/dports/www/py-wikitools/wikitools-1.1.1/wikitools/ |
H A D | api.py | 246 lagtime = int(re.search("(\d+) seconds", content['error']['info']).group(1)) 247 if lagtime > self.wiki.maxwaittime: 248 lagtime = self.wiki.maxwaittime 249 print("Server lag, sleeping for "+str(lagtime)+" seconds") 251 time.sleep(int(lagtime)+0.5)
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/dports/audio/sc3-plugins/sc3-plugins-Version-3.9.0/source/SLUGens/sc/HelpSource/Classes/ |
H A D | NTube.schelp | 174 SynthDef(\ntubehelp,{|out=0, dur=0.5, pan=0.0, amp=0.1, lagtime=0.1, freq=440| 177 //Decay2.ar(Impulse.ar(freq),lagtime,0.01) 215 …elp,[\dur, rrand(0.1,3.0), \freq, exprand(1,1000).round(30.0)+(3.rand2),\lagtime, rrand(0.001,0.1)… 219 //a.set(\freq, exprand(1,4000),\lagtime, rrand(0.001,0.1), \pan, rrand(-0.1,0.1), \amp, exprand(0.0…
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/dports/games/cube/cube_source/src/ |
H A D | clients2c.cpp | 44 int lagtime = lastmillis-d->lastupdate; in updatepos() local 45 if(lagtime) in updatepos() 47 d->plag = (d->plag*5+lagtime)/6; in updatepos()
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H A D | clientgame.cpp | 191 const int lagtime = lastmillis-players[i]->lastupdate; in otherplayers() local 192 if(lagtime>1000 && players[i]->state==CS_ALIVE) in otherplayers() 197 …if(lagtime && players[i]->state != CS_DEAD && (!demoplayback || i!=democlientnum)) moveplayer(play… in otherplayers()
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/dports/math/mcsim/mcsim-6.2.0/examples/PBPK_ACAT/ |
H A D | Drug_X.simple.in | 24 # Administration lagtime, if needed
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H A D | ACAT_like.model | 196 # Administration lagtime, if needed
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/dports/www/py-pywikibot/pywikibot-6.6.3/pywikibot/ |
H A D | throttle.py | 298 def lag(self, lagtime: Optional[float] = None): 319 waittime = lagtime or config.retry_wait
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/dports/audio/csound/csound-6.15.0/Opcodes/emugens/ |
H A D | scugens.c | 100 MYFLT *out, *in, *lagtime, *initial_value; member 136 MYFLT lag = *p->lagtime; in lag0k_next() 190 MYFLT lag = *p->lagtime; in laga_next()
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | game.cpp | 201 const int lagtime = totalmillis-d->lastupdate; in otherplayers() local 202 if(!lagtime || intermission) continue; in otherplayers() 203 else if(lagtime>1000 && d->state==CS_ALIVE) in otherplayers()
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H A D | client.cpp | 1096 int lagtime = totalmillis-d->lastupdate; in updatepos() local 1097 if(lagtime) in updatepos() 1099 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
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/dports/games/tesseract/tesseract/src/game/ |
H A D | game.cpp | 201 const int lagtime = totalmillis-d->lastupdate; in otherplayers() local 202 if(!lagtime || intermission) continue; in otherplayers() 203 else if(lagtime>1000 && d->state==CS_ALIVE) in otherplayers()
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H A D | client.cpp | 1096 int lagtime = totalmillis-d->lastupdate; in updatepos() local 1097 if(lagtime) in updatepos() 1099 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Tutorials/Mark_Polishook_tutorial/ |
H A D | 10_Controls.schelp | 137 // the class definition for the lagtime array calls it 'rates'
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/dports/audio/supercollider/SuperCollider-3.11.0-Source/HelpSource/Classes/ |
H A D | UGen.schelp | 188 …n a link::Classes/Lag:: UGen, smoothing its output by code::t1:: seconds lagtime. If a second argu… 191 … a link::Classes/Lag2:: UGen, smoothing its output by code::t1:: seconds lagtime. If a second argu… 194 … a link::Classes/Lag3:: UGen, smoothing its output by code::t1:: seconds lagtime. If a second argu…
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H A D | SynthDef.schelp | 275 }, [0, \tr, 4] // lag the freq (lagtime: 4s), \tr creates a TrigControl for trig
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/dports/irc/quirc/quirc-0.9.84/data/ |
H A D | server.tcl | 503 set lagtime [expr [microtime]-[lindex $args 1]] 504 set ::[index]::lagtext [fparse SERVER_LAG $lagtime] 506 .buttonbar.lag configure -text [fparse SERVER_LAG $lagtime]
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | fps.cpp | 209 const int lagtime = totalmillis-d->lastupdate; in otherplayers() local 210 if(!lagtime || intermission) continue; in otherplayers() 211 else if(lagtime>1000 && d->state==CS_ALIVE) in otherplayers()
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H A D | client.cpp | 1108 int lagtime = totalmillis-d->lastupdate; in updatepos() local 1109 if(lagtime) in updatepos() 1111 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | clients2c.cpp | 98 int lagtime = totalmillis-d->lastupdate; in updatelagtime() local 99 if(lagtime) in updatelagtime() 101 if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatelagtime()
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H A D | clientgame.cpp | 521 const int lagtime = totalmillis-d->lastupdate; in moveotherplayers() local 522 if(!lagtime || intermission) continue; in moveotherplayers() 523 else if(lagtime>1000 && d->state==CS_ALIVE) in moveotherplayers()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | client.cpp | 890 int lagtime = lastmillis-d->lastupdate; in updatepos() local 891 if(lagtime) in updatepos() 893 if(d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
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H A D | game.cpp | 547 const int lagtime = lastmillis-d->lastupdate; in otherplayers() local 548 if(d->ai || !lagtime || intermission) continue; in otherplayers()
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | client.cpp | 1934 int lagtime = totalmillis-d->lastupdate; in updatepos() local 1935 if(lagtime) in updatepos() 1937 if(d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | client.cpp | 2278 int lagtime = totalmillis-d->lastupdate; in updatepos() local 2279 if(lagtime) in updatepos() 2281 if(d->lastupdate) d->plag = (d->plag*5+lagtime)/6; in updatepos()
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/dports/devel/atlas-devel/Atlas-C++-0.6.4/protocol/spec/ |
H A D | type.atlas | 470 …the key to turn and I dont turn until server sez I have -- introducing a lagtime*2 response delay …
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