Searched refs:legsFlip (Results 1 – 7 of 7) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_predict.c | 752 ps->legsFlip = s->legsFlip; 1086 cgSendPS[i]->legsFlip = cg_entities[i].currentState.legsFlip; in CG_PredictPlayerState()
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H A D | cg_players.c | 3354 …CG_RunLerpFrame( cent, ci, ¢->pe.legs, cent->currentState.legsFlip, cent->currentState.legsAni… in CG_PlayerAnimation()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_misc.c | 2787 s->legsFlip = ps->legsFlip; in BG_PlayerStateToEntityState() 2941 s->legsFlip = ps->legsFlip; in BG_PlayerStateToEntityStateExtraPolate()
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H A D | bg_panimate.c | 1669 if (ps->legsFlip) in BG_FlipPart() 1671 ps->legsFlip = qfalse; in BG_FlipPart() 1675 ps->legsFlip = qtrue; in BG_FlipPart()
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H A D | g_client.c | 2861 …lf->client->legsAnimExecute != legsAnim || self->client->legsLastFlip != self->client->ps.legsFlip) in G_UpdateClientAnims() 2890 self->client->legsLastFlip = self->client->ps.legsFlip; in G_UpdateClientAnims()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1108 …qboolean legsFlip; //set to opposite when the same anim needs restarting, sent over in only 1 bit.… member 1653 …qboolean legsFlip; //set to opposite when the same anim needs restarting, sent over in only 1 bit.… member
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H A D | msg.cpp | 893 { NETF(legsFlip), 1 }, 1348 { PSF(legsFlip), 1 }, 1477 { PSF(legsFlip), 1 }, 1761 { PSF(legsFlip), 1 },
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