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Searched refs:leftorright (Results 1 – 9 of 9) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Droute_finder.cpp239 int leftorright = 0; variable
309 if (leftorright == 0) { in try_this_square()
390 if (leftorright == 1) in find_route_dijkstra()
572 if (leftorright == 0) { in __find_route()
591 if (leftorright == 1) { in __find_route()
720 leftorright = 0; in find_route()
748 leftorright = 1; in find_route()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Droute_finder_impl_legacy.cpp249 static int leftorright = 0; variable
325 if (leftorright == 0) { in try_this_square()
411 if (leftorright == 1) in find_route_dijkstra()
597 if (leftorright == 0) { in __find_route()
616 if (leftorright == 1) { in __find_route()
745 leftorright = 0; in find_route()
774 leftorright = 1; in find_route()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h684 ITMExtHeader* GetWeapon(WeaponInfo &wi, bool leftorright=false) const;
717 bool WeaponIsUsable(bool leftorright, ITMExtHeader *header=NULL) const;
719 …bool GetCombatDetails(int &tohit, bool leftorright, WeaponInfo &wi, ITMExtHeader *&header, ITMExtH…
H A DActor.cpp6328 leftorright = leftorright && IsDualWielding(); in GetWeapon()
6884 header = GetWeapon(wi, leftorright && dualwielding); in GetCombatDetails()
6943 if (leftorright) { in GetCombatDetails()
6950 leftorright = leftorright && dualwielding; in GetCombatDetails()
6951 if (leftorright) wi.wflags|=WEAPON_LEFTHAND; in GetCombatDetails()
7002 prof += wsdualwield[stars][leftorright?1:0]; in GetCombatDetails()
7048 if (leftorright) { in GetCombatDetails()
7387 bool leftorright; in PerformAttack() local
7389 leftorright = false; in PerformAttack()
7392 leftorright = true; in PerformAttack()
[all …]
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DInventory.h309 CREItem *GetUsedWeapon(bool leftorright, int &slot) const;
H A DInventory.cpp1300 CREItem *Inventory::GetUsedWeapon(bool leftorright, int &slot) const in GetUsedWeapon() argument
1311 if (leftorright) { in GetUsedWeapon()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp1480 bool leftorright = false; in AttackCore() local
1481 ITMExtHeader *header = actor->GetWeapon(wi, leftorright); in AttackCore()
1483 if (!header || !actor->WeaponIsUsable(leftorright, header)) { in AttackCore()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/GUIScript/
H A DGUIScript.cpp12565 int leftorright; local
12566 PARSE_ARGS( args, "ii", &globalID, &leftorright);
12571 leftorright = leftorright&1;
12582 …if (!actor->GetCombatDetails(tohit, leftorright, wi, header, hittingheader, DamageBonus, speed, Cr…
12637 wield = actor->inventory.GetUsedWeapon(leftorright, wi.slot);
/dports/lang/rexx-regina/regina-rexx-3.9.3/
H A Dextern.h97 num_descr *calcul( tsd_t *TSD, nodeptr, num_descr**, int leftorright, int oper ) ;