/dports/devel/bsdelf/elftoolchain-0.7.1/ld/ |
H A D | ld_exp.c | 77 free(le); in ld_exp_free() 89 return (le); in ld_exp_unary() 103 return (le); in ld_exp_binary() 118 return (le); in ld_exp_trinary() 129 return (le); in ld_exp_sizeof_headers() 141 return (le); in ld_exp_constant() 155 return (le); in ld_exp_symbolic_constant() 207 return (_EXP_EVAL(le->le_e1) + _EXP_EVAL(le->le_e2)); in ld_exp_eval() 216 return (_EXP_EVAL(le->le_e1) & _EXP_EVAL(le->le_e2)); in ld_exp_eval() 222 return (_EXP_EVAL(le->le_e1) / _EXP_EVAL(le->le_e2)); in ld_exp_eval() [all …]
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/dports/devel/elftoolchain/elftoolchain-0.7.1/ld/ |
H A D | ld_exp.c | 77 free(le); in ld_exp_free() 89 return (le); in ld_exp_unary() 103 return (le); in ld_exp_binary() 118 return (le); in ld_exp_trinary() 129 return (le); in ld_exp_sizeof_headers() 141 return (le); in ld_exp_constant() 155 return (le); in ld_exp_symbolic_constant() 207 return (_EXP_EVAL(le->le_e1) + _EXP_EVAL(le->le_e2)); in ld_exp_eval() 216 return (_EXP_EVAL(le->le_e1) & _EXP_EVAL(le->le_e2)); in ld_exp_eval() 222 return (_EXP_EVAL(le->le_e1) / _EXP_EVAL(le->le_e2)); in ld_exp_eval() [all …]
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/dports/audio/re/re-0.5.8/src/list/ |
H A D | list.c | 38 struct le *le; in list_flush() local 45 struct le *next = le->next; in list_flush() 48 le->prev = le->next = NULL; in list_flush() 65 struct le *le; in list_clear() local 222 if (!le || !le->list) in list_unlink() 252 struct le *le; in list_sort() local 266 le = le->next; in list_sort() 296 struct le *le; in list_apply() local 306 le = fwd ? le->next : le->prev; in list_apply() 352 struct le *le; in list_count() local [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_localents.c | 87 le->prev->next = le->next; in CG_FreeLocalEntity() 88 le->next->prev = le->prev; in CG_FreeLocalEntity() 119 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 431 if ( le->onFireStart && ( le->onFireStart < cg.time && le->onFireEnd > cg.time ) ) { in CG_AddFragment() 1007 le->validOldPos[le->oldPosHead] = 1; in CG_AddClientCritter() 1008 VectorCopy( le->refEntity.origin, le->oldPos[le->oldPosHead] ); in CG_AddClientCritter() 1080 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter() 1430 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { 1585 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_localents.c | 87 le->prev->next = le->next; in CG_FreeLocalEntity() 88 le->next->prev = le->prev; in CG_FreeLocalEntity() 119 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 126 return le; in CG_AllocLocalEntity() 309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 394 if ( le->onFireStart && ( le->onFireStart < cg.time && le->onFireEnd > cg.time ) ) { in CG_AddFragment() 921 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter() 1078 lifeFrac = (float)( t - le->startTime ) / (float)( le->endTime - le->startTime ); 1264 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { 1419 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_localentity.cpp | 339 le->think(le); in LE_ExecuteThink() 456 R_AnimChange(&le->as, le->model1, LE_GetAnim("stand", le->right, le->left, le->state)); in LET_StartIdle() 597 le->endTime += LE_ActorGetStepTime(le, le->pos, le->oldPos, dir, le->speed[le->pathPos]); in LE_DoPathMove() 611 …le->pos[0], le->pos[1], le->pos[2], le->newPos[0], le->newPos[1], le->newPos[2], le->pathPos, le->… in LE_DoEndPathMove() 695 R_AnimChange(&le->as, le->model1, LE_GetAnim("walk", le->right, le->left, le->state)); in LET_StartPathMove() 698 le->entnum, le->team, le->pnum); in LET_StartPathMove() 1590 i, le->entnum, le->type, le->inuse, LE_IsInvisible(le), le->pnum, le->team, in LE_List_f() 1591 le->fieldSize, le->HP, le->state, le->levelflags); in LE_List_f() 1728 trace.le = le; in CL_ClipMoveToLEs() 1733 trace.le = le; in CL_ClipMoveToLEs() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_localents.cpp | 69 le->prev->next = le->next; in CG_FreeLocalEntity() 70 le->next->prev = le->prev; in CG_FreeLocalEntity() 96 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 179 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 249 VectorScale(le->refEntity.axis[k], le->radius, le->refEntity.axis[k]); in CG_AddFragment() 296 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddTeleporterEffect() 315 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB() 340 c = ( le->endTime - cg.time ) / (float)( le->endTime - le->startTime ); in CG_AddPuff() 376 light = (float)( cg.time - le->startTime ) / ( le->endTime - le->startTime ); in CG_AddLocalLight() 389 …cgi_R_AddLightToScene( le->refEntity.origin, light, le->lightColor[0], le->lightColor[1], le->ligh… in CG_AddLocalLight() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_localents.cpp | 66 le->prev->next = le->next; in CG_FreeLocalEntity() 67 le->next->prev = le->prev; in CG_FreeLocalEntity() 93 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 176 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 246 VectorScale(le->refEntity.axis[k], le->radius, le->refEntity.axis[k]); in CG_AddFragment() 293 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddTeleporterEffect() 312 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB() 337 c = ( le->endTime - cg.time ) / (float)( le->endTime - le->startTime ); in CG_AddPuff() 373 light = (float)( cg.time - le->startTime ) / ( le->endTime - le->startTime ); in CG_AddLocalLight() 386 …cgi_R_AddLightToScene( le->refEntity.origin, light, le->lightColor[0], le->lightColor[1], le->ligh… in CG_AddLocalLight() [all …]
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/dports/www/varnish6/varnish-cache-varnish-6.6.2/bin/varnishtest/ |
H A D | vtc_logexp.c | 264 AN(le); in logexp_new() 331 le->test = VTAILQ_NEXT(le->test, list); in logexp_next() 335 le->test = VTAILQ_FIRST(&le->tests); in logexp_next() 512 r = logexp_match(le, le->test, in v_matchproto_() 546 vtc_log(le->vl, 4, "qry| %s", le->query); in logexp_thread() 588 c = VSL_CursorVSM(le->vsl, le->vsm, in logexp_start() 592 le->vslq = VSLQ_New(le->vsl, &c, le->g_arg, le->query); in logexp_start() 601 le->vxid_last = le->tag_last = -1; in logexp_start() 742 parse_string(le->vl, le, spec); in logexp_spec() 834 le->m_arg = !le->m_arg; in cmd_logexpect() [all …]
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_localents.c | 141 Vec3MA (le->angles, cg.refreshFrameTime, le->avel, le->angles); in LE_BrassThink() 151 CG_PMTrace (&tr, le->refEnt.oldOrigin, le->mins, le->maxs, le->refEnt.origin, qFalse); in LE_BrassThink() 238 le->prev->next = le->next; in CG_AllocLEnt() 239 le->next->prev = le->prev; in CG_AllocLEnt() 247 le->next->prev = le; in CG_AllocLEnt() 248 le->prev->next = le; in CG_AllocLEnt() 263 le->prev->next = le->next; in CG_FreeLEnt() 264 le->next->prev = le->prev; in CG_FreeLEnt() 321 cgi.R_ModelBounds (le->refEnt.model, le->mins, le->maxs); in CG_SpawnLocalEnt() 323 le->remove = !(le->refEnt.model); in CG_SpawnLocalEnt() [all …]
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/dports/databases/mongodb36/mongodb-src-r3.6.23/src/mongo/platform/ |
H A D | endian_test.cpp | 47 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 59 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 71 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 83 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 98 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 113 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 128 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 143 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 158 std::memcpy(&le, le_buf, sizeof(le)); in TEST() 173 std::memcpy(&le, le_buf, sizeof(le)); in TEST() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_localents.c | 66 le->prev->next = le->next; in CG_FreeLocalEntity() 67 le->next->prev = le->prev; in CG_FreeLocalEntity() 93 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 229 