Searched refs:laser_firing_count (Results 1 – 1 of 1) sorted by relevance
2052 auto laser_firing_count = FireLaser(player_info, Controls); in GameProcessFrame() local2057 else if ((laser_firing_count = (GameTime64 + FrameTime/2 >= Auto_fire_fusion_cannon_time))) in GameProcessFrame()2073 if (laser_firing_count) in GameProcessFrame()