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Searched refs:lastpush (Results 1 – 10 of 10) sorted by relevance

/dports/x11-toolkits/movingmotif/movingmotif-2.3.0/src/
H A DWScroll.c756 newon->scroll.lastpush = 0.0; in SetValues()
1083 pushit = (unsigned short)xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) in Redisplay()
1086 pushit = (unsigned short)yPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) in Redisplay()
1089 pushit = (unsigned short)yPix(cw,cw->scroll.lastpush,cw->scroll.lastpush); in Redisplay()
1174 oldpush = (unsigned short)yPix(cw,cw->scroll.lastpush,cw->scroll.lastpush); in Resize()
1176 oldpush = (unsigned short)xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush); in Resize()
1253 , oldwidth, cw->scroll.height,xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) - oldwidth,0); in Resize()
1257 , oldwidth, height,xPix(cw,cw->scroll.lastpush,cw->scroll.lastpush) - oldwidth,0); in Resize()
1276 ,cw->scroll.lastpush) ); in Resize()
1281 ,cw->scroll.lastpush) ); in Resize()
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H A DWScrollP.h168 float lastpush; /* last pushed x value position */ member
/dports/games/tong/tong/
H A Dtong.cpp162 Uint32 lastupdate=0, lastlastupdate=0, lastpush=0; in SDL_main() local
1389 drop_piece(tetrad, nexttetrad, bucket, lastpush, newdown, in SDL_main()
1439 if(SDL_GetTicks() > lastpush + level_tethover) { in SDL_main()
1440 if(drop_piece(tetrad, nexttetrad, bucket, lastpush, newdown, in SDL_main()
1506 if(drop_piece(tetrad, nexttetrad, bucket, lastpush, in SDL_main()
1917 Uint32& lastpush, bool& newdown, bool& marathon, Option* ops, in drop_piece() argument
1947 lastpush=SDL_GetTicks(); in drop_piece()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.h900 …side, aschan, vschan, wschan, fschan, lasthit, lastkill, lastattacker, lastpoints, quake, lastpush; member
909 lastattacker(-1), lastpoints(0), quake(0), lastpush(0), in gameent()
951 cplast = lasthit = lastkill = quake = lastpush = turnmillis = turnside = 0; in clearstate()
H A Dphysics.cpp149 …if(e->turnside || (e->lastpush && lastmillis-e->lastpush <= PHYSMILLIS) || (e->actiontime[AC_JUMP]… in sticktofloor()
H A Dgame.cpp669 if(flags&HIT_WAVE || flags&HIT_EXPLODE || weap == WEAP_MELEE) d->lastpush = lastmillis; in hiteffect()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1091 int lastpush; variable
H A Dp_map.cpp1317 if (thing->lastpush != tm.PushTime) in PIT_CheckThing()
1321 thing->lastpush = tm.PushTime; in PIT_CheckThing()
1376 if (thing->lastpush != tm.PushTime) in PIT_CheckThing()
1380 thing->lastpush = tm.PushTime; in PIT_CheckThing()
H A Dp_mobj.cpp317 arc << lastpush << lastbump in Serialize()
/dports/cad/xcircuit/xcircuit-3.10.30/
H A Devents.c313 pushlistptr lastpush; in pop_stack() local
320 lastpush = (*stackroot)->next; in pop_stack()
322 *stackroot = lastpush; in pop_stack()