/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/audio/dsound/ |
H A D | eax.h | 124 long lRoomHF; // room effect high-frequency level re. low frequency level member 309 long lRoomHF; // room effect level at high frequencies member
|
H A D | DSoundBackend.cpp | 284 props.lRoomHF = 0; in setReverbEnabled() 350 props.lRoomHF = 0; in setListenerEnvironment()
|
/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | eax.h | 136 long lRoomHF; // room effect high-frequency level re. low frequency level member 321 long lRoomHF; // room effect level at high frequencies member
|
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | eax.h | 138 long lRoomHF; // room effect high-frequency level re. low frequency level member 323 long lRoomHF; // room effect level at high frequencies member
|
H A D | snd_al.cpp | 482 Prop.lRoomHF = Env->Props.RoomHF; in UpdateListener()
|
H A D | snd_win32.cpp | 779 Prop.lRoomHF = Env->Props.RoomHF; in UpdateListener()
|
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/IrrlichtDemo/irrKlang-1.1.3/ |
H A D | ik_ISoundEffectControl.h | 186 ik_s32 lRoomHF = -100,
|
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/AL/ |
H A D | EFX-Util.h | 26 long lRoomHF; member
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/AL/ |
H A D | EFX-Util.h | 35 long lRoomHF; member
|
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/sounddsp/ |
H A D | Reverb.h | 200 int32 lRoomHF; // [-10000, 0] default: 0 mB member
|
H A D | Reverb.cpp | 174 pRvb->RoomHF = pReverb->lRoomHF; in I3dl2_to_Generic()
|
/dports/games/openjk/OpenJK-07675e2/code/client/eax/ |
H A D | eax.h | 148 long lRoomHF; // relative room effect level at high frequencies member 702 long lRoomHF; // relative room effect level at high frequencies member
|
/dports/games/openjk/OpenJK-07675e2/codemp/client/eax/ |
H A D | eax.h | 152 long lRoomHF; // relative room effect level at high frequencies member 706 long lRoomHF; // relative room effect level at high frequencies member
|
/dports/audio/libopenmpt/libopenmpt-0.6.0+release.autotools/soundlib/plugins/dmo/ |
H A D | I3DL2Reverb.cpp | 317 m_param[kI3DL2ReverbRoomHF] = (preset.lRoomHF + 10000) / 10000.0f; in SetCurrentProgram()
|
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Media/Audio/DirectSound/ |
H A D | mod.rs | 548 pub lRoomHF: i32, field
|
/dports/audio/carla/Carla-2.4.1/source/modules/rtaudio/include/ |
H A D | dsound.h | 1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
|
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 465 LONG lRoomHF; member
|
/dports/audio/giada/giada-0.17.1/src/deps/rtaudio/include/ |
H A D | dsound.h | 1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
|
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | dsound.h | 1635 LONG lRoomHF; // [-10000, 0] default: 0 mB member
|
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | dsound.h | 465 LONG lRoomHF; member
|
/dports/audio/rtaudio/rtaudio-5.1.0/include/ |
H A D | dsound.h | 1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
|
/dports/audio/stk/stk-4.6.2/src/include/ |
H A D | dsound.h | 1631 LONG lRoomHF; // [-10000, 0] default: 0 mB member
|
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Media/Audio/DirectMusic/ |
H A D | mod.rs | 2563 pub lRoomHF: i32, field 2585 .field("lRoomHF", &self.lRoomHF) in fmt() 2602 && self.lRoomHF == other.lRoomHF in eq()
|