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Searched refs:lagtime (Results 1 – 25 of 38) sorted by relevance

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/dports/www/py-wikitools/wikitools-1.1.1/wikitools/
H A Dapi.py246 lagtime = int(re.search("(\d+) seconds", content['error']['info']).group(1))
247 if lagtime > self.wiki.maxwaittime:
248 lagtime = self.wiki.maxwaittime
249 print("Server lag, sleeping for "+str(lagtime)+" seconds")
251 time.sleep(int(lagtime)+0.5)
/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/SLUGens/sc/HelpSource/Classes/
H A DNTube.schelp174 SynthDef(\ntubehelp,{|out=0, dur=0.5, pan=0.0, amp=0.1, lagtime=0.1, freq=440|
177 //Decay2.ar(Impulse.ar(freq),lagtime,0.01)
215 …elp,[\dur, rrand(0.1,3.0), \freq, exprand(1,1000).round(30.0)+(3.rand2),\lagtime, rrand(0.001,0.1)…
219 //a.set(\freq, exprand(1,4000),\lagtime, rrand(0.001,0.1), \pan, rrand(-0.1,0.1), \amp, exprand(0.0…
/dports/games/cube/cube_source/src/
H A Dclients2c.cpp44 int lagtime = lastmillis-d->lastupdate; in updatepos() local
45 if(lagtime) in updatepos()
47 d->plag = (d->plag*5+lagtime)/6; in updatepos()
H A Dclientgame.cpp191 const int lagtime = lastmillis-players[i]->lastupdate; in otherplayers() local
192 if(lagtime>1000 && players[i]->state==CS_ALIVE) in otherplayers()
197 …if(lagtime && players[i]->state != CS_DEAD && (!demoplayback || i!=democlientnum)) moveplayer(play… in otherplayers()
/dports/math/mcsim/mcsim-6.2.0/examples/PBPK_ACAT/
H A DDrug_X.simple.in24 # Administration lagtime, if needed
H A DACAT_like.model196 # Administration lagtime, if needed
/dports/www/py-pywikibot/pywikibot-6.6.3/pywikibot/
H A Dthrottle.py298 def lag(self, lagtime: Optional[float] = None):
319 waittime = lagtime or config.retry_wait
/dports/audio/csound/csound-6.15.0/Opcodes/emugens/
H A Dscugens.c100 MYFLT *out, *in, *lagtime, *initial_value; member
136 MYFLT lag = *p->lagtime; in lag0k_next()
190 MYFLT lag = *p->lagtime; in laga_next()
/dports/games/tesseract-data/tesseract/src/game/
H A Dgame.cpp201 const int lagtime = totalmillis-d->lastupdate; in otherplayers() local
202 if(!lagtime || intermission) continue; in otherplayers()
203 else if(lagtime>1000 && d->state==CS_ALIVE) in otherplayers()
H A Dclient.cpp1096 int lagtime = totalmillis-d->lastupdate; in updatepos() local
1097 if(lagtime) in updatepos()
1099 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
/dports/games/tesseract/tesseract/src/game/
H A Dgame.cpp201 const int lagtime = totalmillis-d->lastupdate; in otherplayers() local
202 if(!lagtime || intermission) continue; in otherplayers()
203 else if(lagtime>1000 && d->state==CS_ALIVE) in otherplayers()
H A Dclient.cpp1096 int lagtime = totalmillis-d->lastupdate; in updatepos() local
1097 if(lagtime) in updatepos()
1099 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Tutorials/Mark_Polishook_tutorial/
H A D10_Controls.schelp137 // the class definition for the lagtime array calls it 'rates'
/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/
H A DUGen.schelp188 …n a link::Classes/Lag:: UGen, smoothing its output by code::t1:: seconds lagtime. If a second argu…
191 … a link::Classes/Lag2:: UGen, smoothing its output by code::t1:: seconds lagtime. If a second argu…
194 … a link::Classes/Lag3:: UGen, smoothing its output by code::t1:: seconds lagtime. If a second argu…
H A DSynthDef.schelp275 }, [0, \tr, 4] // lag the freq (lagtime: 4s), \tr creates a TrigControl for trig
/dports/irc/quirc/quirc-0.9.84/data/
H A Dserver.tcl503 set lagtime [expr [microtime]-[lindex $args 1]]
504 set ::[index]::lagtext [fparse SERVER_LAG $lagtime]
506 .buttonbar.lag configure -text [fparse SERVER_LAG $lagtime]
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dfps.cpp209 const int lagtime = totalmillis-d->lastupdate; in otherplayers() local
210 if(!lagtime || intermission) continue; in otherplayers()
211 else if(lagtime>1000 && d->state==CS_ALIVE) in otherplayers()
H A Dclient.cpp1108 int lagtime = totalmillis-d->lastupdate; in updatepos() local
1109 if(lagtime) in updatepos()
1111 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dclients2c.cpp98 int lagtime = totalmillis-d->lastupdate; in updatelagtime() local
99 if(lagtime) in updatelagtime()
101 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatelagtime()
H A Dclientgame.cpp521 const int lagtime = totalmillis-d->lastupdate; in moveotherplayers() local
522 if(!lagtime || intermission) continue; in moveotherplayers()
523 else if(lagtime>1000 && d->state==CS_ALIVE) in moveotherplayers()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dclient.cpp890 int lagtime = lastmillis-d->lastupdate; in updatepos() local
891 if(lagtime) in updatepos()
893 if(d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
H A Dgame.cpp547 const int lagtime = lastmillis-d->lastupdate; in otherplayers() local
548 if(d->ai || !lagtime || intermission) continue; in otherplayers()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dclient.cpp1934 int lagtime = totalmillis-d->lastupdate; in updatepos() local
1935 if(lagtime) in updatepos()
1937 if(d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dclient.cpp2278 int lagtime = totalmillis-d->lastupdate; in updatepos() local
2279 if(lagtime) in updatepos()
2281 if(d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
/dports/devel/atlas-devel/Atlas-C++-0.6.4/protocol/spec/
H A Dtype.atlas470 …the key to turn and I dont turn until server sez I have -- introducing a lagtime*2 response delay …

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