Searched refs:last_shot_fire_x (Results 1 – 2 of 2) sorted by relevance
59 extern int last_shot_fire_x; /* HACK: used to play local sound */97 if ( last_shot_fire_x != -1 ) in handle_mods()98 stk_sound_play_x( last_shot_fire_x, wav_shot ); in handle_mods()102 last_shot_fire_x = -1; in handle_mods()
28 int last_shot_fire_x = -1; /* HACK: used to play local sound */ variable96 last_shot_fire_x = shot->x; /* HACK: used to play local sound */ in shot_create()