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Searched refs:lastStationary (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h1674 int lastStationary; //last time you were on the ground variable
1970 saved_game.write<int32_t>(lastStationary); in sg_export()
2139 saved_game.read<int32_t>(lastStationary); in sg_import()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_SandCreature.cpp96 if ( level.time-NPC->client->ps.lastStationary > 2000 ) in SandCreature_MoveEffect()
H A Dbg_panimate.cpp2603 || (level.time-pm->ps->lastStationary) <= 500 ) in PM_CheckLungeAttackMove()
2813 || level.time-pm->ps->lastStationary <= 250 ) in PM_CheckJumpForwardAttackMove()
H A Dbg_pmove.cpp15136 pm->ps->lastStationary = level.time; in Pmove()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_panimate.cpp1489 …RFAST_STANCE||pm->ps->legsAnim == BOTH_SABERSLOW_STANCE||level.time-pm->ps->lastStationary<=500) ) in PM_SaberAttackForMovement()
H A Dbg_pmove.cpp1323 || level.time-pm->ps->lastStationary <= 500 )//standing or just started moving in PM_CheckJump()
8986 pm->ps->lastStationary = level.time; in Pmove()