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Searched refs:labelPlayers (Results 1 – 6 of 6) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_custom_game.h41 GraphicLabel labelPlayers[GameConstants::maxPlayers]; variable
H A Dmenu_state_custom_game.cpp91 labelPlayers[i].init(200, 500-i*30); in MenuStateCustomGame()
124 labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i)); in MenuStateCustomGame()
252 renderer.renderLabel(&labelPlayers[i]); in render()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_custom_game.cpp519 labelPlayers[i].init(xoffset-1, setupPos-30-i*rowHeight+2); in MenuStateCustomGame()
520 labelPlayers[i].setFont(CoreData::getInstance().getMenuFontVeryBig()); in MenuStateCustomGame()
629 labelPlayers[i].setText(intToStr(i+1)); in MenuStateCustomGame()
880 labelPlayers[i].setText(intToStr(i+1)); in reloadUI()
2138 fontMetrics = labelPlayers[i].getFont()->getMetrics(); in render()
2141 fontMetrics = labelPlayers[i].getFont3D()->getMetrics(); in render()
2147 int newOffsetPosition = labelPlayers[i].getX() + curWidth + 2; in render()
2171 labelPlayers[i].setVisible(true); in render()
2188 renderer.renderLabel(&labelPlayers[i],&playerColor); in render()
2191 renderer.renderLabel(&labelPlayers[i]); in render()
[all …]
H A Dmenu_state_custom_game.h73 GraphicLabel labelPlayers[GameConstants::maxPlayers]; variable
H A Dmenu_state_connected_game.h83 GraphicLabel labelPlayers[GameConstants::maxPlayers]; variable
H A Dmenu_state_connected_game.cpp373 labelPlayers[i].init(xoffset-1, setupPos-30-i*rowHeight+2); in MenuStateConnectedGame()
376 labelPlayers[i].setEditable(false); in MenuStateConnectedGame()
466 labelPlayers[i].setText(intToStr(i+1)); in MenuStateConnectedGame()
773 labelPlayers[i].setText(intToStr(i+1)); in reloadUI()
2645 int newOffsetPosition = labelPlayers[i].getX() + curWidth + 2; in render()
2664 labelPlayers[i].setVisible(renderIt); in render()
2687 renderer.renderLabel(&labelPlayers[i],&playerColor); in render()
2691 renderer.renderLabel(&labelPlayers[i],&flashColor); in render()
2696 renderer.renderLabel(&labelPlayers[i],&playerColor); in render()
2707 renderer.renderLabel(&labelPlayers[i]); in render()
[all …]