/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/ |
H A D | curvey_rope_controller_swaying.cfg | 18 level_points: "map(level_points_objs, 'point', [point.midpoint_x, point.midpoint_y])", 21 on_timer: "if(level_points, [ 25 on_create: "if(level_points, [set(alpha, 0), 30 …ion), 'point', object('rope_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,… 37 bcurve(level_points, segment.vars.index+0/resolution)[0], 38 bcurve(level_points, segment.vars.index+0/resolution)[1], 39 bcurve(level_points, segment.vars.index+100.0/resolution+1)[0], 40 bcurve(level_points, segment.vars.index+100.0/resolution+1)[1]
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H A D | rope_bridge_controller_swaying.cfg | 18 level_points: "map(level_points_objs, 'point', [point.midpoint_x, point.midpoint_y])", 21 on_timer: "if(level_points, [ 25 on_create: "if(level_points, [set(alpha, 0), 30 …on), 'point', object('track_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,… 37 bcurve(level_points, segment.vars.index+0/resolution)[0], 38 bcurve(level_points, segment.vars.index+0/resolution)[1], 39 bcurve(level_points, segment.vars.index+100.0/resolution+1)[0], 40 bcurve(level_points, segment.vars.index+100.0/resolution+1)[1]
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H A D | track_controller.cfg | 17 …level_points: "map(sort(filter(level.chars, value.linked_object=sl) where sl=self.label, a.number … 19 on_create: "if(level_points, [set(alpha, 0), 24 set(rope_ctrl.vars.x_2, bcurve(level_points, ind+100.0/resolution+1)[0]), 25 set(rope_ctrl.vars.y_2, bcurve(level_points, ind+100.0/resolution+1)[1]), 27 …e rope_ctrl = object('track_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
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H A D | large_pipe_controller.cfg | 17 …level_points: "map(sort(filter(level.chars, value.linked_object=sl) where sl=self.label, a.number … 19 on_create: "if(level_points, [set(alpha, 0), 24 set(rope_ctrl.vars.x_2, bcurve(level_points, ind+100.0/resolution+1)[0]), 25 set(rope_ctrl.vars.y_2, bcurve(level_points, ind+100.0/resolution+1)[1]), 27 …re rope_ctrl = object('pipe_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
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H A D | curvey_rope_controller.cfg | 17 …level_points: "map(sort(filter(level.chars, value.linked_object=sl) where sl=self.label, a.number … 19 on_create: "if(level_points, [set(alpha, 0), 25 set(rope_ctrl.vars.x_2, bcurve(level_points, ind+100.0/resolution+1)[0]), 26 set(rope_ctrl.vars.y_2, bcurve(level_points, ind+100.0/resolution+1)[1]), 28 …re rope_ctrl = object('rope_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
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/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/unpackers/spawn/xiani/stkutils.xiani/ |
H A D | game_graph.pm | 374 foreach my $level_point (@{$self->{level_points}}) { 510 push @{$self->{level_points}}, $level_point; 519 push @{$self->{level_points}}, $level_point; 840 push @{$self->{level_points}}, $level_point; 879 push @{$self->{level_points}}, $level_point; 1090 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i]; 1116 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i];
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/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/unpackers/game_graph/ |
H A D | gg_cdc_zp.pl | 372 foreach my $level_point (@{$self->{level_points}}) { 468 push @{$self->{level_points}}, $level_point; 477 push @{$self->{level_points}}, $level_point; 828 push @{$self->{level_points}}, $level_point; 867 push @{$self->{level_points}}, $level_point; 1080 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i]; 1106 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i];
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H A D | ggrc.pl | 436 push @{$self->{level_points}}, $level_point; 1256 foreach my $level_point (@{$self->{level_points}}) {
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/dports/japanese/rogue_s/rogue_s/ |
H A D | use.c | 30 extern long level_points[]; 88 rogue.exp_points = level_points[rogue.exp - 1]; in quaff() 205 rogue.exp_points = level_points[rogue.exp - 1]; in quaff()
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H A D | spechit.c | 20 extern long level_points[]; 409 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29); in drop_level()
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H A D | level.c | 22 long level_points[MAX_EXP_LEVEL] = { variable 725 if (rogue.exp_points >= level_points[rogue.exp-1]) { 758 if (level_points[i] > e) {
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/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/stkutils/ |
H A D | graph.pm | 468 push @{$self->{level_points}}, $level_point; 572 foreach my $lpoint (@{$self->{level_points}}) { 641 foreach my $level_point (@{$self->{level_points}}) {
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/dports/games/d2x/d2x-0.2.5/main/ |
H A D | gameseq.c | 993 int level_points, skill_points, energy_points, shield_points, hostage_points; in DoEndLevelScoreGlitz() local 1020 level_points = Players[Player_num].score-Players[Player_num].last_score; in DoEndLevelScoreGlitz() 1024 skill_points = level_points*(Difficulty_level)/4; in DoEndLevelScoreGlitz()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | gameseq.cpp | 1152 int level_points, skill_points, energy_points, shield_points, hostage_points; in DoEndLevelScoreGlitz() local 1170 level_points = player_info.mission.score - player_info.mission.last_score; in DoEndLevelScoreGlitz() 1176 skill_points = level_points*(Difficulty_level-1)/2; in DoEndLevelScoreGlitz() 1178 skill_points = level_points*(Difficulty_level)/4; in DoEndLevelScoreGlitz()
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