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Searched refs:last_vertex_stage_writes_pos (Results 1 – 10 of 10) sorted by relevance

/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local
204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()
214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/d3d12/
H A Dd3d12_pipeline_state.cpp257 …bool last_vertex_stage_writes_pos = (last_vertex_stage_nir->info.outputs_written & VARYING_BIT_POS… in create_gfx_pipeline_state() local
258 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()