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Searched refs:lastClearShotTime (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dai.h147 int lastClearShotTime; variable
169 saved_game.write<int32_t>(lastClearShotTime); in sg_export()
191 saved_game.read<int32_t>(lastClearShotTime); in sg_import()
H A DAI_Utils.cpp477 self->NPC->group->lastClearShotTime = level.time; in AI_GetGroup()
686 group->lastClearShotTime = level.time; in AI_GroupUpdateClearShotTime()
H A DAI_Stormtrooper.cpp1832 if ( group->lastClearShotTime < level.time - 5000 ) in ST_Commander()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dai.h157 int lastClearShotTime; variable
179 saved_game.write<int32_t>(lastClearShotTime); in sg_export()
201 saved_game.read<int32_t>(lastClearShotTime); in sg_import()
H A DAI_Utils.cpp483 self->NPC->group->lastClearShotTime = level.time; in AI_GetGroup()
692 group->lastClearShotTime = level.time; in AI_GroupUpdateClearShotTime()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dai.h126 int lastClearShotTime; member
H A DNPC_AI_Utils.c483 self->NPC->group->lastClearShotTime = level.time; in AI_GetGroup()
702 group->lastClearShotTime = level.time; in AI_GroupUpdateClearShotTime()
H A DNPC_AI_Stormtrooper.c1878 if ( group->lastClearShotTime < level.time - 5000 ) in ST_Commander()