/dports/comms/p5-Device-SerialPort/Device-SerialPort-1.04/t/ |
H A D | 21inherited-state.t | 436 ($in, $out, $patt, $instead) = $ob->lastlook; 458 ($in, $out, $patt, $instead) = $ob->lastlook; 474 ($in, $out, $patt, $instead) = $ob->lastlook; 482 ($in, $out, $patt, $instead) = $ob->lastlook; 489 ($in, $out, $patt, $instead) = $ob->lastlook; 497 ($in, $out, $patt, $instead) = $ob->lastlook; 512 ($in, $out, $patt, $instead) = $ob->lastlook; 519 ($in, $out, $patt, $instead) = $ob->lastlook; 528 ($in, $out, $patt, $instead) = $ob->lastlook; 537 ($in, $out, $patt, $instead) = $ob->lastlook; [all …]
|
/dports/comms/p5-Device-SerialPort/Device-SerialPort-1.04/eg/ |
H A D | demo5.plx | 58 ($fmatch, @junk) = $ob->lastlook; 167 my ($found, $end, $patt, $instead) = $ob->lastlook; 187 ($found, $end, $patt, $instead) = $ob->lastlook; 199 ($found, $end, $patt, $instead) = $ob->lastlook; 212 ($found, $end, $patt, $instead) = $ob->lastlook; 236 ($found, $end, $patt, $instead) = $ob->lastlook;
|
H A D | demo6.plx | 104 my ($patt, $after, $match, $instead) = $tie_ob->lastlook; ## NEW
|
/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/src/cmd/cb/ |
H A D | cb.c | 65 if ((lptr = lookup(lastlook,p)) != 0){ in work() 200 if ((lptr = lookup(lastlook,p)) != 0){ in work() 211 lastlook = p; in work() 218 if((lptr = lookup(lastlook,p)) != 0){ in work() 288 if ((lptr = lookup(lastlook,p)) != 0){ in work() 392 if ((lptr = lookup(lastlook,p)) != 0){ in work() 492 lastlook = 0; in work() 513 lastlook = 0; in work() 554 if(isalnum(c) && lastlook == 0)lastlook = p; in work() 804 lastlook = p = string; in outs() [all …]
|
H A D | cb.h | 133 char *lastlook; variable
|
/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_enemy.cc | 428 stop = (actor->lastlook - 1 + MAXPLAYERS) % MAXPLAYERS; in P_LookForPlayers() 430 for (; actor->lastlook != stop; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS) in P_LookForPlayers() 432 player = players[actor->lastlook]; in P_LookForPlayers()
|
H A D | p_mobj.h | 253 int lastlook; member
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_enemy.c | 1519 int lastlook = actor->lastlook; in P_LookForPlayers() local 1579 if( (lastlook < 0) && (EV_legacy >= 129) ) in P_LookForPlayers() 1583 lastlook = PP_Random(pL_initlastlook) % MAXPLAYERS; in P_LookForPlayers() 1586 actor->lastlook = lastlook; in P_LookForPlayers() 1587 stop = (lastlook-1)&PLAYERSMASK; in P_LookForPlayers() 1592 for ( ; ; lastlook = (lastlook+1)&PLAYERSMASK ) in P_LookForPlayers() 1594 actor->lastlook = lastlook; in P_LookForPlayers() 1603 && (lastlook == stop) ) goto done_looking; in P_LookForPlayers() 1605 if( !playeringame[lastlook] ) in P_LookForPlayers() 1611 if( lastlook == stop ) goto done_looking; // broken test as in PrBoom in P_LookForPlayers() [all …]
|
H A D | p_mobj.h | 449 int8_t lastlook; member
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_mobj.h | 272 int lastlook; member
|
H A D | p_enemy.c | 498 stop = (actor->lastlook-1)&3; in P_LookForPlayers() 500 for ( ; ; actor->lastlook = (actor->lastlook+1)&3 ) in P_LookForPlayers() 502 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 506 || actor->lastlook == stop) in P_LookForPlayers() 512 player = &players[actor->lastlook]; in P_LookForPlayers()
|
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 596 if (actor->lastlook > 0) in P_LookForPlayers() 597 stop = actor->lastlook - 1; in P_LookForPlayers() 601 for ( ; ; actor->lastlook = (actor->lastlook + 1) % maxid) in P_LookForPlayers() 603 if (playeringame[actor->lastlook] == NULL) in P_LookForPlayers() 606 if (++counter == 3 || actor->lastlook == stop) in P_LookForPlayers() 618 if (sightcheckfailed[actor->lastlook]) in P_LookForPlayers() 621 player_t* player = playeringame[actor->lastlook]; in P_LookForPlayers() 634 sightcheckfailed[actor->lastlook] = true; in P_LookForPlayers()
