/dports/graphics/tachyon/tachyon/src/ |
H A D | triangle.c | 313 flt U, V, W, lensqr, invlen; in stri_normal() local 317 lensqr = DOT(norm, norm); in stri_normal() 322 U = DOT(tmp, norm) / lensqr; in stri_normal() 325 V = DOT(tmp, norm) / lensqr; in stri_normal() 354 flt U, V, W, lensqr; in vcstri_color() local 359 lensqr = DOT(norm, norm); in vcstri_color() 364 U = DOT(tmp, norm) / lensqr; in vcstri_color() 380 flt U, V, W, lensqr, invlen; in stri_normal_reverse() local 384 lensqr = DOT(norm, norm); in stri_normal_reverse() 420 flt U, V, W, lensqr, invlen; in stri_normal_guess() local [all …]
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/dports/astro/pykep/pykep-2.6/src/third_party/cspice/ |
H A D | stelab.c | 36 doublereal lensqr; in stelab_() local 285 lensqr = vdot_(vbyc, vbyc); in stelab_() 286 if (lensqr >= 1.) { in stelab_()
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/dports/astro/py-pykep/pykep-2.6/src/third_party/cspice/ |
H A D | stelab.c | 36 doublereal lensqr; in stelab_() local 285 lensqr = vdot_(vbyc, vbyc); in stelab_() 286 if (lensqr >= 1.) { in stelab_()
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/dports/games/shaaft/Shaaft-0.5.0/utils/ |
H A D | Quaternion.hpp | 70 float lensqr = w*w + x*x + y*y + z*z; in norm() local 71 if( fabs(lensqr-1.0f) > EPSILON) in norm() 73 if( lensqr < (EPSILON*EPSILON)) in norm() 79 float len = sqrt(lensqr); in norm()
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/dports/games/criticalmass/CriticalMass-1.5/utils/ |
H A D | Quaternion.hpp | 69 double lensqr = w*w + x*x + y*y + z*z; in norm() local 70 if( fabs(lensqr-1.0) > EPSILON) in norm() 72 if( lensqr < (EPSILON*EPSILON)) in norm() 78 double len = sqrt(lensqr); in norm()
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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/ |
H A D | triangle.cpp | 219 flt U, V, W, lensqr; in stri_normal() local 223 lensqr = DOT(norm, norm); in stri_normal() 228 U = DOT(tmp, norm) / lensqr; in stri_normal() 231 V = DOT(tmp, norm) / lensqr; in stri_normal()
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/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/ |
H A D | triangle.cpp | 219 flt U, V, W, lensqr; in stri_normal() local 223 lensqr = DOT(norm, norm); in stri_normal() 228 U = DOT(tmp, norm) / lensqr; in stri_normal() 231 V = DOT(tmp, norm) / lensqr; in stri_normal()
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/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/ |
H A D | triangle.cpp | 207 flt U, V, W, lensqr; in stri_normal() local 211 lensqr = DOT(norm, norm); in stri_normal() 216 U = DOT(tmp, norm) / lensqr; in stri_normal() 219 V = DOT(tmp, norm) / lensqr; in stri_normal()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/ |
H A D | OpenAlSoundEngine.cs | 232 var lensqr = (s.Pos - pos).LengthSquared; in Play2D() 233 if (lensqr >= GroupDistanceSqr) in Play2D()
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/ |
H A D | BSPTree.cpp | 151 const double lensqr = p.norm[0]*p.norm[0] in set_split_plane() local 154 if (fabs(lensqr - 1.0) < std::numeric_limits<double>::epsilon()) in set_split_plane() 157 const double inv_len = 1.0/sqrt(lensqr); in set_split_plane()
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/test/parallel/ |
H A D | parallel_hdf5_test.cpp | 475 double lensqr = coords2[0]*coords2[0] + coords2[1]*coords2[1] + coords2[2]*coords2[2]; in check_identical_mesh() local 476 if (lensqr < 1e-12) in check_identical_mesh()
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