Searched refs:levelFailDialog (Results 1 – 3 of 3) sorted by relevance
28 priv->levelFailDialog->setLevel(level); in showStatictics()29 priv->levelFailDialog->show(); in showStatictics()
22 class LevelFailDialog *levelFailDialog; variable
47 priv->levelFailDialog = new LevelFailDialog(priv->panelControl); in GameScene()48 connect(priv->levelFailDialog, SIGNAL(okClicked()), this, SLOT(runNextLevel())); in GameScene()49 connect(priv->levelFailDialog, SIGNAL(cancelClicked()), this, SLOT(exitToMainMenu())); in GameScene()