/dports/www/owncloud/owncloud/core/Command/Log/ |
H A D | Manage.php | 83 $levelNum = $level; 85 $this->convertLevelNumber($levelNum); 87 $levelNum = $this->convertLevelString($level); 89 $toBeSet['loglevel'] = $levelNum; 106 $levelNum = $this->config->getSystemValue('loglevel', self::DEFAULT_LOG_LEVEL); 107 $level = $this->convertLevelNumber($levelNum); 108 $output->writeln('Log level: '.$level.' ('.$levelNum.')'); 161 * @param int $levelNum 165 protected function convertLevelNumber($levelNum) { argument 166 switch ($levelNum) {
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/dports/www/nextcloud/nextcloud/core/Command/Log/ |
H A D | Manage.php | 87 $levelNum = $level; 89 $this->convertLevelNumber($levelNum); 91 $levelNum = $this->convertLevelString($level); 93 $toBeSet['loglevel'] = $levelNum; 110 $levelNum = $this->config->getSystemValue('loglevel', self::DEFAULT_LOG_LEVEL); 111 $level = $this->convertLevelNumber($levelNum); 112 $output->writeln('Log level: '.$level.' ('.$levelNum.')'); 162 * @param int $levelNum 166 protected function convertLevelNumber($levelNum) { argument 167 switch ($levelNum) {
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/core/ |
H A D | SkBitmapController.cpp | 146 int levelNum = sk_float_floor2int(level); in SkMipmapAccessor() local 147 float lowerWeight = level - levelNum; // fract(level) in SkMipmapAccessor() 148 SkASSERT(levelNum >= 0); in SkMipmapAccessor() 150 if (levelNum == 0) { in SkMipmapAccessor() 154 if (levelNum > 0 || (fResolvedMode == SkMipmapMode::kLinear && lowerWeight > 0)) { in SkMipmapAccessor() 163 if (levelNum > 0) { in SkMipmapAccessor() 164 if (fCurrMip->getLevel(levelNum - 1, &levelRec)) { in SkMipmapAccessor() 173 if (fCurrMip->getLevel(levelNum, &levelRec)) { in SkMipmapAccessor()
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/dports/games/katomic/katomic-21.12.3/src/ |
H A D | levelset.cpp | 152 const LevelData* LevelSet::levelData(int levelNum) const in levelData() 154 LevelData* data = m_levelCache.value(levelNum, nullptr); in levelData() 155 return data ? data : readLevel(levelNum); in levelData() 158 const LevelData* LevelSet::readLevel(int levelNum) const in readLevel() 160 KConfigGroup config = m_levelsFile->group(QStringLiteral("Level")+QString::number(levelNum)); in readLevel() 200 LevelData* level = new LevelData(elements, readLevelMolecule(levelNum)); in readLevel() 201 m_levelCache[levelNum] = level; in readLevel() 206 const Molecule* LevelSet::readLevelMolecule(int levelNum) const in readLevelMolecule() 209 KConfigGroup config = m_levelsFile->group(QStringLiteral("Level")+QString::number(levelNum)); in readLevelMolecule()
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H A D | levelset.h | 74 const LevelData* levelData(int levelNum) const; 114 const LevelData* readLevel(int levelNum) const; 115 const Molecule* readLevelMolecule(int levelNum) const;
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/dports/games/openjazz/openjazz-20190106/src/menu/ |
H A D | gamemenu.cpp | 277 int GameMenu::newGameDifficulty (GameModeType mode, int levelNum, int worldNum) { in newGameDifficulty() argument 282 if (levelNum == -1) firstLevel = createFileName("BONUSMAP", worldNum); in newGameDifficulty() 283 else firstLevel = createFileName("LEVEL", levelNum, worldNum); in newGameDifficulty() 303 int option, worldNum, levelNum, x, y; in loadGame() local 305 worldNum = levelNum = option = 0; in loadGame() 321 if (option) levelNum = ((levelNum + 11) % 11) - 1; in loadGame() 328 if (option) levelNum = ((levelNum + 2) % 11) - 1; in loadGame() 337 if (newGameDifficulty(M_SINGLE, levelNum, worldNum) == E_QUIT) return E_QUIT; in loadGame() 365 if (levelNum >= 0) fontmn2->showNumber(levelNum, 208, (canvasH << 1) / 3); in loadGame()
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/external/scintilla/src/ |
H A D | MarginView.cxx | 287 if (levelNum < levelNextNum) { in PaintMargin() 289 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 294 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 299 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 303 if (levelNum < levelNextNum) { in PaintMargin() 309 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 319 (levelNum > secondFollowupLineLevelNum)) in PaintMargin() 336 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 337 if (levelNextNum < levelNum) { in PaintMargin() 347 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/deskutils/presage/presage-0.9.1/apps/gtk/gprompter/scintilla/src/ |
H A D | MarginView.cxx | 280 if (levelNum < levelNextNum) { in PaintMargin() 282 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 292 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 296 if (levelNum < levelNextNum) { in PaintMargin() 302 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 312 (levelNum > secondFollowupLineLevelNum)) in PaintMargin() 329 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 330 if (levelNextNum < levelNum) { in PaintMargin() 340 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/graphics/cfdg/cfdg-3.3_1/src-scintilla/src/ |
H A D | MarginView.cxx | 281 const int levelNum = LevelNumber(level); in PaintMargin() local 285 if (levelNum < levelNextNum) { in PaintMargin() 287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 301 if (levelNum < levelNextNum) { in PaintMargin() 307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 335 if (levelNextNum < levelNum) { in PaintMargin() 345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/databases/sqlitebrowser/sqlitebrowser-3.12.1/libs/qscintilla/src/ |
H A D | MarginView.cpp | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/src/stc/scintilla/src/ |
