Searched refs:lakeDisruptsPassability (Results 1 – 1 of 1) sorted by relevance
2555 boolean lakeDisruptsPassability(short **grid, short **lakeMap, short dungeonToGridX, short dungeonT… in lakeDisruptsPassability() function2631 … if (!lakeDisruptsPassability(grid, lakeMap, -x, -y)) { // level with lake is completely connected in designLakes()