Searched refs:layer_pigment_colour (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.h | 463 …or3d& ipoint, const Ray& eye, const Vector3d& layer_normal, const RGBColour& layer_pigment_colour, 470 …const Vector3d& layer_normal, const RGBColour& layer_pigment_colour, RGBColour& colour, double att… 570 …const RGBColour& light_colour, const RGBColour& layer_pigment_colour, double attenuation, bool bac… 601 const RGBColour& light_colour, const RGBColour& layer_pigment_colour); 620 const RGBColour& light_colour, const RGBColour& layer_pigment_colour); 693 …void ComputeSubsurfaceScattering (const FINISH *Finish, const RGBColour& layer_pigment_colour, con…
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H A D | trace.cpp | 1629 layer_normal, layer_pigment_colour, colour, attenuation, in ComputeOneDiffuseLight() 1649 …tePhongColour(finish, lightsourceray, ed, layer_normal, tmpCol, lightcolour, layer_pigment_colour); in ComputeOneDiffuseLight() 1653 …cularColour(finish, lightsourceray, reye, layer_normal, tmpCol, lightcolour, layer_pigment_colour); in ComputeOneDiffuseLight() 1790 …utePhongColour(finish, lsr, ed, layer_normal, tmpCol, attenuatedLightcolour, layer_pigment_colour); in ComputeFullAreaDiffuseLight() 1794 …ecularColour(finish, lsr, reye, layer_normal, tmpCol, attenuatedLightcolour, layer_pigment_colour); in ComputeFullAreaDiffuseLight() 2375 … const RGBColour& layer_pigment_colour, double attenuation, bool backside) in ComputeDiffuseColour() argument 2396 colour += intensity * layer_pigment_colour * light_colour; in ComputeDiffuseColour() 2455 const RGBColour& layer_pigment_colour) in ComputePhongColour() argument 2488 …cs = light_colour * ( RGBColour(1.0) + (finish->Metallic * (1.0 - f)) * (layer_pigment_colour - RG… in ComputePhongColour() 2498 … const RGBColour& light_colour, const RGBColour& layer_pigment_colour) in ComputeSpecularColour() argument [all …]
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.h | 546 …r3d& ipoint, const Ray& eye, const Vector3d& layer_normal, const MathColour& layer_pigment_colour, 553 …const Vector3d& layer_normal, const MathColour& layer_pigment_colour, MathColour& colour, double a… 657 … const MathColour& layer_pigment_colour, double relativeIor, double attenuation, bool backside); 692 const MathColour& layer_pigment_colour, double relativeIor); 713 const MathColour& layer_pigment_colour, double relativeIor); 810 …puteSubsurfaceScattering (const FINISH *Finish, const MathColour& layer_pigment_colour, const Inte…
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H A D | trace.cpp | 1682 layer_normal, layer_pigment_colour, colour, attenuation, in ComputeOneDiffuseLight() 1704 tempLightColour, layer_pigment_colour, relativeIor); in ComputeOneDiffuseLight() 1709 tempLightColour, layer_pigment_colour, relativeIor); in ComputeOneDiffuseLight() 2431 … const MathColour& layer_pigment_colour, double relativeIor, double attenuation, bool backside) in ComputeDiffuseColour() argument 2469 colour += intensity * layer_pigment_colour * light_colour * (1.0 - f1) * (1.0 - f2); in ComputeDiffuseColour() 2472 colour += intensity * layer_pigment_colour * light_colour; in ComputeDiffuseColour() 2510 const MathColour& layer_pigment_colour, double relativeIor) in ComputePhongColour() argument 2540 ComputeMetallic(cs, finish->Metallic, layer_pigment_colour, ndotl); in ComputePhongColour() 2550 … const MathColour& light_colour, const MathColour& layer_pigment_colour, double relativeIor) in ComputeSpecularColour() argument 2575 ComputeMetallic(cs, finish->Metallic, layer_pigment_colour, ndotl); in ComputeSpecularColour() [all …]
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