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/dports/devel/bsdelf/elftoolchain-0.7.1/ld/
H A Dld_exp.c77 free(le); in ld_exp_free()
89 return (le); in ld_exp_unary()
103 return (le); in ld_exp_binary()
118 return (le); in ld_exp_trinary()
129 return (le); in ld_exp_sizeof_headers()
141 return (le); in ld_exp_constant()
155 return (le); in ld_exp_symbolic_constant()
207 return (_EXP_EVAL(le->le_e1) + _EXP_EVAL(le->le_e2)); in ld_exp_eval()
216 return (_EXP_EVAL(le->le_e1) & _EXP_EVAL(le->le_e2)); in ld_exp_eval()
222 return (_EXP_EVAL(le->le_e1) / _EXP_EVAL(le->le_e2)); in ld_exp_eval()
[all …]
/dports/devel/elftoolchain/elftoolchain-0.7.1/ld/
H A Dld_exp.c77 free(le); in ld_exp_free()
89 return (le); in ld_exp_unary()
103 return (le); in ld_exp_binary()
118 return (le); in ld_exp_trinary()
129 return (le); in ld_exp_sizeof_headers()
141 return (le); in ld_exp_constant()
155 return (le); in ld_exp_symbolic_constant()
207 return (_EXP_EVAL(le->le_e1) + _EXP_EVAL(le->le_e2)); in ld_exp_eval()
216 return (_EXP_EVAL(le->le_e1) & _EXP_EVAL(le->le_e2)); in ld_exp_eval()
222 return (_EXP_EVAL(le->le_e1) / _EXP_EVAL(le->le_e2)); in ld_exp_eval()
[all …]
/dports/audio/re/re-0.5.8/src/list/
H A Dlist.c38 struct le *le; in list_flush() local
45 struct le *next = le->next; in list_flush()
48 le->prev = le->next = NULL; in list_flush()
65 struct le *le; in list_clear() local
222 if (!le || !le->list) in list_unlink()
252 struct le *le; in list_sort() local
266 le = le->next; in list_sort()
296 struct le *le; in list_apply() local
306 le = fwd ? le->next : le->prev; in list_apply()
352 struct le *le; in list_count() local
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c87 le->prev->next = le->next; in CG_FreeLocalEntity()
88 le->next->prev = le->prev; in CG_FreeLocalEntity()
119 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
431 if ( le->onFireStart && ( le->onFireStart < cg.time && le->onFireEnd > cg.time ) ) { in CG_AddFragment()
1007 le->validOldPos[le->oldPosHead] = 1; in CG_AddClientCritter()
1008 VectorCopy( le->refEntity.origin, le->oldPos[le->oldPosHead] ); in CG_AddClientCritter()
1080 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter()
1430 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) {
1585 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime );
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c87 le->prev->next = le->next; in CG_FreeLocalEntity()
88 le->next->prev = le->prev; in CG_FreeLocalEntity()
119 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
126 return le; in CG_AllocLocalEntity()
309 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
394 if ( le->onFireStart && ( le->onFireStart < cg.time && le->onFireEnd > cg.time ) ) { in CG_AddFragment()
921 VectorMA( le->pos.trDelta, le->bounceFactor * oldSpeed, v, le->pos.trDelta ); in CG_AddClientCritter()
1078 lifeFrac = (float)( t - le->startTime ) / (float)( le->endTime - le->startTime );
1264 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) {
1419 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime );
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_localentity.cpp339 le->think(le); in LE_ExecuteThink()
456 R_AnimChange(&le->as, le->model1, LE_GetAnim("stand", le->right, le->left, le->state)); in LET_StartIdle()
597 le->endTime += LE_ActorGetStepTime(le, le->pos, le->oldPos, dir, le->speed[le->pathPos]); in LE_DoPathMove()
611le->pos[0], le->pos[1], le->pos[2], le->newPos[0], le->newPos[1], le->newPos[2], le->pathPos, le->… in LE_DoEndPathMove()
695 R_AnimChange(&le->as, le->model1, LE_GetAnim("walk", le->right, le->left, le->state)); in LET_StartPathMove()
698 le->entnum, le->team, le->pnum); in LET_StartPathMove()
1590 i, le->entnum, le->type, le->inuse, LE_IsInvisible(le), le->pnum, le->team, in LE_List_f()
1591 le->fieldSize, le->HP, le->state, le->levelflags); in LE_List_f()