H A D | MarginView.cxx | 285 const int levelNum = LevelNumber(level); in PaintMargin() local 289 if (levelNum < levelNextNum) { in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 301 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 305 if (levelNum < levelNextNum) { in PaintMargin() 311 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 338 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 339 if (levelNextNum < levelNum) { in PaintMargin() 349 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/x11-toolkits/scintilla/scintilla/src/ |
H A D | MarginView.cxx | 281 const int levelNum = LevelNumber(level); in PaintMargin() local 285 if (levelNum < levelNextNum) { in PaintMargin() 287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 301 if (levelNum < levelNextNum) { in PaintMargin() 307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 335 if (levelNextNum < levelNum) { in PaintMargin() 345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/devel/codequery/codequery-0.24.0/scintilla/src/ |
H A D | MarginView.cxx | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/editors/textadept/scintilla/src/ |
H A D | MarginView.cxx | 281 const int levelNum = LevelNumber(level); in PaintMargin() local 285 if (levelNum < levelNextNum) { in PaintMargin() 287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 301 if (levelNum < levelNextNum) { in PaintMargin() 307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 335 if (levelNextNum < levelNum) { in PaintMargin() 345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/editors/scite/scintilla/src/ |
H A D | MarginView.cxx | 281 const int levelNum = LevelNumber(level); in PaintMargin() local 285 if (levelNum < levelNextNum) { in PaintMargin() 287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 301 if (levelNum < levelNextNum) { in PaintMargin() 307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 335 if (levelNextNum < levelNum) { in PaintMargin() 345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/devel/qscintilla2-qt5/QScintilla_src-2.13.0/scintilla/src/ |
H A D | MarginView.cpp | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/devel/qscintilla2-designerplugin-qt5/QScintilla_src-2.13.0/scintilla/src/ |
H A D | MarginView.cpp | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/devel/py-qt5-qscintilla2/QScintilla_src-2.13.0/scintilla/src/ |
H A D | MarginView.cpp | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | stats.c | 73 hs->levelNum=i; in statsLoad() 130 if( ths.levelNum < st.levelStats->count ) in statsLoad() 132 it = listGetItemAt(st.levelStats,ths.levelNum); in statsLoad() 141 …n though there's only %i levels in the pack. (levelStats is %i)\n", ths.levelNum, getNumLevels(), … in statsLoad() 227 statsSetLevel(lvlHs->levelNum); in statsSubmitBest() 231 player()->campStats.levelNum = player()->level; in statsSubmitBest() 244 if( lvlHs->levelNum > st.progress ) in statsSubmitBest() 245 st.progress=lvlHs->levelNum; in statsSubmitBest() 304 …sprintf(buf, "%-2i%-10s%-7i%2i:%-3i%-5i%-5i", h->levelNum, h->name,h->score, h->time/60, h->time%6… in statsDrawHs()
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/dports/devel/codeblocks/codeblocks-20.03/src/sdk/wxscintilla/src/scintilla/src/ |
H A D | MarginView.cxx | 281 const int levelNum = LevelNumber(level); in PaintMargin() local 285 if (levelNum < levelNextNum) { in PaintMargin() 287 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 292 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 297 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 301 if (levelNum < levelNextNum) { in PaintMargin() 307 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 335 if (levelNextNum < levelNum) { in PaintMargin() 345 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/devel/geany-legacy/geany-1.37.1/scintilla/src/ |
H A D | MarginView.cxx | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/devel/geany/geany-1.38/scintilla/src/ |
H A D | MarginView.cxx | 280 const int levelNum = LevelNumber(level); in PaintMargin() local 284 if (levelNum < levelNextNum) { in PaintMargin() 286 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 291 if (levelNum == SC_FOLDLEVELBASE) in PaintMargin() 296 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 300 if (levelNum < levelNextNum) { in PaintMargin() 306 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 333 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() 334 if (levelNextNum < levelNum) { in PaintMargin() 344 } else if (levelNum > SC_FOLDLEVELBASE) { in PaintMargin() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | premap.h | 35 void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName, int levelNum); 39 void G_FreeMapState(int levelNum); 40 void G_NewGame(int volumeNum, int levelNum, int skillNum);
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/dports/math/vtk6/VTK-6.2.0/IO/NetCDF/ |
H A D | vtkMPASReader.cxx | 1467 for (int levelNum = 0; levelNum < this->MaximumNVertLevels+1; levelNum++) in OutputPoints() local 1472 z = -(double)((levelNum)*adjustedLayerThickness); in OutputPoints() 1478 rholevel = rho - (adjustedLayerThickness * levelNum); in OutputPoints() 1660 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in OutputCells() local 1662 if (this->IncludeTopography && ((minLevel-1) < levelNum)) in OutputCells() 1675 val = (conns[k]*(this->MaximumNVertLevels+1)) + levelNum; in OutputCells() 1830 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in LoadPointVarData() local 1832 dataBlock[levelNum] = this->PointVarData[this->MaximumNVertLevels + levelNum]; in LoadPointVarData() 1847 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in LoadPointVarData() local 1880 for (int levelNum = 0; levelNum < this->MaximumNVertLevels; levelNum++) in LoadPointVarData() local [all …]
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/dports/cad/gdt/GDT-4.0.4/Examples/ |
H A D | gdsinfo | 245 my $levelNum = sprintf("%02d",(length($indent)/2)); 246 return if ($depth && ($levelNum > $depth)); 249 my $colorIndex = $levelNum % $G_maxColors; 252 $levelNum = '' unless($printLevelNum); 253 print "$color2use$levelNum$indent$COLOR_RESET$name";
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