Searched refs:last_command_generation (Results 1 – 4 of 4) sorted by relevance
58 Uint32 last_command_generation; /* last command queue generation this texture was in. */ member
265 if (texture->last_command_generation == renderer->render_command_generation) { in FlushRenderCommandsIfTextureNeeded()3331 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyF()3479 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyExF()4034 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderGeometryRaw()