase()
439 … else if ((height2-height < 0x2000 || floorZ-bottom < 0x2000) && klabs(nDeltaAngle) < 85) in thinkChase()
470 if (klabs(nAng) > 341) in MoveForward()
507 if (klabs(nAng) > 341) in MoveSlow()
548 if (klabs(nAng) > 341) in MoveSwoop()
[all …]
H A Daiinnoc.cpp68 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
105 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
108 if (nDist < 0x666 && klabs(nDeltaAngle) < 85) in thinkChase()
H A Dtrig.cpp35 int vc = klabs(x)-klabs(y); in GetOctant()
H A Daihand.cpp89 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
126 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
129 if (nDist < 0x233 && klabs(nDeltaAngle) < 85 && gGameOptions.nGameType == 0) in thinkChase()
H A Daicerber.cpp152 if (klabs(nDeltaAngle) <= tt1.at8) in BurnSeqCallback()
236 if (klabs(nDeltaAngle) <= tt1.at8) in BurnSeqCallback2()
311 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkTarget()
343 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
421 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) { in thinkChase()
424 if (nDist < 0x1b00 && nDist > 0xd00 && klabs(nDeltaAngle) < 85) { in thinkChase()
435 else if (nDist < 0xb00 && nDist > 0x500 && klabs(nDeltaAngle) < 85) { in thinkChase()
445 else if (nDist < 0x200 && klabs(nDeltaAngle) < 85) in thinkChase()
H A Dairat.cpp86 if (nDist < 512 && klabs(pSprite->ang - nAngle) < pDudeInfo->periphery) in thinkGoto()
123 if (nDist < pDudeInfo->seeDist && klabs(nDeltaAngle) <= pDudeInfo->periphery) in thinkChase()
126 if (nDist < 0x399 && klabs(nDeltaAngle) < 85) in thinkChase()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dcommon.h110 vec2_t d = { klabs(dx), klabs(dy) }; in sepldist()
129 vec3_t d = { klabs(dx), klabs(dy), klabs(dz>>4) }; in sepdist()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp953 if (klabs(pos.x-n.x)+klabs(pos.y-n.y) < klabs(pos.x-goal->x)+klabs(pos.y-goal->y)) in cliptrace()
971 char first = (klabs(dx) <= klabs(dy)); in keepaway()
2330 klabs(intp->x - in.x) + klabs(intp->y - in.y)) in try_facespr_intersect()
2393 …if ((x1 != INT32_MAX) && (klabs(x1-sv->x)+klabs(y1-sv->y) < klabs((hit->pos.x)-sv->x)+klabs((hit->… in hitscan_trysector()
2542 … if (klabs(intx-sv->x)+klabs(inty-sv->y) < klabs(hit->pos.x-sv->x)+klabs(hit->pos.y-sv->y)) in hitscan()
2555 …else if (klabs(intx-sv->x)+klabs(inty-sv->y) >= klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y… in hitscan()
2564 … if ((klabs(intx-sv->x)+klabs(inty-sv->y) < klabs(hit->pos.x-sv->x)+klabs(hit->pos.y-sv->y))) in hitscan()
2571 … if ((klabs(intx-sv->x)+klabs(inty-sv->y) < klabs(hit->pos.x-sv->x)+klabs(hit->pos.y-sv->y))) in hitscan()
2679 … if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) in hitscan()
2736 … if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y)) in hitscan()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp37 int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5; in RT_P_DisplaySpit()
56 int const fistY = klabs(pPlayer->look_ang) / 9; in RT_P_DisplayFist()
168 int const kneeY = knee_y[ps->knee_incs] + (klabs(ps->look_ang) / 9) - (ps->hard_landing << 3); in RT_P_DisplayKnee()
189 int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3); in RT_P_DisplayKnuckles()
236 int const tipY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3); in RT_P_DisplayTip()
337 int weaponY = klabs(pPlayer->look_ang) / 9; in RT_P_DisplayWeapon()
353 …weaponYOffset -= (sprite[pPlayer->i].xrepeat < 32) ? klabs(sintable[(pPlayer->weapon_sway << 2) & … in RT_P_DisplayWeapon()
354 … : klabs(sintable[(pPlayer->weapon_sway >> 1) & 2047] >> 11); in RT_P_DisplayWeapon()
400 …RT_DrawTileScaled(weaponX + 250 - (pPlayer->look_ang >> 1), weaponY + 258 - (klabs(sintable[(fistP… in RT_P_DisplayWeapon()
565 weaponYOffset -= klabs(sintable[(*weaponFrame)<<7]>>12); in RT_P_DisplayWeapon()
[all …]
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame3.c431 if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy)) in view()
440 if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i); in view()
445 if (klabs(nx) > klabs(ny)) hx -= (nx>>5); in view()
448 if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx); in view()
974 j = klabs(wall[mirrorwall[k]].x-cposx); in displayrooms()
975 j += klabs(wall[mirrorwall[k]].y-cposy); in displayrooms()
1124 if (klabs(p->visibility-ud.const_visibility) > 8) in displayrooms()
/dports/games/jfsw/jfsw-c434002/src/
H A Ddraw.c1191 if (klabs(vx) + klabs(vy) > klabs(hx) + klabs(hy)) in BackView()
1201 if (klabs(vx) > klabs(vy)) in BackView()
1211 if (klabs(vx) > klabs(vy)) in BackView()
1237 if (klabs(vx) > klabs(vy)) in BackView()
1245 if (klabs(vx) > klabs(vy)) in BackView()
1311 if (klabs(vx) + klabs(vy) > klabs(hx) + klabs(hy)) in CircleCamera()
1321 if (klabs(vx) > klabs(vy)) in CircleCamera()
1331 if (klabs(vx) > klabs(vy)) in CircleCamera()
1353 if (klabs(vx) > klabs(vy)) in CircleCamera()

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