Searched refs:last_match_axis (Results 1 – 5 of 5) sorted by relevance
113 SDL_ExtendedGameControllerBind **last_match_axis; member245 SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis]; in HandleJoystickAxis()291 gamecontroller->last_match_axis[axis] = match; in HandleJoystickAxis()675 …SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontr… in SDL_PrivateLoadButtonMapping()1407 …roller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->… in SDL_GameControllerOpen()1408 if (!gamecontroller->last_match_axis) { in SDL_GameControllerOpen()1421 SDL_free(gamecontroller->last_match_axis); in SDL_GameControllerOpen()1721 SDL_free(gamecontroller->last_match_axis); in SDL_GameControllerClose()
119 SDL_ExtendedGameControllerBind **last_match_axis; member266 SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis]; in HandleJoystickAxis()312 gamecontroller->last_match_axis[axis] = match; in HandleJoystickAxis()969 …SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontr… in SDL_PrivateLoadButtonMapping()1927 …roller->last_match_axis = (SDL_ExtendedGameControllerBind **)SDL_calloc(gamecontroller->joystick->… in SDL_GameControllerOpen()1928 if (!gamecontroller->last_match_axis) { in SDL_GameControllerOpen()1941 SDL_free(gamecontroller->last_match_axis); in SDL_GameControllerOpen()2543 SDL_free(gamecontroller->last_match_axis); in SDL_GameControllerClose()
67 SDL_ExtendedGameControllerBind** last_match_axis; member