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Searched refs:lastlook (Results 1 – 25 of 71) sorted by relevance

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/dports/comms/p5-Device-SerialPort/Device-SerialPort-1.04/t/
H A D21inherited-state.t436 ($in, $out, $patt, $instead) = $ob->lastlook;
458 ($in, $out, $patt, $instead) = $ob->lastlook;
474 ($in, $out, $patt, $instead) = $ob->lastlook;
482 ($in, $out, $patt, $instead) = $ob->lastlook;
489 ($in, $out, $patt, $instead) = $ob->lastlook;
497 ($in, $out, $patt, $instead) = $ob->lastlook;
512 ($in, $out, $patt, $instead) = $ob->lastlook;
519 ($in, $out, $patt, $instead) = $ob->lastlook;
528 ($in, $out, $patt, $instead) = $ob->lastlook;
537 ($in, $out, $patt, $instead) = $ob->lastlook;
[all …]
/dports/comms/p5-Device-SerialPort/Device-SerialPort-1.04/eg/
H A Ddemo5.plx58 ($fmatch, @junk) = $ob->lastlook;
167 my ($found, $end, $patt, $instead) = $ob->lastlook;
187 ($found, $end, $patt, $instead) = $ob->lastlook;
199 ($found, $end, $patt, $instead) = $ob->lastlook;
212 ($found, $end, $patt, $instead) = $ob->lastlook;
236 ($found, $end, $patt, $instead) = $ob->lastlook;
H A Ddemo6.plx104 my ($patt, $after, $match, $instead) = $tie_ob->lastlook; ## NEW
/dports/devel/plan9port/plan9port-1f098efb7370a0b28306d10681e21883fb1c1507/src/cmd/cb/
H A Dcb.c65 if ((lptr = lookup(lastlook,p)) != 0){ in work()
200 if ((lptr = lookup(lastlook,p)) != 0){ in work()
211 lastlook = p; in work()
218 if((lptr = lookup(lastlook,p)) != 0){ in work()
288 if ((lptr = lookup(lastlook,p)) != 0){ in work()
392 if ((lptr = lookup(lastlook,p)) != 0){ in work()
492 lastlook = 0; in work()
513 lastlook = 0; in work()
554 if(isalnum(c) && lastlook == 0)lastlook = p; in work()
804 lastlook = p = string; in outs()
[all …]
H A Dcb.h133 char *lastlook; variable
/dports/games/edge/Edge-1.35-source/src/
H A Dp_enemy.cc428 stop = (actor->lastlook - 1 + MAXPLAYERS) % MAXPLAYERS; in P_LookForPlayers()
430 for (; actor->lastlook != stop; actor->lastlook = (actor->lastlook + 1) % MAXPLAYERS) in P_LookForPlayers()
432 player = players[actor->lastlook]; in P_LookForPlayers()
H A Dp_mobj.h253 int lastlook; member
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_enemy.c1519 int lastlook = actor->lastlook; in P_LookForPlayers() local
1579 if( (lastlook < 0) && (EV_legacy >= 129) ) in P_LookForPlayers()
1583 lastlook = PP_Random(pL_initlastlook) % MAXPLAYERS; in P_LookForPlayers()
1586 actor->lastlook = lastlook; in P_LookForPlayers()
1587 stop = (lastlook-1)&PLAYERSMASK; in P_LookForPlayers()
1592 for ( ; ; lastlook = (lastlook+1)&PLAYERSMASK ) in P_LookForPlayers()
1594 actor->lastlook = lastlook; in P_LookForPlayers()
1603 && (lastlook == stop) ) goto done_looking; in P_LookForPlayers()
1605 if( !playeringame[lastlook] ) in P_LookForPlayers()
1611 if( lastlook == stop ) goto done_looking; // broken test as in PrBoom in P_LookForPlayers()
[all …]
H A Dp_mobj.h449 int8_t lastlook; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_mobj.h272 int lastlook; member
H A Dp_enemy.c498 stop = (actor->lastlook-1)&3; in P_LookForPlayers()
500 for ( ; ; actor->lastlook = (actor->lastlook+1)&3 ) in P_LookForPlayers()
502 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
506 || actor->lastlook == stop) in P_LookForPlayers()
512 player = &players[actor->lastlook]; in P_LookForPlayers()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp596 if (actor->lastlook > 0) in P_LookForPlayers()
597 stop = actor->lastlook - 1; in P_LookForPlayers()
601 for ( ; ; actor->lastlook = (actor->lastlook + 1) % maxid) in P_LookForPlayers()
