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Searched refs:laser_firing_count (Results 1 – 1 of 1) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgame.cpp2052 auto laser_firing_count = FireLaser(player_info, Controls); in GameProcessFrame() local
2057 else if ((laser_firing_count = (GameTime64 + FrameTime/2 >= Auto_fire_fusion_cannon_time))) in GameProcessFrame()
2073 if (laser_firing_count) in GameProcessFrame()