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Searched refs:last_shot_fire_x (Results 1 – 2 of 2) sorted by relevance

/dports/games/lbreakout2/lbreakout2-2.6.5/client/
H A Dcomm.c59 extern int last_shot_fire_x; /* HACK: used to play local sound */
97 if ( last_shot_fire_x != -1 ) in handle_mods()
98 stk_sound_play_x( last_shot_fire_x, wav_shot ); in handle_mods()
102 last_shot_fire_x = -1; in handle_mods()
/dports/games/lbreakout2/lbreakout2-2.6.5/game/
H A Dshots.c28 int last_shot_fire_x = -1; /* HACK: used to play local sound */ variable
96 last_shot_fire_x = shot->x; /* HACK: used to play local sound */ in shot_create()