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Searched refs:levelNum (Results 1 – 25 of 82) sorted by relevance

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/dports/www/owncloud/owncloud/core/Command/Log/
H A DManage.php83 $levelNum = $level;
85 $this->convertLevelNumber($levelNum);
87 $levelNum = $this->convertLevelString($level);
89 $toBeSet['loglevel'] = $levelNum;
106 $levelNum = $this->config->getSystemValue('loglevel', self::DEFAULT_LOG_LEVEL);
107 $level = $this->convertLevelNumber($levelNum);
108 $output->writeln('Log level: '.$level.' ('.$levelNum.')');
161 * @param int $levelNum
165 protected function convertLevelNumber($levelNum) { argument
166 switch ($levelNum) {
/dports/www/nextcloud/nextcloud/core/Command/Log/
H A DManage.php87 $levelNum = $level;
89 $this->convertLevelNumber($levelNum);
91 $levelNum = $this->convertLevelString($level);
93 $toBeSet['loglevel'] = $levelNum;
110 $levelNum = $this->config->getSystemValue('loglevel', self::DEFAULT_LOG_LEVEL);
111 $level = $this->convertLevelNumber($levelNum);
112 $output->writeln('Log level: '.$level.' ('.$levelNum.')');
162 * @param int $levelNum
166 protected function convertLevelNumber($levelNum) { argument
167 switch ($levelNum) {
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/core/
H A DSkBitmapController.cpp146 int levelNum = sk_float_floor2int(level); in SkMipmapAccessor() local
147 float lowerWeight = level - levelNum; // fract(level) in SkMipmapAccessor()
148 SkASSERT(levelNum >= 0); in SkMipmapAccessor()
150 if (levelNum == 0) { in SkMipmapAccessor()
154 if (levelNum > 0 || (fResolvedMode == SkMipmapMode::kLinear && lowerWeight > 0)) { in SkMipmapAccessor()
163 if (levelNum > 0) { in SkMipmapAccessor()
164 if (fCurrMip->getLevel(levelNum - 1, &levelRec)) { in SkMipmapAccessor()
173 if (fCurrMip->getLevel(levelNum, &levelRec)) { in SkMipmapAccessor()
/dports/games/katomic/katomic-21.12.3/src/
H A Dlevelset.cpp152 const LevelData* LevelSet::levelData(int levelNum) const in levelData()
154 LevelData* data = m_levelCache.value(levelNum, nullptr); in levelData()
155 return data ? data : readLevel(levelNum); in levelData()
158 const LevelData* LevelSet::readLevel(int levelNum) const in readLevel()
160 KConfigGroup config = m_levelsFile->group(QStringLiteral("Level")+QString::number(levelNum)); in readLevel()
200 LevelData* level = new LevelData(elements, readLevelMolecule(levelNum)); in readLevel()
201 m_levelCache[levelNum] = level; in readLevel()
206 const Molecule* LevelSet::readLevelMolecule(int levelNum) const in readLevelMolecule()
209 KConfigGroup config = m_levelsFile->group(QStringLiteral("Level")+QString::number(levelNum)); in readLevelMolecule()
H A Dlevelset.h74 const LevelData* levelData(int levelNum) const;
114 const LevelData* readLevel(int levelNum) const;
115 const Molecule* readLevelMolecule(int levelNum) const;
/dports/games/openjazz/openjazz-20190106/src/menu/
H A Dgamemenu.cpp277 int GameMenu::newGameDifficulty (GameModeType mode, int levelNum, int worldNum) { in newGameDifficulty() argument
282 if (levelNum == -1) firstLevel = createFileName("BONUSMAP", worldNum); in newGameDifficulty()
283 else firstLevel = createFileName("LEVEL", levelNum, worldNum); in newGameDifficulty()
303 int option, worldNum, levelNum, x, y; in loadGame() local
305 worldNum = levelNum = option = 0; in loadGame()
321 if (option) levelNum = ((levelNum + 11) % 11) - 1; in loadGame()
328 if (option) levelNum = ((levelNum + 2) % 11) - 1; in loadGame()
337 if (newGameDifficulty(M_SINGLE, levelNum, worldNum) == E_QUIT) return E_QUIT; in loadGame()
365 if (levelNum >= 0) fontmn2->showNumber(levelNum, 208, (canvasH << 1) / 3); in loadGame()
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/scintilla/src/
H A DMarginView.cxx287 if (levelNum < levelNextNum) { in PaintMargin()
289 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
294 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
299 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
303 if (levelNum < levelNextNum) { in PaintMargin()
309 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
319 (levelNum > secondFollowupLineLevelNum)) in PaintMargin()
336 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
337 if (levelNextNum < levelNum) { in PaintMargin()
347 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/deskutils/presage/presage-0.9.1/apps/gtk/gprompter/scintilla/src/
H A DMarginView.cxx280 if (levelNum < levelNextNum) { in PaintMargin()
282 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
292 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
296 if (levelNum < levelNextNum) { in PaintMargin()
302 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
312 (levelNum > secondFollowupLineLevelNum)) in PaintMargin()
329 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
330 if (levelNextNum < levelNum) { in PaintMargin()
340 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/graphics/cfdg/cfdg-3.3_1/src-scintilla/src/
H A DMarginView.cxx281 const int levelNum = LevelNumber(level); in PaintMargin() local
285 if (levelNum < levelNextNum) { in PaintMargin()
287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
301 if (levelNum < levelNextNum) { in PaintMargin()
307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
335 if (levelNextNum < levelNum) { in PaintMargin()
345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/databases/sqlitebrowser/sqlitebrowser-3.12.1/libs/qscintilla/src/
H A DMarginView.cpp280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/stc/scintilla/src/
H A DMarginView.cxx285 const int levelNum = LevelNumber(level); in PaintMargin() local
