/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_panimate.cpp | 1197 …entNum || pm->ps->legsAnim == BOTH_JUMP1 || pm->ps->legsAnim == BOTH_FORCEJUMP1 || pm->ps->legsAni… in PM_AttackForEnemyPos() 1465 …entNum || pm->ps->legsAnim == BOTH_JUMP1 || pm->ps->legsAnim == BOTH_FORCEJUMP1 || pm->ps->legsAni… in PM_SaberAttackForMovement() 1489 …&& (pm->ps->legsAnim == BOTH_STAND2||pm->ps->legsAnim == BOTH_SABERFAST_STANCE||pm->ps->legsAnim =… in PM_SaberAttackForMovement() 1970 int legsAnim = self->client->ps.legsAnim; in PM_FinishedCurrentLegsAnim() local 1973 if ( curFrame >= animations[legsAnim].firstFrame + (animations[legsAnim].numFrames - 2) ) in PM_FinishedCurrentLegsAnim() 2537 *legsAnim = anim; in PM_SetAnimFinal() 2809 || PM_LandingAnim( pm->ps->legsAnim ) in PM_TorsoAnimLightsaber() 3205 int legsAnim = pm->ps->legsAnim; in PM_TorsoAnimation() local 3867 switch( ps->legsAnim ) in PM_InOnGroundAnim() 3940 switch( pm->ps->legsAnim ) in PM_InSpecialDeathAnim() [all …]
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H A D | bg_pmove.cpp | 1134 int legsAnim = pm->ps->legsAnim; in PM_CheckJump() local 3787 int legsAnim = pm->ps->legsAnim; in PM_GettingUpFromKnockDown() local 4583 int legsAnim = pm->ps->legsAnim; in PM_AdjustStandAnimForSlope() local 4667 || (legsAnim >= LEGS_S1_LUP1 && legsAnim <= LEGS_S1_LUP5) in PM_AdjustStandAnimForSlope() 4668 || (legsAnim >= LEGS_S3_LUP1 && legsAnim <= LEGS_S3_LUP5) in PM_AdjustStandAnimForSlope() 4674 legsAnim++; in PM_AdjustStandAnimForSlope() 4679 legsAnim--; in PM_AdjustStandAnimForSlope() 4695 legsAnim++; in PM_AdjustStandAnimForSlope() 4700 legsAnim--; in PM_AdjustStandAnimForSlope() 4712 if ( legsAnim == BOTH_STAND1 || legsAnim == BOTH_STAND2 || legsAnim == BOTH_CROUCH1IDLE ) in PM_AdjustStandAnimForSlope() [all …]
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H A D | bg_pangles.cpp | 113 …if (( ent->client->ps.legsAnim == BOTH_WALL_RUN_RIGHT || ent->client->ps.legsAnim == BOTH_WALL_RUN… in PM_AdjustAngleForWallRun() 121 if ( ent->client->ps.legsAnim == BOTH_WALL_RUN_RIGHT ) in PM_AdjustAngleForWallRun() 139 if ( ent->client->ps.legsAnim == BOTH_WALL_RUN_RIGHT ) in PM_AdjustAngleForWallRun() 201 if ( ent->client->ps.legsAnim == BOTH_WALL_RUN_RIGHT ) in PM_AdjustAngleForWallRun() 205 else if ( ent->client->ps.legsAnim == BOTH_WALL_RUN_LEFT ) in PM_AdjustAngleForWallRun() 221 if ( ent->client->ps.legsAnim == BOTH_JUMPFLIPSTABDOWN ) in PM_AdjustAnglesForSpinningFlip() 228 else if ( ent->client->ps.legsAnim == BOTH_JUMPFLIPSLASHDOWN1 ) in PM_AdjustAnglesForSpinningFlip() 570 if( ( pm->ps->legsAnim == LEGS_LEAN_RIGHT1) || in PM_UpdateViewAngles() 571 ( pm->ps->legsAnim == LEGS_LEAN_LEFT1) ) in PM_UpdateViewAngles()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_panimate.cpp | 4308 int legsAnim = self->client->ps.legsAnim; in PM_FinishedCurrentLegsAnim() local 4311 if ( curFrame >= animations[legsAnim].firstFrame + (animations[legsAnim].numFrames - 2) ) in PM_FinishedCurrentLegsAnim() 4698 (*legsAnim) = anim; in PM_SetAnimFinal() 4847 int bodyAnim = (*legsAnim); in PM_SetAnimFinal() 5000 *legsAnim = anim; in PM_SetAnimFinal() 5831 int legsAnim = pm->ps->legsAnim; in PM_TorsoAnimation() local 6575 switch( ps->legsAnim ) in PM_InOnGroundAnim() 6643 switch( pm->ps->legsAnim ) in PM_InSpecialDeathAnim() 6665 switch( pm->ps->legsAnim ) in PM_InDeathAnim() 7136 switch( legsAnim ) in PM_GetupAnimNoMove() [all …]
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H A D | bg_pmove.cpp | 2050 int legsAnim = pm->ps->legsAnim; in PM_CheckJump() local 6381 int legsAnim = pm->ps->legsAnim; in PM_GettingUpFromKnockDown() local 7515 int legsAnim = pm->ps->legsAnim; in PM_AdjustStandAnimForSlope() local 7625 || (legsAnim >= LEGS_S1_LUP1 && legsAnim <= LEGS_S1_LUP5) in PM_AdjustStandAnimForSlope() 7626 || (legsAnim >= LEGS_S3_LUP1 && legsAnim <= LEGS_S3_LUP5) in PM_AdjustStandAnimForSlope() 7634 legsAnim++; in PM_AdjustStandAnimForSlope() 7639 legsAnim--; in PM_AdjustStandAnimForSlope() 7657 legsAnim++; in PM_AdjustStandAnimForSlope() 7662 legsAnim--; in PM_AdjustStandAnimForSlope() 7674 if ( legsAnim == BOTH_STAND1 || legsAnim == BOTH_STAND2 || legsAnim == BOTH_CROUCH1IDLE ) in PM_AdjustStandAnimForSlope() [all …]