1728 trace.le = le; in CL_ClipMoveToLEs()
1733 trace.le = le; in CL_ClipMoveToLEs()
[all …]
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_localents.cpp69 le->prev->next = le->next; in CG_FreeLocalEntity()
70 le->next->prev = le->prev; in CG_FreeLocalEntity()
96 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
179 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
249 VectorScale(le->refEntity.axis[k], le->radius, le->refEntity.axis[k]); in CG_AddFragment()
296 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddTeleporterEffect()
315 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB()
340 c = ( le->endTime - cg.time ) / (float)( le->endTime - le->startTime ); in CG_AddPuff()
376 light = (float)( cg.time - le->startTime ) / ( le->endTime - le->startTime ); in CG_AddLocalLight()
389 …cgi_R_AddLightToScene( le->refEntity.origin, light, le->lightColor[0], le->lightColor[1], le->ligh… in CG_AddLocalLight()
[all …]
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_localents.cpp66 le->prev->next = le->next; in CG_FreeLocalEntity()
67 le->next->prev = le->prev; in CG_FreeLocalEntity()
93 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
176 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
246 VectorScale(le->refEntity.axis[k], le->radius, le->refEntity.axis[k]); in CG_AddFragment()
293 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddTeleporterEffect()
312 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB()
337 c = ( le->endTime - cg.time ) / (float)( le->endTime - le->startTime ); in CG_AddPuff()
373 light = (float)( cg.time - le->startTime ) / ( le->endTime - le->startTime ); in CG_AddLocalLight()
386 …cgi_R_AddLightToScene( le->refEntity.origin, light, le->lightColor[0], le->lightColor[1], le->ligh… in CG_AddLocalLight()
[all …]
/dports/www/varnish6/varnish-cache-varnish-6.6.2/bin/varnishtest/
H A Dvtc_logexp.c264 AN(le); in logexp_new()
331 le->test = VTAILQ_NEXT(le->test, list); in logexp_next()
335 le->test = VTAILQ_FIRST(&le->tests); in logexp_next()
512 r = logexp_match(le, le->test, in v_matchproto_()
546 vtc_log(le->vl, 4, "qry| %s", le->query); in logexp_thread()
588 c = VSL_CursorVSM(le->vsl, le->vsm, in logexp_start()
592 le->vslq = VSLQ_New(le->vsl, &c, le->g_arg, le->query); in logexp_start()
601 le->vxid_last = le->tag_last = -1; in logexp_start()
742 parse_string(le->vl, le, spec); in logexp_spec()
834 le->m_arg = !le->m_arg; in cmd_logexpect()
[all …]
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_localents.c141 Vec3MA (le->angles, cg.refreshFrameTime, le->avel, le->angles); in LE_BrassThink()
151 CG_PMTrace (&tr, le->refEnt.oldOrigin, le->mins, le->maxs, le->refEnt.origin, qFalse); in LE_BrassThink()
238 le->prev->next = le->next; in CG_AllocLEnt()
239 le->next->prev = le->prev; in CG_AllocLEnt()
247 le->next->prev = le; in CG_AllocLEnt()
248 le->prev->next = le; in CG_AllocLEnt()
263 le->prev->next = le->next; in CG_FreeLEnt()
264 le->next->prev = le->prev; in CG_FreeLEnt()
321 cgi.R_ModelBounds (le->refEnt.model, le->mins, le->maxs); in CG_SpawnLocalEnt()
323 le->remove = !(le->refEnt.model); in CG_SpawnLocalEnt()
[all …]
/dports/databases/mongodb36/mongodb-src-r3.6.23/src/mongo/platform/
H A Dendian_test.cpp47 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
59 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
71 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
83 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
98 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
113 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
128 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
143 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
158 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
173 std::memcpy(&le, le_buf, sizeof(le)); in TEST()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_localents.c66 le->prev->next = le->next; in CG_FreeLocalEntity()
