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Searched refs:last_command_generation (Results 1 – 4 of 4) sorted by relevance

/dports/x11/controllermap/SDL2-2.0.18/src/render/
H A DSDL_sysrender.h58 Uint32 last_command_generation; /* last command queue generation this texture was in. */ member
H A DSDL_render.c265 if (texture->last_command_generation == renderer->render_command_generation) { in FlushRenderCommandsIfTextureNeeded()
3331 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyF()
3479 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyExF()
4034 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderGeometryRaw()
/dports/devel/sdl20/SDL2-2.0.18/src/render/
H A DSDL_sysrender.h58 Uint32 last_command_generation; /* last command queue generation this texture was in. */ member
H A DSDL_render.c265 if (texture->last_command_generation == renderer->render_command_generation) { in FlushRenderCommandsIfTextureNeeded()
3331 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyF()
3479 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderCopyExF()
4034 texture->last_command_generation = renderer->render_command_generation; in SDL_RenderGeometryRaw()