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H A D | AI_SaberDroid.cpp | 204 switch ( self->client->ps.legsAnim ) in SaberDroid_PowerLevelForSaberAnim() 211 … self->client->clientInfo.animFileIndex, (animNumber_t)self->client->ps.legsAnim ) - self->client-… in SaberDroid_PowerLevelForSaberAnim() 222 … self->client->clientInfo.animFileIndex, (animNumber_t)self->client->ps.legsAnim ) - self->client-… in SaberDroid_PowerLevelForSaberAnim() 233 … self->client->clientInfo.animFileIndex, (animNumber_t)self->client->ps.legsAnim ) - self->client-… in SaberDroid_PowerLevelForSaberAnim() 244 … self->client->clientInfo.animFileIndex, (animNumber_t)self->client->ps.legsAnim ) - self->client-… in SaberDroid_PowerLevelForSaberAnim() 298 …NPC->client->ps.torsoAnim = NPC->client->ps.legsAnim;//need to do this because we have no anim spl… in NPC_SaberDroid_PickAttack() 372 && NPC->client->ps.legsAnim != BOTH_A3__L__R )//this one is a running attack in NPC_BSSaberDroid_Attack() 439 if ( NPC->client->ps.legsAnim == BOTH_TURNOFF in NPC_BSSD_Default() 440 || NPC->client->ps.legsAnim == BOTH_STAND1 ) in NPC_BSSD_Default()
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H A D | g_active.cpp | 90 extern qboolean PM_GetupAnimNoMove( int legsAnim ); 1853 switch ( hitEnt->client->ps.legsAnim ) in G_ThrownDeathAnimForDeathAnim() 2876 || ent->client->ps.legsAnim==BOTH_KYLE_PA_1 in G_CheckClampUcmd() 2877 || ent->client->ps.legsAnim==BOTH_KYLE_PA_2 in G_CheckClampUcmd() 2891 switch ( ent->client->ps.legsAnim ) in G_CheckClampUcmd() 3142 || ent->client->ps.legsAnim == BOTH_ARIAL_F1 in G_CheckClampUcmd() 3196 switch ( ent->client->ps.legsAnim ) in G_CheckClampUcmd() 3996 switch ( ent->client->ps.legsAnim ) in G_CheckClampUcmd() 4030 switch ( ent->client->ps.legsAnim ) in G_CheckClampUcmd() 4309 switch ( ent->client->ps.legsAnim ) in G_CheckClientIdle() [all …]
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H A D | AI_Wampa.cpp | 157 if ( NPC->client->ps.legsAnim == BOTH_RUN2 ) in Wampa_Move() 167 if ( NPC->client->ps.legsAnim == BOTH_RUN1 ) in Wampa_Move() 325 switch ( NPC->client->ps.legsAnim ) in Wampa_Attack() 343 switch ( NPC->client->ps.legsAnim ) in Wampa_Attack() 488 && self->client->ps.legsAnim != BOTH_GESTURE1 in NPC_Wampa_Pain() 489 && self->client->ps.legsAnim != BOTH_GESTURE2 in NPC_Wampa_Pain() 494 if ( self->client->ps.legsAnim != BOTH_ATTACK1 in NPC_Wampa_Pain() 495 && self->client->ps.legsAnim != BOTH_ATTACK2 in NPC_Wampa_Pain() 496 && self->client->ps.legsAnim != BOTH_ATTACK3 ) in NPC_Wampa_Pain() 698 if ( NPC->client->ps.legsAnim == BOTH_HOLD_START ) in NPC_BSWampa_Default() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_pmove.c | 2317 int legsAnim = pm->ps->legsAnim; in PM_CheckJump() local 4865 legsAnim = pm->ps->legsAnim; in PM_AdjustStandAnimForSlope() 4948 || (legsAnim >= LEGS_S1_LUP1 && legsAnim <= LEGS_S1_LUP5) in PM_AdjustStandAnimForSlope() 4949 || (legsAnim >= LEGS_S3_LUP1 && legsAnim <= LEGS_S3_LUP5) in PM_AdjustStandAnimForSlope() 4950 || (legsAnim >= LEGS_S4_LUP1 && legsAnim <= LEGS_S4_LUP5) in PM_AdjustStandAnimForSlope() 4955 legsAnim++; in PM_AdjustStandAnimForSlope() 4960 legsAnim--; in PM_AdjustStandAnimForSlope() 4971 || (legsAnim >= LEGS_S1_RUP1 && legsAnim <= LEGS_S1_RUP5) in PM_AdjustStandAnimForSlope() 4972 || (legsAnim >= LEGS_S3_RUP1 && legsAnim <= LEGS_S3_RUP5) in PM_AdjustStandAnimForSlope() 4978 legsAnim++; in PM_AdjustStandAnimForSlope() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Actor.cpp | 864 legsAnim.Save( savefile ); in Save() 1265 legsAnim.Shutdown(); in ShutdownThreads() 1993 return legsAnim.state; in GetAnimState() 2066 legsAnim.UpdateState(); in UpdateAnimState() 2698 legsAnim.idleAnim = false; in Event_PlayAnim() 2699 legsAnim.PlayAnim( anim ); in Event_PlayAnim() 2772 legsAnim.idleAnim = false; in Event_PlayCycle() 2820 legsAnim.BecomeIdle(); in Event_IdleAnim() 2876 legsAnim.BecomeIdle(); in Event_IdleAnim() 2927 if ( legsAnim.IsIdle() ) { in Event_SetSyncedAnimWeight() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Actor.cpp | 830 legsAnim.Save( savefile ); in Save() 1217 legsAnim.Shutdown(); in ShutdownThreads() 1945 return legsAnim.state; in GetAnimState() 2018 legsAnim.UpdateState(); in UpdateAnimState() 2627 legsAnim.idleAnim = false; in Event_PlayAnim() 2628 legsAnim.PlayAnim( anim ); in Event_PlayAnim() 2701 legsAnim.idleAnim = false; in Event_PlayCycle() 2749 legsAnim.BecomeIdle(); in Event_IdleAnim() 2805 legsAnim.BecomeIdle(); in Event_IdleAnim() 2856 if ( legsAnim.IsIdle() ) { in Event_SetSyncedAnimWeight() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_animmapobj.c | 80 anim.reversed = !es->legsAnim; in CG_ModelDoor() 87 if( es->legsAnim != cent->doorState ) in CG_ModelDoor() 90 cent->doorState = es->legsAnim; in CG_ModelDoor() 185 if( !es->legsAnim ) in CG_AnimMapObj() 192 anim.frameLerp = 1000 / es->legsAnim; in CG_AnimMapObj() 193 anim.initialLerp = 1000 / es->legsAnim; in CG_AnimMapObj()
