Searched refs:lavafall (Results 1 – 1 of 1) sorted by relevance
14147 mobj_t *lavafall; in A_LavafallLava() local14165 lavafall = P_SpawnMobjFromMobj(actor, 0, 0, -8*FRACUNIT, MT_LAVAFALL_LAVA); in A_LavafallLava()14166 lavafall->momz = -P_MobjFlip(actor)*25*FRACUNIT; in A_LavafallLava()