Searched refs:levelToLoad (Results 1 – 4 of 4) sorted by relevance
57 static int levelToLoad; variable94 levelToLoad = l; in game_start()115 sprintf(phname, "%s", levels[levelToLoad]->phname); in game_logic()124 currLev = levelToLoad; in game_logic()
677 vector<string>::const_iterator levelToLoad = filesEnd; in main() local682 levelToLoad = fileIter; in main()686 if (levelToLoad != filesEnd) in main()688 meshName = *levelToLoad; in main()
38 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int *checkMapHash = nullptr);
1731 int physfsLoadMapFile(int levelToLoad, Uint32 seed, bool useRandSeed, int* checkMapHash) in physfsLoadMapFile() argument1756 if ( levelToLoad > 0 ) // if level == 0, then load up the first map. in physfsLoadMapFile()1758 …const_iterator i = levelsList.begin(); i != levelsList.end() && levelsCounted <= levelToLoad; ++i ) in physfsLoadMapFile()