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Searched refs:lRoomHF (Results 1 – 23 of 23) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/dsound/
H A Deax.h124 long lRoomHF; // room effect high-frequency level re. low frequency level member
309 long lRoomHF; // room effect level at high frequencies member
H A DDSoundBackend.cpp284 props.lRoomHF = 0; in setReverbEnabled()
350 props.lRoomHF = 0; in setListenerEnvironment()
/dports/games/r1q2/r1q2-8012_5/client/
H A Deax.h136 long lRoomHF; // room effect high-frequency level re. low frequency level member
321 long lRoomHF; // room effect level at high frequencies member
/dports/games/vavoom/vavoom-1.33/source/
H A Deax.h138 long lRoomHF; // room effect high-frequency level re. low frequency level member
323 long lRoomHF; // room effect level at high frequencies member
H A Dsnd_al.cpp482 Prop.lRoomHF = Env->Props.RoomHF; in UpdateListener()
H A Dsnd_win32.cpp779 Prop.lRoomHF = Env->Props.RoomHF; in UpdateListener()
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/irrKlang-1.1.3/
H A Dik_ISoundEffectControl.h186 ik_s32 lRoomHF = -100,
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/AL/
H A DEFX-Util.h26 long lRoomHF; member
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/
H A DEFX-Util.h35 long lRoomHF; member
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/sounddsp/
H A DReverb.h200 int32 lRoomHF; // [-10000, 0] default: 0 mB member
H A DReverb.cpp174 pRvb->RoomHF = pReverb->lRoomHF; in I3dl2_to_Generic()
/dports/games/openjk/OpenJK-07675e2/code/client/eax/
H A Deax.h148 long lRoomHF; // relative room effect level at high frequencies member
702 long lRoomHF; // relative room effect level at high frequencies member
/dports/games/openjk/OpenJK-07675e2/codemp/client/eax/
H A Deax.h152 long lRoomHF; // relative room effect level at high frequencies member
706 long lRoomHF; // relative room effect level at high frequencies member
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/plugins/dmo/
H A DI3DL2Reverb.cpp317 m_param[kI3DL2ReverbRoomHF] = (preset.lRoomHF + 10000) / 10000.0f; in SetCurrentProgram()
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/
H A Dmod.rs548 pub lRoomHF: i32, field
/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/
H A Ddsound.h1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h465 LONG lRoomHF; member
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/
H A Ddsound.h1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Ddsound.h1635 LONG lRoomHF; // [-10000, 0] default: 0 mB member
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddsound.h465 LONG lRoomHF; member
/dports/audio/rtaudio/rtaudio-5.1.0/include/
H A Ddsound.h1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
/dports/audio/stk/stk-4.6.2/src/include/
H A Ddsound.h1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/DirectMusic/
H A Dmod.rs2563 pub lRoomHF: i32, field
2585 .field("lRoomHF", &self.lRoomHF) in fmt()
2602 && self.lRoomHF == other.lRoomHF in eq()