Searched refs:lastClearShotTime (Results 1 – 8 of 8) sorted by relevance
147 int lastClearShotTime; variable169 saved_game.write<int32_t>(lastClearShotTime); in sg_export()191 saved_game.read<int32_t>(lastClearShotTime); in sg_import()
477 self->NPC->group->lastClearShotTime = level.time; in AI_GetGroup()686 group->lastClearShotTime = level.time; in AI_GroupUpdateClearShotTime()
1832 if ( group->lastClearShotTime < level.time - 5000 ) in ST_Commander()
157 int lastClearShotTime; variable179 saved_game.write<int32_t>(lastClearShotTime); in sg_export()201 saved_game.read<int32_t>(lastClearShotTime); in sg_import()
483 self->NPC->group->lastClearShotTime = level.time; in AI_GetGroup()692 group->lastClearShotTime = level.time; in AI_GroupUpdateClearShotTime()
126 int lastClearShotTime; member
483 self->NPC->group->lastClearShotTime = level.time; in AI_GetGroup()702 group->lastClearShotTime = level.time; in AI_GroupUpdateClearShotTime()
1878 if ( group->lastClearShotTime < level.time - 5000 ) in ST_Commander()