|
H A D | p_mobj.cpp | 115 visdir(0), reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor() 137 threshold(other.threshold), player(other.player), lastlook(other.lastlook), in AActor() 192 lastlook = other.lastlook; in operator =() 226 reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor() 259 lastlook = P_Random() % MAXPLAYERS_VANILLA; in AActor() 261 lastlook = P_Random() % MAXPLAYERS; in AActor() 776 << lastlook in Serialize() 843 >> lastlook in Serialize()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_mobj.h | 278 int lastlook; member
|
H A D | p_enemy.c | 515 stop = (actor->lastlook-1)&3; in P_LookForPlayers() 517 for ( ; ; actor->lastlook = (actor->lastlook+1)&3 ) in P_LookForPlayers() 519 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 523 || actor->lastlook == stop) in P_LookForPlayers() 529 player = &players[actor->lastlook]; in P_LookForPlayers()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_mobj.h | 312 int lastlook; member
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_mobj.h | 312 int lastlook; member
|
/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_mobj.h | 329 short lastlook; member
|
H A D | p_enemy.c | 815 stop = (actor->lastlook-1)&(MAXPLAYERS-1); in P_LookForPlayers() 823 for (;; actor->lastlook = (actor->lastlook+1)&(MAXPLAYERS-1)) in P_LookForPlayers() 825 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 829 if (c++ == stopc || actor->lastlook == stop) // done looking in P_LookForPlayers() 849 player = &players[actor->lastlook]; in P_LookForPlayers()
|
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_mobj.h | 355 short lastlook; member
|
H A D | p_enemy.c | 794 stop = (actor->lastlook-1)&(MAXPLAYERS-1); in P_LookForPlayers() 802 for (;; actor->lastlook = (actor->lastlook+1)&(MAXPLAYERS-1)) in P_LookForPlayers() 804 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 808 if (c++ == stopc || actor->lastlook == stop) // done looking in P_LookForPlayers() 828 player = &players[actor->lastlook]; in P_LookForPlayers()
|
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_mobj.h | 336 short lastlook; member
|
/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 523 stop = (actor->lastlook-1)&3; in P_LookForPlayers() 524 for( ; ; actor->lastlook = (actor->lastlook+1)&3 ) in P_LookForPlayers() 526 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 529 if (c++ == 2 || actor->lastlook == stop) in P_LookForPlayers() 532 player = &players[actor->lastlook]; in P_LookForPlayers()
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_enemy.c | 545 stop = (actor->lastlook - 1) & 3; in P_LookForPlayers() 546 for (;; actor->lastlook = (actor->lastlook + 1) & 3) in P_LookForPlayers() 548 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 551 if (c++ == 2 || actor->lastlook == stop) in P_LookForPlayers() 554 player = &players[actor->lastlook]; in P_LookForPlayers()
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_enemy.c | 539 stop = (actor->lastlook - 1) & 3; in P_LookForPlayers() 540 for (;; actor->lastlook = (actor->lastlook + 1) & 3) in P_LookForPlayers() 542 if (!playeringame[actor->lastlook]) in P_LookForPlayers() 545 if (c++ == 2 || actor->lastlook == stop) in P_LookForPlayers() 548 player = &players[actor->lastlook]; in P_LookForPlayers()
|