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Searched refs:land_structure_name (Results 1 – 5 of 5) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dmenus.cpp525 dialog::addBoolItem(land_structure_name(false), land_structure == dls.backup, key + i); in show_chaos()
720 dialog::addSelItem(XLAT("land structure"), land_structure_name(true), key); in menuitem_land_structure()
H A Dhud.cpp663 vers += land_structure_name(true); in drawStats()
H A Dachievement.cpp941 if(land_structure != default_land_structure()) res += land_structure_name(false) + " "; in get_rich_presence_text()
H A Dlandlock.cpp118 EX string land_structure_name(bool which) { in land_structure_name() function
H A Dsystem.cpp1104 fprintf(f, "land structure: %s\n", land_structure_name(true).c_str()); in saveStats()