603 if (playeringame[actor->lastlook] == NULL) in P_LookForPlayers()
606 if (++counter == 3 || actor->lastlook == stop) in P_LookForPlayers()
618 if (sightcheckfailed[actor->lastlook]) in P_LookForPlayers()
621 player_t* player = playeringame[actor->lastlook]; in P_LookForPlayers()
634 sightcheckfailed[actor->lastlook] = true; in P_LookForPlayers()
H A Dp_mobj.cpp115 visdir(0), reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor()
137 threshold(other.threshold), player(other.player), lastlook(other.lastlook), in AActor()
192 lastlook = other.lastlook; in operator =()
226 reactiontime(0), threshold(0), player(NULL), lastlook(0), special(0), inext(NULL), in AActor()
259 lastlook = P_Random() % MAXPLAYERS_VANILLA; in AActor()
261 lastlook = P_Random() % MAXPLAYERS; in AActor()
776 << lastlook in Serialize()
843 >> lastlook in Serialize()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_mobj.h278 int lastlook; member
H A Dp_enemy.c515 stop = (actor->lastlook-1)&3; in P_LookForPlayers()
517 for ( ; ; actor->lastlook = (actor->lastlook+1)&3 ) in P_LookForPlayers()
519 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
523 || actor->lastlook == stop) in P_LookForPlayers()
529 player = &players[actor->lastlook]; in P_LookForPlayers()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_mobj.h312 int lastlook; member
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_mobj.h312 int lastlook; member
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_mobj.h329 short lastlook; member
H A Dp_enemy.c815 stop = (actor->lastlook-1)&(MAXPLAYERS-1); in P_LookForPlayers()
823 for (;; actor->lastlook = (actor->lastlook+1)&(MAXPLAYERS-1)) in P_LookForPlayers()
825 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
829 if (c++ == stopc || actor->lastlook == stop) // done looking in P_LookForPlayers()
849 player = &players[actor->lastlook]; in P_LookForPlayers()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_mobj.h355 short lastlook; member
H A Dp_enemy.c794 stop = (actor->lastlook-1)&(MAXPLAYERS-1); in P_LookForPlayers()
802 for (;; actor->lastlook = (actor->lastlook+1)&(MAXPLAYERS-1)) in P_LookForPlayers()
804 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
808 if (c++ == stopc || actor->lastlook == stop) // done looking in P_LookForPlayers()
828 player = &players[actor->lastlook]; in P_LookForPlayers()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_mobj.h336 short lastlook; member
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c523 stop = (actor->lastlook-1)&3; in P_LookForPlayers()
524 for( ; ; actor->lastlook = (actor->lastlook+1)&3 ) in P_LookForPlayers()
526 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
529 if (c++ == 2 || actor->lastlook == stop) in P_LookForPlayers()
532 player = &players[actor->lastlook]; in P_LookForPlayers()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_enemy.c545 stop = (actor->lastlook - 1) & 3; in P_LookForPlayers()
546 for (;; actor->lastlook = (actor->lastlook + 1) & 3) in P_LookForPlayers()
548 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
551 if (c++ == 2 || actor->lastlook == stop) in P_LookForPlayers()
554 player = &players[actor->lastlook]; in P_LookForPlayers()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_enemy.c539 stop = (actor->lastlook - 1) & 3; in P_LookForPlayers()
540 for (;; actor->lastlook = (actor->lastlook + 1) & 3) in P_LookForPlayers()
542 if (!playeringame[actor->lastlook]) in P_LookForPlayers()
545 if (c++ == 2 || actor->lastlook == stop) in P_LookForPlayers()
548 player = &players[actor->lastlook]; in P_LookForPlayers()

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