Searched refs:last_vertex_stage_writes_pos (Results 1 – 10 of 10) sorted by relevance
198 bool last_vertex_stage_writes_pos = false; in create_gfx_pipeline_state() local204 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()211 last_vertex_stage_writes_pos = (shader->nir->info.outputs_written & VARYING_BIT_POS) != 0; in create_gfx_pipeline_state()214 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()
257 …bool last_vertex_stage_writes_pos = (last_vertex_stage_nir->info.outputs_written & VARYING_BIT_POS… in create_gfx_pipeline_state() local258 if (last_vertex_stage_writes_pos && state->stages[PIPE_SHADER_FRAGMENT] && in create_gfx_pipeline_state()