67 le->next->prev = le->prev; in CG_FreeLocalEntity()
93 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
229 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
384 float frac = ( cg.time - le->startTime )/((float)( le->endTime - le->startTime )); in CG_AddFadeScaleModel()
420 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
463 c = ( le->endTime - cg.time ) / (float)( le->endTime - le->startTime ); in CG_AddPuff()
603 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion()
622 light = (float)( cg.time - le->startTime ) / ( le->endTime - le->startTime ); in CG_AddSpriteExplosion()
747 frac = (cg.time - le->startTime) / ( float ) ( le->endTime - le->startTime ); in CG_AddOLine()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_localents.c65 le->prev->next = le->next; in CG_FreeLocalEntity()
66 le->next->prev = le->prev; in CG_FreeLocalEntity()
92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB()
362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade()
410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade()
447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade()
508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_localents.c65 le->prev->next = le->next; in CG_FreeLocalEntity()
66 le->next->prev = le->prev; in CG_FreeLocalEntity()
92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB()
362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade()
410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade()
447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade()
508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_localents.c65 le->prev->next = le->next; in CG_FreeLocalEntity()
66 le->next->prev = le->prev; in CG_FreeLocalEntity()
92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB()
362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade()
410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade()
447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade()
508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_localents.c65 le->prev->next = le->next; in CG_FreeLocalEntity()
66 le->next->prev = le->prev; in CG_FreeLocalEntity()
92 memset( le, 0, sizeof( *le ) ); in CG_AllocLocalEntity()
224 VectorScale( le->pos.trDelta, le->bounceFactor, le->pos.trDelta ); in CG_ReflectVelocity()
338 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFadeRGB()
362 if ( le->fadeInTime > le->startTime && cg.time < le->fadeInTime ) { in CG_AddMoveScaleFade()
368 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddMoveScaleFade()
410 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddScaleFade()
447 c = ( le->endTime - cg.time ) * le->lifeRate; in CG_AddFallScaleFade()
508 c = ( le->endTime - cg.time ) / ( float ) ( le->endTime - le->startTime ); in CG_AddSpriteExplosion()
[all …]
/dports/security/p5-Crypt-LE/Crypt-LE-0.38/t/
H A D01-setup.t78 can_ok($le, 'account_key');
79 can_ok($le, 'load_csr');
80 can_ok($le, 'generate_csr');
81 can_ok($le, 'csr');
82 can_ok($le, 'csr_key');
84 can_ok($le, 'set_domains');
85 can_ok($le, 'export_pfx');
126 $commented_csr = encode_base64($le->pem2der($le->csr));
185 $le->load_csr_key(\"");
188 $le->load_csr_key(\"");
[all …]
/dports/net/cloudquery/cloudquery-0.16.0/vendor/github.com/doug-martin/goqu/v9/exp/
H A Dliteral_test.go12 le exp.LiteralExpression member
22 les.Equal(les.le, les.le.Clone())
26 les.Equal(les.le, les.le.Expression())
38 le := les.le
47 {Ex: le.As("a"), Expected: exp.NewAliasExpression(le, "a")},
48 {Ex: le.Eq(1), Expected: exp.NewBooleanExpression(exp.EqOp, le, 1)},
49 {Ex: le.Neq(1), Expected: exp.NewBooleanExpression(exp.NeqOp, le, 1)},
50 {Ex: le.Gt(1), Expected: exp.NewBooleanExpression(exp.GtOp, le, 1)},
51 {Ex: le.Gte(1), Expected: exp.NewBooleanExpression(exp.GteOp, le, 1)},
52 {Ex: le.Lt(1), Expected: exp.NewBooleanExpression(exp.LtOp, le, 1)},
[all …]
