Searched refs:levelLayout (Results 1 – 6 of 6) sorted by relevance
123 void setLevelLayoutModule(LayoutModule *levelLayout) { in setLevelLayoutModule() argument124 m_oneLevelLayoutModule.reset(levelLayout); in setLevelLayoutModule()
290 auto* levelLayout = new QVBoxLayout(); in setLevels() local342 levelLayout->addWidget(view); in setLevels()343 layout()->addItem(levelLayout); in setLevels()345 d->layouts << levelLayout; in setLevels()
639 levelLayout = d.layout; in setLevelData()644 levelLayout = ""; in setLevelData()671 if (levelLayout.isEmpty()) { in paintEvent()680 obj = levelLayout.at (j*FIELDWIDTH + i); in paintEvent()
122 QByteArray levelLayout; variable
68 static ProceduralLayout *abyssLayout = nullptr, *levelLayout = nullptr; variable1151 levelLayout = new LevelLayout(lid, 5, rivers); in _abyss_grid()1152 complex_vec[0] = levelLayout; in _abyss_grid()1541 delete levelLayout; in destroy_abyss()1542 levelLayout = nullptr; in destroy_abyss()
1300 levelLayout = QVBoxLayout()1301 otherLayout.addLayout(levelLayout)1302 levelLayout.setSpacing(0)1304 levelLayout.addWidget(levelLabel)1306 levelLayout.addWidget(levelCombo)