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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DArchitect.c2555 boolean lakeDisruptsPassability(short **grid, short **lakeMap, short dungeonToGridX, short dungeonT… in lakeDisruptsPassability() function
2631 … if (!lakeDisruptsPassability(grid, lakeMap, -x, -y)) { // level with lake is completely connected in designLakes()