/dports/x11-toolkits/movingmotif/movingmotif-2.3.0/src/ |
H A D | WScroll.c | 756 newon->scroll.lastpush = 0.0; in SetValues() 1083 pushit = (unsigned short)xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) in Redisplay() 1086 pushit = (unsigned short)yPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) in Redisplay() 1089 pushit = (unsigned short)yPix(cw,cw->scroll.lastpush,cw->scroll.lastpush); in Redisplay() 1174 oldpush = (unsigned short)yPix(cw,cw->scroll.lastpush,cw->scroll.lastpush); in Resize() 1176 oldpush = (unsigned short)xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush); in Resize() 1253 , oldwidth, cw->scroll.height,xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) - oldwidth,0); in Resize() 1257 , oldwidth, height,xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) - oldwidth,0); in Resize() 1276 ,cw->scroll.lastpush) ); in Resize() 1281 ,cw->scroll.lastpush) ); in Resize() [all …]
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H A D | WScrollP.h | 168 float lastpush; /* last pushed x value position */ member
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/dports/games/tong/tong/ |
H A D | tong.cpp | 162 Uint32 lastupdate=0, lastlastupdate=0, lastpush=0; in SDL_main() local 1389 drop_piece(tetrad, nexttetrad, bucket, lastpush, newdown, in SDL_main() 1439 if(SDL_GetTicks() > lastpush + level_tethover) { in SDL_main() 1440 if(drop_piece(tetrad, nexttetrad, bucket, lastpush, newdown, in SDL_main() 1506 if(drop_piece(tetrad, nexttetrad, bucket, lastpush, in SDL_main() 1917 Uint32& lastpush, bool& newdown, bool& marathon, Option* ops, in drop_piece() argument 1947 lastpush=SDL_GetTicks(); in drop_piece()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.h | 900 …side, aschan, vschan, wschan, fschan, lasthit, lastkill, lastattacker, lastpoints, quake, lastpush; member 909 lastattacker(-1), lastpoints(0), quake(0), lastpush(0), in gameent() 951 cplast = lasthit = lastkill = quake = lastpush = turnmillis = turnside = 0; in clearstate()
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H A D | physics.cpp | 149 …if(e->turnside || (e->lastpush && lastmillis-e->lastpush <= PHYSMILLIS) || (e->actiontime[AC_JUMP]… in sticktofloor()
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H A D | game.cpp | 669 if(flags&HIT_WAVE || flags&HIT_EXPLODE || weap == WEAP_MELEE) d->lastpush = lastmillis; in hiteffect()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 1091 int lastpush; variable
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H A D | p_map.cpp | 1317 if (thing->lastpush != tm.PushTime) in PIT_CheckThing() 1321 thing->lastpush = tm.PushTime; in PIT_CheckThing() 1376 if (thing->lastpush != tm.PushTime) in PIT_CheckThing() 1380 thing->lastpush = tm.PushTime; in PIT_CheckThing()
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H A D | p_mobj.cpp | 317 arc << lastpush << lastbump in Serialize()
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/dports/cad/xcircuit/xcircuit-3.10.30/ |
H A D | events.c | 313 pushlistptr lastpush; in pop_stack() local 320 lastpush = (*stackroot)->next; in pop_stack() 322 *stackroot = lastpush; in pop_stack()
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