Searched refs:leftelbow (Results 1 – 10 of 10) sorted by relevance
33 leftelbow, enumerator
86 specialforward[2] = jointPos(leftelbow) - specialforward[2] / 2; in FindForwards()147 case leftelbow: in DoConstraints()461 case leftelbow: in DoConstraints()506 (((joints[i].label != leftelbow) && (joints[i].label != rightelbow)) || in DoGravity()569 case leftelbow: in FindRotationMuscle()
46 #define leftelbow 4 macro
459 && skeleton.joints[i].label != leftelbow in DoAnimations()476 && skeleton.joints[i].label != leftelbow in DoAnimations()493 && skeleton.joints[i].label != leftelbow in DoAnimations()535 && skeleton.joints[i].label != leftelbow in DoAnimations()1368 skeleton.joints[skeleton.jointlabels[leftelbow]].position - in DrawSkeleton()
550 || joints[which].label == leftelbow in FindRotationJoint()598 || muscles[which].parent1->label == leftelbow in FindRotationMuscle()694 testskeleton.joints[testskeleton.jointlabels[leftelbow]].position - in Load()893 testskeleton.joints[testskeleton.jointlabels[leftelbow]].position - in Load()
1377 if(hitstruct.joint1->label == leftelbow in Fire()
809 leftelbow Skeleton.h 46;" d
510 whichjointendarray[18] = leftelbow; in InitGame()519 whichjointendarray[21] = leftelbow; in InitGame()521 whichjointstartarray[22] = leftelbow; in InitGame()
347 …ts[i].label == groin || Person::players[k]->skeleton.joints[i].label == leftelbow || Person::playe… in DrawGLScene()
3560 victim->jointVel(leftelbow) *= .5; in DoAnimations()3612 victim->jointVel(leftelbow) *= .5 - 1; in DoAnimations()6525 …and || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelb… in DrawSkeleton()6557 …and || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelb… in DrawSkeleton()6613 …and || p1 == leftwrist || p1 == rightwrist || p1 == leftelbow || p1 == rightelbow || p2 == leftelb… in DrawSkeleton()