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Searched refs:layeredTextures (Results 1 – 25 of 25) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXMaterial.cpp119 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
123 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp1575 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, in TrySetTextureProperties() argument
1579 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties()
1580 if(it == layeredTextures.end()) { in TrySetTextureProperties()
1710 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties()
1711 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties()
1712 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties()
1713 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
1714 …TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh); in SetTextureProperties()
1715 …TrySetTextureProperties(out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION, mes… in SetTextureProperties()
1717 TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties()
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H A DFBXDocument.h692 return layeredTextures; in LayeredTextures()
702 LayeredTextureMap layeredTextures; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXMaterial.cpp119 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
123 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp234 void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
1910 … Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, in TrySetTextureProperties() argument
1914 LayeredTextureMap::const_iterator it = layeredTextures.find( propName ); in TrySetTextureProperties()
1915 if ( it == layeredTextures.end() ) { in TrySetTextureProperties()
2043 … TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh ); in SetTextureProperties()
2044 … TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh ); in SetTextureProperties()
2045 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh ); in SetTextureProperties()
2046 …TrySetTextureProperties( out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh ); in SetTextureProperties()
2047 …TrySetTextureProperties( out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh… in SetTextureProperties()
2050 TrySetTextureProperties( out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh ); in SetTextureProperties()
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H A DFBXDocument.h697 return layeredTextures; in LayeredTextures()
706 LayeredTextureMap layeredTextures; variable
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXMaterial.cpp120 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
124 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp231 void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
1930 … Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, in TrySetTextureProperties() argument
1934 LayeredTextureMap::const_iterator it = layeredTextures.find( propName ); in TrySetTextureProperties()
1935 if ( it == layeredTextures.end() ) { in TrySetTextureProperties()
2073 … TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh ); in SetTextureProperties()
2074 … TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh ); in SetTextureProperties()
2075 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh ); in SetTextureProperties()
2076 …TrySetTextureProperties( out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh ); in SetTextureProperties()
2077 …TrySetTextureProperties( out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2081 TrySetTextureProperties( out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh ); in SetTextureProperties()
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H A DFBXDocument.h695 return layeredTextures; in LayeredTextures()
704 LayeredTextureMap layeredTextures; variable
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXMaterial.cpp125 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
129 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp1936 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties()
1937 if (it == layeredTextures.end()) { in TrySetTextureProperties()
2103 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties()
2104 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties()
2105 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties()
2106 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2107 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2111 … TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties()
2112 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties()
2114 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh … in SetTextureProperties()
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H A DFBXConverter.h260 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
268 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
H A DFBXDocument.h689 return layeredTextures; in LayeredTextures()
698 LayeredTextureMap layeredTextures; variable
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXMaterial.cpp120 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
124 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp1869 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties()
1870 if (it == layeredTextures.end()) { in TrySetTextureProperties()
2060 TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties()
2061 TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties()
2062 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties()
2063 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2064 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2065 …TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh); in SetTextureProperties()
2068 TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties()
2069 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties()
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H A DFBXConverter.h258 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
266 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
H A DFBXDocument.h681 return layeredTextures; in LayeredTextures()
690 LayeredTextureMap layeredTextures; variable
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXMaterial.cpp125 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
129 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp1935 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties()
1936 if (it == layeredTextures.end()) { in TrySetTextureProperties()
2095 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties()
2096 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties()
2097 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties()
2098 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2099 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2103 … TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties()
2104 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties()
2106 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh … in SetTextureProperties()
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H A DFBXConverter.h260 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
268 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
H A DFBXDocument.h689 return layeredTextures; in LayeredTextures()
698 LayeredTextureMap layeredTextures; variable
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXMaterial.cpp125 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material()
129 layeredTextures[prop] = layeredTexture; in Material()
H A DFBXConverter.cpp1935 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties()
1936 if (it == layeredTextures.end()) { in TrySetTextureProperties()
2095 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties()
2096 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties()
2097 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties()
2098 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2099 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties()
2103 … TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties()
2104 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties()
2106 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh … in SetTextureProperties()
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H A DFBXConverter.h260 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
268 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
H A DFBXDocument.h689 return layeredTextures; in LayeredTextures()
698 LayeredTextureMap layeredTextures; variable