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Searched refs:levelToLoad (Results 1 – 4 of 4) sorted by relevance

/dports/games/phlipple/phlipple-0.8.5/src/
H A Dgame.c57 static int levelToLoad; variable
94 levelToLoad = l; in game_start()
115 sprintf(phname, "%s", levels[levelToLoad]->phname); in game_logic()
124 currLev = levelToLoad; in game_logic()
/dports/graphics/recastnavigation/recastnavigation-e75adf86f91eb3082220085e42dda62679f9a3ea/RecastDemo/Source/
H A Dmain.cpp677 vector<string>::const_iterator levelToLoad = filesEnd; in main() local
682 levelToLoad = fileIter; in main()
686 if (levelToLoad != filesEnd) in main()
688 meshName = *levelToLoad; in main()
/dports/games/barony/Barony-3.3.7/src/
H A Dfiles.hpp38 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int *checkMapHash = nullptr);
H A Dfiles.cpp1731 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int* checkMapHash) in physfsLoadMapFile() argument
1756 if ( levelToLoad > 0 ) // if level == 0, then load up the first map. in physfsLoadMapFile()
1758 …const_iterator i = levelsList.begin(); i != levelsList.end() && levelsCounted <= levelToLoad; ++i ) in physfsLoadMapFile()