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Searched refs:legsFlip (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c752 ps->legsFlip = s->legsFlip;
1086 cgSendPS[i]->legsFlip = cg_entities[i].currentState.legsFlip; in CG_PredictPlayerState()
H A Dcg_players.c3354 …CG_RunLerpFrame( cent, ci, &cent->pe.legs, cent->currentState.legsFlip, cent->currentState.legsAni… in CG_PlayerAnimation()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_misc.c2787 s->legsFlip = ps->legsFlip; in BG_PlayerStateToEntityState()
2941 s->legsFlip = ps->legsFlip; in BG_PlayerStateToEntityStateExtraPolate()
H A Dbg_panimate.c1669 if (ps->legsFlip) in BG_FlipPart()
1671 ps->legsFlip = qfalse; in BG_FlipPart()
1675 ps->legsFlip = qtrue; in BG_FlipPart()
H A Dg_client.c2861 …lf->client->legsAnimExecute != legsAnim || self->client->legsLastFlip != self->client->ps.legsFlip) in G_UpdateClientAnims()
2890 self->client->legsLastFlip = self->client->ps.legsFlip; in G_UpdateClientAnims()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1108 …qboolean legsFlip; //set to opposite when the same anim needs restarting, sent over in only 1 bit.… member
1653 …qboolean legsFlip; //set to opposite when the same anim needs restarting, sent over in only 1 bit.… member
H A Dmsg.cpp893 { NETF(legsFlip), 1 },
1348 { PSF(legsFlip), 1 },
1477 { PSF(legsFlip), 1 },
1761 { PSF(legsFlip), 1 },