Searched refs:lastStationary (Results 1 – 6 of 6) sorted by relevance
1674 int lastStationary; //last time you were on the ground variable1970 saved_game.write<int32_t>(lastStationary); in sg_export()2139 saved_game.read<int32_t>(lastStationary); in sg_import()
96 if ( level.time-NPC->client->ps.lastStationary > 2000 ) in SandCreature_MoveEffect()
2603 || (level.time-pm->ps->lastStationary) <= 500 ) in PM_CheckLungeAttackMove()2813 || level.time-pm->ps->lastStationary <= 250 ) in PM_CheckJumpForwardAttackMove()
15136 pm->ps->lastStationary = level.time; in Pmove()
1489 …RFAST_STANCE||pm->ps->legsAnim == BOTH_SABERSLOW_STANCE||level.time-pm->ps->lastStationary<=500) ) in PM_SaberAttackForMovement()
1323 || level.time-pm->ps->lastStationary <= 500 )//standing or just started moving in PM_CheckJump()8986 pm->ps->lastStationary = level.time; in Pmove()