Searched refs:last_location_in_screen (Results 1 – 2 of 2) sorted by relevance
222 const gfx::Point& last_location_in_screen);418 const gfx::Point& last_location_in_screen);425 const gfx::Point& last_location_in_screen);
214 const gfx::Point& last_location_in_screen) in TabDraggedWindowObserver() argument218 last_location_in_screen_(last_location_in_screen) { in TabDraggedWindowObserver()1177 const gfx::Point& last_location_in_screen) { in OnWindowDragEnded() argument1180 this, dragged_window, desired_snap_position, last_location_in_screen)); in OnWindowDragEnded()1183 desired_snap_position, last_location_in_screen); in OnWindowDragEnded()2066 const gfx::Point& last_location_in_screen) { in EndWindowDragImpl() argument2089 SnapWindow(window, ComputeSnapPosition(last_location_in_screen)); in EndWindowDragImpl()2145 const gfx::Point& last_location_in_screen) { in ComputeSnapPosition() argument2148 const int position = IsLayoutHorizontal() ? last_location_in_screen.x() in ComputeSnapPosition()2149 : last_location_in_screen.y(); in ComputeSnapPosition()