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/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 156 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 264 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 443 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 588 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1157 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1191 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1197 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1206 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1208 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1210 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_players.c | 156 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 264 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 443 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 588 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1157 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1191 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1197 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1206 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1208 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1210 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_players.c | 156 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 264 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 443 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 588 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1157 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1191 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1197 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1206 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1208 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1210 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_players.c | 156 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 264 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 443 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 588 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1157 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1191 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1197 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1206 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1208 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1210 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_players.c | 147 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 255 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 434 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 579 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1277 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1311 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1317 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1326 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1328 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1330 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 157 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 265 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 444 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 589 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1287 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1321 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1327 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1336 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1338 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1340 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_players.c | 157 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 265 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 444 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 589 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1287 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1321 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1327 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1336 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1338 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1340 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_players.c | 157 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 265 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 444 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 589 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1287 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1321 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1327 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1336 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1338 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1340 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 157 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 265 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 444 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 589 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1287 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1321 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1327 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1336 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1338 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1340 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_players.c | 157 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 265 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 444 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 589 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1287 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1321 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1327 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1336 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1338 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1340 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_players.c | 157 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 265 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_LegsSequencing() 444 UI_RunLerpFrame( pi, &pi->legs, pi->legsAnim ); in UI_PlayerAnimation() 589 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1287 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1321 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1327 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1336 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1338 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1340 else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_func_attack.c | 397 ent->client->ps.legsAnim = in AIFunc_LoperAttack2() 398 ( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | LOPER_LAND_ANIM; in AIFunc_LoperAttack2() 434 ent->client->ps.legsAnim = in AIFunc_LoperAttack2Start() 435 ( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | LOPER_LEAP_ANIM; in AIFunc_LoperAttack2Start() 524 ent->client->ps.legsAnim = in AIFunc_LoperAttack3Start() 525 ( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | LOPER_GROUND_ANIM; in AIFunc_LoperAttack3Start() 574 ent->client->ps.legsAnim = in AIFunc_StimSoldierAttack1() 575 ( ( ent->client->ps.legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | STIMSOLDIER_FLYLAND_ANIM; in AIFunc_StimSoldierAttack1() 602 ent->client->ps.legsAnim = in AIFunc_StimSoldierAttack1() 667 ent->client->ps.legsAnim = in AIFunc_StimSoldierAttack1Start() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_players.c | 161 pi->legsAnim = ( ( pi->legsAnim & ANIM_TOGGLEBIT ) ^ ANIM_TOGGLEBIT ) | anim; in UI_ForceLegsAnim() 641 if ( ( pi->legsAnim & ~ANIM_TOGGLEBIT ) != LEGS_IDLE in UI_PlayerAngles() 1541 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1573 if ( torsoAnim == BOTH_DEATH1 || legsAnim == BOTH_DEATH1 ) { in UI_PlayerInfo_SetInfo() 1574 torsoAnim = legsAnim = BOTH_DEATH1; in UI_PlayerInfo_SetInfo() 1580 UI_ForceLegsAnim( pi, legsAnim ); in UI_PlayerInfo_SetInfo() 1589 currentAnim = pi->legsAnim & ~ANIM_TOGGLEBIT; in UI_PlayerInfo_SetInfo() 1590 if ( legsAnim != LEGS_JUMP && ( currentAnim == LEGS_JUMP || currentAnim == LEGS_LAND ) ) { in UI_PlayerInfo_SetInfo() 1591 pi->pendingLegsAnim = legsAnim; in UI_PlayerInfo_SetInfo() 1592 } else if ( legsAnim != currentAnim ) { in UI_PlayerInfo_SetInfo() [all …]
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