Searched refs:lcShadingMode (Results 1 – 12 of 12) sorted by relevance
10 enum class lcShadingMode enum40 lcShadingMode mShadingMode;117 lcShadingMode ShadingMode;
62 void SetShadingMode(lcShadingMode ShadingMode) in SetShadingMode()107 lcShadingMode mShadingMode;
15 mShadingMode = lcShadingMode::DefaultLights; in lcScene()217 if (mShadingMode != lcShadingMode::Wireframe) in DrawOpaqueMeshes()423 if (mShadingMode == lcShadingMode::Wireframe) in Draw()433 else if (mShadingMode == lcShadingMode::Flat) in Draw()
75 enum class lcShadingMode; variable
21 mShadingMode = static_cast<lcShadingMode>(lcGetProfileInt(LC_PROFILE_SHADING_MODE)); in LoadDefaults()729 Options.ShadingMode = lcShadingMode::Wireframe; in ParseCommandLineOptions()731 Options.ShadingMode = lcShadingMode::Flat; in ParseCommandLineOptions()733 Options.ShadingMode = lcShadingMode::DefaultLights; in ParseCommandLineOptions()735 Options.ShadingMode = lcShadingMode::Full; in ParseCommandLineOptions()
67 …lcProfileEntry("Settings", "ShadingMode", static_cast<int>(lcShadingMode::DefaultLights)), // LC_P…
235 void SetShadingMode(lcShadingMode ShadingMode);
99 if (!gSupportsShaderObjects && lcGetPreferences().mShadingMode == lcShadingMode::DefaultLights) in InitializeRenderer()100 lcGetPreferences().mShadingMode = lcShadingMode::Flat; in InitializeRenderer()
1296 void lcMainWindow::SetShadingMode(lcShadingMode ShadingMode) in SetShadingMode()2789 SetShadingMode(lcShadingMode::Wireframe); in HandleCommand()2793 SetShadingMode(lcShadingMode::Flat); in HandleCommand()2797 SetShadingMode(lcShadingMode::DefaultLights); in HandleCommand()
1398 lcShadingMode ShadingMode = Preferences.mShadingMode; in GetPartsListImage()1399 if (ShadingMode == lcShadingMode::Wireframe) in GetPartsListImage()1400 ShadingMode = lcShadingMode::Flat; in GetPartsListImage()
902 lcShadingMode ShadingMode = Preferences.mShadingMode; in OnDraw()903 if (ShadingMode == lcShadingMode::Wireframe && !mWidget) in OnDraw()904 ShadingMode = lcShadingMode::Flat; in OnDraw()
185 ui->ShadingMode->removeItem(static_cast<int>(lcShadingMode::DefaultLights)); in lcQPreferencesDialog()316 mOptions->Preferences.mShadingMode = (lcShadingMode)ui->ShadingMode->currentIndex(); in accept()