/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXMaterial.cpp | 119 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 123 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 1575 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, in TrySetTextureProperties() argument 1579 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties() 1580 if(it == layeredTextures.end()) { in TrySetTextureProperties() 1710 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties() 1711 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties() 1712 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties() 1713 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 1714 …TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh); in SetTextureProperties() 1715 …TrySetTextureProperties(out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION, mes… in SetTextureProperties() 1717 TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties() [all …]
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H A D | FBXDocument.h | 692 return layeredTextures; in LayeredTextures() 702 LayeredTextureMap layeredTextures; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXMaterial.cpp | 119 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 123 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 234 void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, 1910 … Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, in TrySetTextureProperties() argument 1914 LayeredTextureMap::const_iterator it = layeredTextures.find( propName ); in TrySetTextureProperties() 1915 if ( it == layeredTextures.end() ) { in TrySetTextureProperties() 2043 … TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh ); in SetTextureProperties() 2044 … TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh ); in SetTextureProperties() 2045 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh ); in SetTextureProperties() 2046 …TrySetTextureProperties( out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh ); in SetTextureProperties() 2047 …TrySetTextureProperties( out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh… in SetTextureProperties() 2050 TrySetTextureProperties( out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh ); in SetTextureProperties() [all …]
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H A D | FBXDocument.h | 697 return layeredTextures; in LayeredTextures() 706 LayeredTextureMap layeredTextures; variable
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXMaterial.cpp | 120 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 124 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 231 void TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, 1930 … Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, in TrySetTextureProperties() argument 1934 LayeredTextureMap::const_iterator it = layeredTextures.find( propName ); in TrySetTextureProperties() 1935 if ( it == layeredTextures.end() ) { in TrySetTextureProperties() 2073 … TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh ); in SetTextureProperties() 2074 … TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh ); in SetTextureProperties() 2075 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh ); in SetTextureProperties() 2076 …TrySetTextureProperties( out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh ); in SetTextureProperties() 2077 …TrySetTextureProperties( out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2081 TrySetTextureProperties( out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh ); in SetTextureProperties() [all …]
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H A D | FBXDocument.h | 695 return layeredTextures; in LayeredTextures() 704 LayeredTextureMap layeredTextures; variable
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXMaterial.cpp | 125 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 129 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 1936 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties() 1937 if (it == layeredTextures.end()) { in TrySetTextureProperties() 2103 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties() 2104 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties() 2105 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties() 2106 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2107 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2111 … TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties() 2112 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties() 2114 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh … in SetTextureProperties() [all …]
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H A D | FBXConverter.h | 260 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, 268 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
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H A D | FBXDocument.h | 689 return layeredTextures; in LayeredTextures() 698 LayeredTextureMap layeredTextures; variable
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXMaterial.cpp | 120 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 124 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 1869 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties() 1870 if (it == layeredTextures.end()) { in TrySetTextureProperties() 2060 TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties() 2061 TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties() 2062 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties() 2063 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2064 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2065 …TrySetTextureProperties(out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh); in SetTextureProperties() 2068 TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties() 2069 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties() [all …]
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H A D | FBXConverter.h | 258 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, 266 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
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H A D | FBXDocument.h | 681 return layeredTextures; in LayeredTextures() 690 LayeredTextureMap layeredTextures; variable
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXMaterial.cpp | 125 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 129 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 1935 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties() 1936 if (it == layeredTextures.end()) { in TrySetTextureProperties() 2095 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties() 2096 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties() 2097 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties() 2098 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2099 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2103 … TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties() 2104 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties() 2106 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh … in SetTextureProperties() [all …]
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H A D | FBXConverter.h | 260 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, 268 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
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H A D | FBXDocument.h | 689 return layeredTextures; in LayeredTextures() 698 LayeredTextureMap layeredTextures; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXMaterial.cpp | 125 if (layeredTextures.find(prop) != layeredTextures.end()) { in Material() 129 layeredTextures[prop] = layeredTexture; in Material()
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H A D | FBXConverter.cpp | 1935 LayeredTextureMap::const_iterator it = layeredTextures.find(propName); in TrySetTextureProperties() 1936 if (it == layeredTextures.end()) { in TrySetTextureProperties() 2095 … TrySetTextureProperties(out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh); in SetTextureProperties() 2096 … TrySetTextureProperties(out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh); in SetTextureProperties() 2097 … TrySetTextureProperties(out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh); in SetTextureProperties() 2098 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2099 … TrySetTextureProperties(out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh); in SetTextureProperties() 2103 … TrySetTextureProperties(out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh); in SetTextureProperties() 2104 TrySetTextureProperties(out_mat, layeredTextures, "Bump", aiTextureType_HEIGHT, mesh); in SetTextureProperties() 2106 …TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh … in SetTextureProperties() [all …]
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H A D | FBXConverter.h | 260 void TrySetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, 268 …void SetTextureProperties(aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const Mes…
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H A D | FBXDocument.h | 689 return layeredTextures; in LayeredTextures() 698 LayeredTextureMap layeredTextures; variable
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