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Searched refs:level_points (Results 1 – 14 of 14) sorted by relevance

/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/
H A Dcurvey_rope_controller_swaying.cfg18 level_points: "map(level_points_objs, 'point', [point.midpoint_x, point.midpoint_y])",
21 on_timer: "if(level_points, [
25 on_create: "if(level_points, [set(alpha, 0),
30 …ion), 'point', object('rope_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
37 bcurve(level_points, segment.vars.index+0/resolution)[0],
38 bcurve(level_points, segment.vars.index+0/resolution)[1],
39 bcurve(level_points, segment.vars.index+100.0/resolution+1)[0],
40 bcurve(level_points, segment.vars.index+100.0/resolution+1)[1]
H A Drope_bridge_controller_swaying.cfg18 level_points: "map(level_points_objs, 'point', [point.midpoint_x, point.midpoint_y])",
21 on_timer: "if(level_points, [
25 on_create: "if(level_points, [set(alpha, 0),
30 …on), 'point', object('track_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
37 bcurve(level_points, segment.vars.index+0/resolution)[0],
38 bcurve(level_points, segment.vars.index+0/resolution)[1],
39 bcurve(level_points, segment.vars.index+100.0/resolution+1)[0],
40 bcurve(level_points, segment.vars.index+100.0/resolution+1)[1]
H A Dtrack_controller.cfg17level_points: "map(sort(filter(level.chars, value.linked_object=sl) where sl=self.label, a.number …
19 on_create: "if(level_points, [set(alpha, 0),
24 set(rope_ctrl.vars.x_2, bcurve(level_points, ind+100.0/resolution+1)[0]),
25 set(rope_ctrl.vars.y_2, bcurve(level_points, ind+100.0/resolution+1)[1]),
27 …e rope_ctrl = object('track_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
H A Dlarge_pipe_controller.cfg17level_points: "map(sort(filter(level.chars, value.linked_object=sl) where sl=self.label, a.number …
19 on_create: "if(level_points, [set(alpha, 0),
24 set(rope_ctrl.vars.x_2, bcurve(level_points, ind+100.0/resolution+1)[0]),
25 set(rope_ctrl.vars.y_2, bcurve(level_points, ind+100.0/resolution+1)[1]),
27 …re rope_ctrl = object('pipe_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
H A Dcurvey_rope_controller.cfg17level_points: "map(sort(filter(level.chars, value.linked_object=sl) where sl=self.label, a.number …
19 on_create: "if(level_points, [set(alpha, 0),
25 set(rope_ctrl.vars.x_2, bcurve(level_points, ind+100.0/resolution+1)[0]),
26 set(rope_ctrl.vars.y_2, bcurve(level_points, ind+100.0/resolution+1)[1]),
28 …re rope_ctrl = object('rope_angled_controller', bcurve(level_points, ind)[0], bcurve(level_points,…
/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/unpackers/spawn/xiani/stkutils.xiani/
H A Dgame_graph.pm374 foreach my $level_point (@{$self->{level_points}}) {
510 push @{$self->{level_points}}, $level_point;
519 push @{$self->{level_points}}, $level_point;
840 push @{$self->{level_points}}, $level_point;
879 push @{$self->{level_points}}, $level_point;
1090 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i];
1116 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i];
/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/unpackers/game_graph/
H A Dgg_cdc_zp.pl372 foreach my $level_point (@{$self->{level_points}}) {
468 push @{$self->{level_points}}, $level_point;
477 push @{$self->{level_points}}, $level_point;
828 push @{$self->{level_points}}, $level_point;
867 push @{$self->{level_points}}, $level_point;
1080 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i];
1106 my $level_point = $self->{level_points}[$vertex->{level_point_index} + $i];
H A Dggrc.pl436 push @{$self->{level_points}}, $level_point;
1256 foreach my $level_point (@{$self->{level_points}}) {
/dports/japanese/rogue_s/rogue_s/
H A Duse.c30 extern long level_points[];
88 rogue.exp_points = level_points[rogue.exp - 1]; in quaff()
205 rogue.exp_points = level_points[rogue.exp - 1]; in quaff()
H A Dspechit.c20 extern long level_points[];
409 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29); in drop_level()
H A Dlevel.c22 long level_points[MAX_EXP_LEVEL] = { variable
725 if (rogue.exp_points >= level_points[rogue.exp-1]) {
758 if (level_points[i] > e) {
/dports/games/xray_re-tools/xray_re-tools-52721d2/perl_scripts/stkutils/
H A Dgraph.pm468 push @{$self->{level_points}}, $level_point;
572 foreach my $lpoint (@{$self->{level_points}}) {
641 foreach my $level_point (@{$self->{level_points}}) {
/dports/games/d2x/d2x-0.2.5/main/
H A Dgameseq.c993 int level_points, skill_points, energy_points, shield_points, hostage_points; in DoEndLevelScoreGlitz() local
1020 level_points = Players[Player_num].score-Players[Player_num].last_score; in DoEndLevelScoreGlitz()
1024 skill_points = level_points*(Difficulty_level)/4; in DoEndLevelScoreGlitz()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseq.cpp1152 int level_points, skill_points, energy_points, shield_points, hostage_points; in DoEndLevelScoreGlitz() local
1170 level_points = player_info.mission.score - player_info.mission.last_score; in DoEndLevelScoreGlitz()
1176 skill_points = level_points*(Difficulty_level-1)/2; in DoEndLevelScoreGlitz()
1178 skill_points = level_points*(Difficulty_level)/4; in DoEndLevelScoreGlitz()