/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/
H A Deng_list.c59 le->list = l; in eng_list_element_new()
63 return le; in eng_list_element_new()
75 le->prev->next = le; in eng_list_append()
81 return le; in eng_list_append()
93 le->next->prev = le; in eng_list_prepend()
99 return le; in eng_list_prepend()
126 le->next->prev = le->prev; in eng_list_remove_fast()
127 le->prev->next = le->next; in eng_list_remove_fast()
131 g_free(le); in eng_list_remove_fast()
191 for(le = l->first ; le ; le = le->next) in eng_list_find()
[all …]
/dports/sysutils/go-wtf/wtf-0.21.0/vendor/k8s.io/client-go/client-go-12.0.0/tools/leaderelection/
H A Dleaderelection.go101 le.metrics.leaderOff(le.config.Name)
214 le.Run(ctx)
244 le.metrics.leaderOn(le.config.Name)
280 le.metrics.leaderOff(le.config.Name)
304 le.observedTime = le.clock.Now()
332 le.observedTime = le.clock.Now()
339 le.observedTime = le.clock.Now()
363 le.observedTime = le.clock.Now()
371 le.reportedLeader = le.observedRecord.HolderIdentity
373 go le.config.Callbacks.OnNewLeader(le.reportedLeader)
[all …]
/dports/misc/concourse/concourse-6.7.2/vendor/k8s.io/client-go/tools/leaderelection/
H A Dleaderelection.go97 le.metrics.leaderOff(le.config.Name)
196 le.Run(ctx)
226 le.metrics.leaderOn(le.config.Name)
262 le.metrics.leaderOff(le.config.Name)
286 le.observedTime = le.clock.Now()
314 le.observedTime = le.clock.Now()
321 le.observedTime = le.clock.Now()
345 le.observedTime = le.clock.Now()
353 le.reportedLeader = le.observedRecord.HolderIdentity
355 go le.config.Callbacks.OnNewLeader(le.reportedLeader)
[all …]
/dports/net-mgmt/thanos/thanos-0.11.0/vendor/k8s.io/client-go/tools/leaderelection/
H A Dleaderelection.go101 le.metrics.leaderOff(le.config.Name)
214 le.Run(ctx)
244 le.metrics.leaderOn(le.config.Name)
280 le.metrics.leaderOff(le.config.Name)
304 le.observedTime = le.clock.Now()
332 le.observedTime = le.clock.Now()
339 le.observedTime = le.clock.Now()
363 le.observedTime = le.clock.Now()
371 le.reportedLeader = le.observedRecord.HolderIdentity
373 go le.config.Callbacks.OnNewLeader(le.reportedLeader)
[all …]
/dports/sysutils/gomplate/gomplate-3.9.0/vendor/k8s.io/client-go/tools/leaderelection/
H A Dleaderelection.go97 le.metrics.leaderOff(le.config.Name)
196 le.Run(ctx)
226 le.metrics.leaderOn(le.config.Name)
262 le.metrics.leaderOff(le.config.Name)
286 le.observedTime = le.clock.Now()
314 le.observedTime = le.clock.Now()
321 le.observedTime = le.clock.Now()
345 le.observedTime = le.clock.Now()
353 le.reportedLeader = le.observedRecord.HolderIdentity
355 go le.config.Callbacks.OnNewLeader(le.reportedLeader)
[all …]
/dports/sysutils/terraform/terraform-1.0.11/vendor/k8s.io/client-go/tools/leaderelection/
H A Dleaderelection.go101 le.metrics.leaderOff(le.config.Name)
214 le.Run(ctx)
244 le.metrics.leaderOn(le.config.Name)
280 le.metrics.leaderOff(le.config.Name)
304 le.observedTime = le.clock.Now()
332 le.observedTime = le.clock.Now()
339 le.observedTime = le.clock.Now()
363 le.observedTime = le.clock.Now()
371 le.reportedLeader = le.observedRecord.HolderIdentity
373 go le.config.Callbacks.OnNewLeader(le.reportedLeader)
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actorappear.cpp92 if (!le) in CL_ActorAppear()
97 LE_Lock(le); in CL_ActorAppear()
106 &le->team, &teamDefID, &le->gender, &le->ucn, &le->pnum, &le->pos, in CL_ActorAppear()
107 &le->angle, &le->right, &le->left, in CL_ActorAppear()
108 &modelnum1, &modelnum2, &le->bodySkin, &le->headSkin, in CL_ActorAppear()
109 &le->state, &le->fieldSize, in CL_ActorAppear()
110 &le->maxTU, &le->maxMorale, &le->maxHP); in CL_ActorAppear()
133 Grid_PosToVec(cl.mapData->routing, le->fieldSize, le->pos, le->origin); in CL_ActorAppear()
134 le->angles[YAW] = directionAngles[le->angle]; in CL_ActorAppear()
136 if (LE_IsDead(le) && !LE_IsStunned(le)) in CL_ActorAppear()
[all …]

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