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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp2050 vec2_t const l1vect = wall[thewall[l1]].pos; in wallfront() local
2054 vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y }; in wallfront()
2055 int32_t t1 = dmulscale2(l2vect.x-l1vect.x, d.y, -d.x, l2vect.y-l1vect.y); //p1(l2) vs. l1 in wallfront()
2056 int32_t t2 = dmulscale2(l2p2vect.x-l1vect.x, d.y, -d.x, l2p2vect.y-l1vect.y); //p2(l2) vs. l1 in wallfront()
2062 return (dmulscale2(globalposx-l1vect.x, d.y, -d.x, globalposy-l1vect.y) ^ t1) >= 0; in wallfront()
2067 t1 = dmulscale2(l1vect.x-l2vect.x, d.y, -d.x, l1vect.y-l2vect.y); //p1(l1) vs. l2 in wallfront()