/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/svga/ |
H A D | svga_draw.c | 354 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_sampler_resources() local 360 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_sampler_resources() 365 last_shader = PIPE_SHADER_COMPUTE; in svga_validate_sampler_resources() 437 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_constant_buffers() local 443 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_constant_buffers() 448 last_shader = PIPE_SHADER_COMPUTE; in svga_validate_constant_buffers() 537 enum pipe_shader_type shader, first_shader, last_shader; in svga_validate_image_views() local 545 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_image_views() 549 last_shader = PIPE_SHADER_COMPUTE; in svga_validate_image_views() 584 last_shader = PIPE_SHADER_TESS_EVAL; in svga_validate_shader_buffers() [all …]
|
H A D | svga_state_uav.c | 357 enum pipe_shader_type first_shader, last_shader; in svga_create_uav_list() local 366 last_shader = PIPE_SHADER_TESS_EVAL; in svga_create_uav_list() 369 last_shader = PIPE_SHADER_COMPUTE; in svga_create_uav_list() 373 shader <= last_shader; shader++) { in svga_create_uav_list() 598 enum pipe_shader_type first_shader, last_shader; in svga_save_uav_state() local 603 last_shader = PIPE_SHADER_TESS_EVAL; in svga_save_uav_state() 606 last_shader = PIPE_SHADER_COMPUTE; in svga_save_uav_state() 610 shader <= last_shader; shader++) { in svga_save_uav_state()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/libosmesa/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/lang/clover/mesa-21.3.6/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 959 last_shader = gs; in tu6_emit_vpc() 961 last_shader = ds; in tu6_emit_vpc() 963 last_shader = vs; in tu6_emit_vpc() 976 if (last_shader->shader->stream_output.num_outputs) in tu6_emit_vpc() 977 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1036 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1049 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1105 if (shader == last_shader) { in tu6_emit_vpc() 2410 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/freedreno/vulkan/ |
H A D | tu_pipeline.c | 991 const struct ir3_shader_variant *last_shader; in tu6_emit_vpc() local 993 last_shader = gs; in tu6_emit_vpc() 995 last_shader = ds; in tu6_emit_vpc() 997 last_shader = vs; in tu6_emit_vpc() 1011 ir3_link_stream_out(&linkage, last_shader); in tu6_emit_vpc() 1061 last_shader->outputs[i].regid, in tu6_emit_vpc() 1071 uint8_t clip_cull_mask = last_shader->clip_mask | last_shader->cull_mask; in tu6_emit_vpc() 1086 tu6_setup_streamout(cs, last_shader, &linkage); in tu6_emit_vpc() 1142 if (shader == last_shader) { in tu6_emit_vpc() 2537 if (!last_shader) in tu_pipeline_builder_compile_shaders() [all …]
|
/dports/games/cake/cake_src/cake/ |
H A D | overlay.cpp | 51 int last_shader = -1; in Render() local 58 if (last_shader != quads[i].shader) in Render() 60 last_shader = quads[i].shader; in Render()
|
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | mesh.cpp | 567 uint last_shader = -1; in pack_shaders() local 574 if (shader_ptr[i] != last_shader || last_smooth != smooth[i]) { in pack_shaders() 575 last_shader = shader_ptr[i]; in pack_shaders() 577 Shader *shader = (last_shader < used_shaders.size()) ? used_shaders[last_shader] : in pack_shaders()
|
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 464 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 465 ir3_link_shaders(&l, last_shader, fs, true); in setup_stateobj() 476 if (last_shader->shader->stream_output.num_outputs > 0) in setup_stateobj() 477 link_stream_out(&l, last_shader); in setup_stateobj() 494 if (last_shader->shader->stream_output.num_outputs > 0) { in setup_stateobj() 495 setup_stream_out(state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 537 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 538 cull_mask = last_shader->cull_mask; in setup_stateobj() 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 563 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 603 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/freedreno/a6xx/ |
H A D | fd6_program.c | 581 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); in setup_stateobj() local 583 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); in setup_stateobj() 584 uint8_t clip_mask = last_shader->clip_mask, in setup_stateobj() 585 cull_mask = last_shader->cull_mask; in setup_stateobj() 597 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); in setup_stateobj() 610 ir3_link_stream_out(&l, last_shader); in setup_stateobj() 652 setup_stream_out(ctx, state, last_shader, &l); in setup_stateobj()
|