289 if (levelNum < levelNextNum) { in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
301 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
305 if (levelNum < levelNextNum) { in PaintMargin()
311 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
338 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
339 if (levelNextNum < levelNum) { in PaintMargin()
349 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/x11-toolkits/scintilla/scintilla/src/
H A DMarginView.cxx281 const int levelNum = LevelNumber(level); in PaintMargin() local
285 if (levelNum < levelNextNum) { in PaintMargin()
287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
301 if (levelNum < levelNextNum) { in PaintMargin()
307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
335 if (levelNextNum < levelNum) { in PaintMargin()
345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/devel/codequery/codequery-0.24.0/scintilla/src/
H A DMarginView.cxx280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/editors/textadept/scintilla/src/
H A DMarginView.cxx281 const int levelNum = LevelNumber(level); in PaintMargin() local
285 if (levelNum < levelNextNum) { in PaintMargin()
287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
301 if (levelNum < levelNextNum) { in PaintMargin()
307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
335 if (levelNextNum < levelNum) { in PaintMargin()
345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/editors/scite/scintilla/src/
H A DMarginView.cxx281 const int levelNum = LevelNumber(level); in PaintMargin() local
285 if (levelNum < levelNextNum) { in PaintMargin()
287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
301 if (levelNum < levelNextNum) { in PaintMargin()
307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
335 if (levelNextNum < levelNum) { in PaintMargin()
345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/devel/qscintilla2-qt5/QScintilla_src-2.13.0/scintilla/src/
H A DMarginView.cpp280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/devel/qscintilla2-designerplugin-qt5/QScintilla_src-2.13.0/scintilla/src/
H A DMarginView.cpp280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/devel/py-qt5-qscintilla2/QScintilla_src-2.13.0/scintilla/src/
H A DMarginView.cpp280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/games/wizznic/Wizznic-1.1/src/
H A Dstats.c73 hs->levelNum=i; in statsLoad()
130 if( ths.levelNum < st.levelStats->count ) in statsLoad()
132 it = listGetItemAt(st.levelStats,ths.levelNum); in statsLoad()
141 …n though there's only %i levels in the pack. (levelStats is %i)\n", ths.levelNum, getNumLevels(), … in statsLoad()
227 statsSetLevel(lvlHs->levelNum); in statsSubmitBest()
231 player()->campStats.levelNum = player()->level; in statsSubmitBest()
244 if( lvlHs->levelNum > st.progress ) in statsSubmitBest()
245 st.progress=lvlHs->levelNum; in statsSubmitBest()
304 …sprintf(buf, "%-2i%-10s%-7i%2i:%-3i%-5i%-5i", h->levelNum, h->name,h->score, h->time/60, h->time%6… in statsDrawHs()
/dports/devel/codeblocks/codeblocks-20.03/src/sdk/wxscintilla/src/scintilla/src/
H A DMarginView.cxx281 const int levelNum = LevelNumber(level); in PaintMargin() local
285 if (levelNum < levelNextNum) { in PaintMargin()
287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
301 if (levelNum < levelNextNum) { in PaintMargin()
307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
335 if (levelNextNum < levelNum) { in PaintMargin()
345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/devel/geany-legacy/geany-1.37.1/scintilla/src/
H A DMarginView.cxx280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/devel/geany/geany-1.38/scintilla/src/
H A DMarginView.cxx280 const int levelNum = LevelNumber(level); in PaintMargin() local
284 if (levelNum < levelNextNum) { in PaintMargin()
286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin()
296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
300 if (levelNum < levelNextNum) { in PaintMargin()
306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
334 if (levelNextNum < levelNum) { in PaintMargin()
344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin()
[all …]
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dpremap.h35 void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName, int levelNum);
39 void G_FreeMapState(int levelNum);
40 void G_NewGame(int volumeNum, int levelNum, int skillNum);
/dports/math/vtk6/VTK-6.2.0/IO/NetCDF/
H A DvtkMPASReader.cxx1467 for (int levelNum = 0; levelNum < this->MaximumNVertLevels+1; levelNum++) in OutputPoints() local
1472 z = -(double)((levelNum)*adjustedLayerThickness); in OutputPoints()
1478 rholevel = rho - (adjustedLayerThickness * levelNum); in OutputPoints()
1660 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in OutputCells() local
1662 if (this->IncludeTopography && ((minLevel-1) < levelNum)) in OutputCells()
1675 val = (conns[k]*(this->MaximumNVertLevels+1)) + levelNum; in OutputCells()
1830 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in LoadPointVarData() local
1832 dataBlock[levelNum] = this->PointVarData[this->MaximumNVertLevels + levelNum]; in LoadPointVarData()
1847 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in LoadPointVarData() local
1880 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in LoadPointVarData() local
[all …]
/dports/cad/gdt/GDT-4.0.4/Examples/
H A Dgdsinfo245 my $levelNum = sprintf("%02d",(length($indent)/2));
246 return if ($depth && ($levelNum > $depth));
249 my $colorIndex = $levelNum % $G_maxColors;
252 $levelNum = '' unless($printLevelNum);
253 print "$color2use$levelNum$indent$COLOR_RESET$name";

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