Searched refs:launchdelay (Results 1 – 2 of 2) sorted by relevance
199 drakms.launchdelay = int(50/GAME_SPEED); in launch_drakfighter()247 if (g.drakms.launchdelay > 0) g.drakms.launchdelay--; in drak_main()308 (g.drakms.launchdelay == 0) && (g.drakms.movedelay > 0)){ in drak_main()
170 int launchdelay; member