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Searched refs:last_move_aside (Results 1 – 2 of 2) sorted by relevance

/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/
H A Ditems.h54 const int first_move_aside = 0x00, last_move_aside = 0x02; // For guards when blocked. variable
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dschedule.cc691 npc->say(first_move_aside, last_move_aside); in pace()