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 384 float frac = ( cg.time - le->startTime )/((float)( le->endTime - le->startTime )); in CG_AddFadeScaleModel() 420 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 463 c = ( le->endTime - cg.time ) / (float)( le->endTime - le->startTime ); in CG_AddPuff() 603 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion() 622 light = (float)( cg.time - le->startTime ) / ( le->endTime - le->startTime ); in CG_AddSpriteExplosion() 747 frac = (cg.time - le->startTime) / ( float ) ( le->endTime - le->startTime ); in CG_AddOLine() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_localents.c | 65 le->prev->next = le->next; in CG_FreeLocalEntity() 66 le->next->prev = le->prev; in CG_FreeLocalEntity() 92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB() 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade() 410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade() 447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade() 508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_localents.c | 65 le->prev->next = le->next; in CG_FreeLocalEntity() 66 le->next->prev = le->prev; in CG_FreeLocalEntity() 92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB() 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade() 410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade() 447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade() 508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_localents.c | 65 le->prev->next = le->next; in CG_FreeLocalEntity() 66 le->next->prev = le->prev; in CG_FreeLocalEntity() 92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB() 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade() 410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade() 447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade() 508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_localents.c | 65 le->prev->next = le->next; in CG_FreeLocalEntity() 66 le->next->prev = le->prev; in CG_FreeLocalEntity() 92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity() 224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity() 338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB() 362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade() 368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade() 410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade() 447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade() 508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion() [all …]
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/dports/security/p5-Crypt-LE/Crypt-LE-0.38/t/ |
H A D | 01-setup.t | 78 can_ok($le, 'account_key'); 79 can_ok($le, 'load_csr'); 80 can_ok($le, 'generate_csr'); 81 can_ok($le, 'csr'); 82 can_ok($le, 'csr_key'); 84 can_ok($le, 'set_domains'); 85 can_ok($le, 'export_pfx'); 126 $commented_csr = encode_base64($le->pem2der($le->csr)); 185 $le->load_csr_key(\""); 188 $le->load_csr_key(\""); [all …]
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/dports/net/cloudquery/cloudquery-0.16.0/vendor/github.com/doug-martin/goqu/v9/exp/ |
H A D | literal_test.go | 12 le exp.LiteralExpression member 22 les.Equal(les.le, les.le.Clone()) 26 les.Equal(les.le, les.le.Expression()) 38 le := les.le 47 {Ex: le.As("a"), Expected: exp.NewAliasExpression(le, "a")}, 48 {Ex: le.Eq(1), Expected: exp.NewBooleanExpression(exp.EqOp, le, 1)}, 49 {Ex: le.Neq(1), Expected: exp.NewBooleanExpression(exp.NeqOp, le, 1)}, 50 {Ex: le.Gt(1), Expected: exp.NewBooleanExpression(exp.GtOp, le, 1)}, 51 {Ex: le.Gte(1), Expected: exp.NewBooleanExpression(exp.GteOp, le, 1)}, 52 {Ex: le.Lt(1), Expected: exp.NewBooleanExpression(exp.LtOp, le, 1)}, [all …]
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/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/ |
