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Searched refs:last_shader (Results 1 – 25 of 33) sorted by relevance

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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/svga/
H A Dsvga_draw.c354 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_sampler_resources() local
360 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_sampler_resources()
365 last_shader = PIPE_SHADER_COMPUTE; in svga_validate_sampler_resources()
437 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_constant_buffers() local
443 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_constant_buffers()
448 last_shader = PIPE_SHADER_COMPUTE; in svga_validate_constant_buffers()
537 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_image_views() local
545 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_image_views()
549 last_shader = PIPE_SHADER_COMPUTE; in svga_validate_image_views()
584 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_shader_buffers()
[all …]
H A Dsvga_state_uav.c357 enum pipe_shader_type first_shader, last_shader; in svga_create_uav_list() local
366 last_shader = PIPE_SHADER_TESS_EVAL; in svga_create_uav_list()
369 last_shader = PIPE_SHADER_COMPUTE; in svga_create_uav_list()
373 shader <= last_shader; shader++) { in svga_create_uav_list()
598 enum pipe_shader_type first_shader, last_shader; in svga_save_uav_state() local
603 last_shader = PIPE_SHADER_TESS_EVAL; in svga_save_uav_state()
606 last_shader = PIPE_SHADER_COMPUTE; in svga_save_uav_state()
610 shader <= last_shader; shader++) { in svga_save_uav_state()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-libs/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/libosmesa/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-dri/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/lang/clover/mesa-21.3.6/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
959 last_shader = gs; in tu6_emit_vpc()
961 last_shader = ds; in tu6_emit_vpc()
963 last_shader = vs; in tu6_emit_vpc()
976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc()
977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1105 if (shader == last_shader) { in tu6_emit_vpc()
2410 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/freedreno/vulkan/
H A Dtu_pipeline.c991 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local
993 last_shader = gs; in tu6_emit_vpc()
995 last_shader = ds; in tu6_emit_vpc()
997 last_shader = vs; in tu6_emit_vpc()
1011 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc()
1061 last_shader->outputs[i].regid, in tu6_emit_vpc()
1071 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc()
1086 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc()
1142 if (shader == last_shader) { in tu6_emit_vpc()
2537 if (!last_shader) in tu_pipeline_builder_compile_shaders()
[all …]
/dports/games/cake/cake_src/cake/
H A Doverlay.cpp51 int last_shader = -1; in Render() local
58 if (last_shader != quads[i].shader) in Render()
60 last_shader = quads[i].shader; in Render()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dmesh.cpp567 uint last_shader = -1; in pack_shaders() local
574 if (shader_ptr[i] != last_shader || last_smooth != smooth[i]) { in pack_shaders()
575 last_shader = shader_ptr[i]; in pack_shaders()
577 Shader *shader = (last_shader < used_shaders.size()) ? used_shaders[last_shader] : in pack_shaders()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c464 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
465 ir3_link_shaders(&l, last_shader, fs, true); in setup_stateobj()
476 if (last_shader->shader->stream_output.num_outputs > 0) in setup_stateobj()
477 link_stream_out(&l, last_shader); in setup_stateobj()
494 if (last_shader->shader->stream_output.num_outputs > 0) { in setup_stateobj()
495 setup_stream_out(state, last_shader, &l); in setup_stateobj()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
538 cull_mask = last_shader->cull_mask; in setup_stateobj()
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
563 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c581 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local
583 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj()
584 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj()
585 cull_mask = last_shader->cull_mask; in setup_stateobj()
597 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj()
610 ir3_link_stream_out(&l, last_shader); in setup_stateobj()
652 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()

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