H A D | eng_list.c | 59 le->list = l; in eng_list_element_new() 63 return le; in eng_list_element_new() 75 le->prev->next = le; in eng_list_append() 81 return le; in eng_list_append() 93 le->next->prev = le; in eng_list_prepend() 99 return le; in eng_list_prepend() 126 le->next->prev = le->prev; in eng_list_remove_fast() 127 le->prev->next = le->next; in eng_list_remove_fast() 131 g_free(le); in eng_list_remove_fast() 191 for(le = l->first ; le ; le = le->next) in eng_list_find() [all …]
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/dports/sysutils/go-wtf/wtf-0.21.0/vendor/k8s.io/client-go/client-go-12.0.0/tools/leaderelection/ |
H A D | leaderelection.go | 101 le.metrics.leaderOff(le.config.Name) 214 le.Run(ctx) 244 le.metrics.leaderOn(le.config.Name) 280 le.metrics.leaderOff(le.config.Name) 304 le.observedTime = le.clock.Now() 332 le.observedTime = le.clock.Now() 339 le.observedTime = le.clock.Now() 363 le.observedTime = le.clock.Now() 371 le.reportedLeader = le.observedRecord.HolderIdentity 373 go le.config.Callbacks.OnNewLeader(le.reportedLeader) [all …]
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/dports/misc/concourse/concourse-6.7.2/vendor/k8s.io/client-go/tools/leaderelection/ |
H A D | leaderelection.go | 97 le.metrics.leaderOff(le.config.Name) 196 le.Run(ctx) 226 le.metrics.leaderOn(le.config.Name) 262 le.metrics.leaderOff(le.config.Name) 286 le.observedTime = le.clock.Now() 314 le.observedTime = le.clock.Now() 321 le.observedTime = le.clock.Now() 345 le.observedTime = le.clock.Now() 353 le.reportedLeader = le.observedRecord.HolderIdentity 355 go le.config.Callbacks.OnNewLeader(le.reportedLeader) [all …]
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/dports/net-mgmt/thanos/thanos-0.11.0/vendor/k8s.io/client-go/tools/leaderelection/ |
H A D | leaderelection.go | 101 le.metrics.leaderOff(le.config.Name) 214 le.Run(ctx) 244 le.metrics.leaderOn(le.config.Name) 280 le.metrics.leaderOff(le.config.Name) 304 le.observedTime = le.clock.Now() 332 le.observedTime = le.clock.Now() 339 le.observedTime = le.clock.Now() 363 le.observedTime = le.clock.Now() 371 le.reportedLeader = le.observedRecord.HolderIdentity 373 go le.config.Callbacks.OnNewLeader(le.reportedLeader) [all …]
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/dports/sysutils/gomplate/gomplate-3.9.0/vendor/k8s.io/client-go/tools/leaderelection/ |
H A D | leaderelection.go | 97 le.metrics.leaderOff(le.config.Name) 196 le.Run(ctx) 226 le.metrics.leaderOn(le.config.Name) 262 le.metrics.leaderOff(le.config.Name) 286 le.observedTime = le.clock.Now() 314 le.observedTime = le.clock.Now() 321 le.observedTime = le.clock.Now() 345 le.observedTime = le.clock.Now() 353 le.reportedLeader = le.observedRecord.HolderIdentity 355 go le.config.Callbacks.OnNewLeader(le.reportedLeader) [all …]
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/dports/sysutils/terraform/terraform-1.0.11/vendor/k8s.io/client-go/tools/leaderelection/ |
H A D | leaderelection.go | 101 le.metrics.leaderOff(le.config.Name) 214 le.Run(ctx) 244 le.metrics.leaderOn(le.config.Name) 280 le.metrics.leaderOff(le.config.Name) 304 le.observedTime = le.clock.Now() 332 le.observedTime = le.clock.Now() 339 le.observedTime = le.clock.Now() 363 le.observedTime = le.clock.Now() 371 le.reportedLeader = le.observedRecord.HolderIdentity 373 go le.config.Callbacks.OnNewLeader(le.reportedLeader) [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/ |
H A D | e_event_actorappear.cpp | 92 if (!le) in CL_ActorAppear() 97 LE_Lock(le); in CL_ActorAppear() 106 &le->team, &teamDefID, &le->gender, &le->ucn, &le->pnum, &le->pos, in CL_ActorAppear() 107 &le->angle, &le->right, &le->left, in CL_ActorAppear() 108 &modelnum1, &modelnum2, &le->bodySkin, &le->headSkin, in CL_ActorAppear() 109 &le->state, &le->fieldSize, in CL_ActorAppear() 110 &le->maxTU, &le->maxMorale, &le->maxHP); in CL_ActorAppear() 133 Grid_PosToVec(cl.mapData->routing, le->fieldSize, le->pos, le->origin); in CL_ActorAppear() 134 le->angles[YAW] = directionAngles[le->angle]; in CL_ActorAppear() 136 if (LE_IsDead(le) && !LE_IsStunned(le)) in CL_ActorAppear() [all …]
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