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Searched refs:levelmin (Results 1 – 7 of 7) sorted by relevance

/dports/games/flare-engine/flare-engine-1.12/src/
H A DMap.h39 int levelmin; variable
57 , levelmin(0) in Map_Group()
H A DMap.cpp259 group->levelmin = std::max(0, Parse::popFirstInt(infile.val)); in loadEnemyGroup()
260 …levelmax = std::max(std::max(0, Parse::toInt(Parse::popFirstString(infile.val))), group->levelmin); in loadEnemyGroup()
H A DMapRenderer.cpp101 Enemy_Level enemy_lev = enemyg->getRandomEnemy(g.category, g.levelmin, g.levelmax); in enemyGroupPlaceEnemy()
/dports/math/py-yt/yt-4.0.1/yt/data_objects/selection_objects/
H A Dcut_region.py190 levelmin = levels.min()
193 for lvl in range(levelmax, levelmin - 1, -1):
/dports/games/flare-engine/flare-engine-1.12/src/api/
H A DMapSaver.cpp198 if (group.front().levelmin != 0 || group.front().levelmax != 0) in writeEnemies()
200 map_file << "level=" << group.front().levelmin << "," << group.front().levelmax << std::endl; in writeEnemies()
/dports/games/barony/Barony-3.3.7/src/
H A Dmod_tools.hpp1355 int levelmin = 0; member in MonsterCurveCustomManager::MonsterCurveEntry
1364 levelmin = levelNumMin; in MonsterCurveEntry()
1493 …monsters.levelmin, monsters.levelmax, monsters.chance, monstertypename[monsters.fallbackMonsterTyp… in printCurve()
1527 if ( currentlevel >= monster.levelmin && currentlevel <= monster.levelmax ) in rollMonsterFromCurve()
1561 if ( currentlevel >= monster.levelmin && currentlevel <= monster.levelmax ) in rollMonsterVariant()
/dports/math/py-yt/yt-4.0.1/doc/source/examining/
H A Dloading_data.rst2744 uniform grid at RAMSES' ``levelmin``) to ``max_level``, such that
2752 # Assuming RAMSES' levelmin=6, i.e. the structure is full
2753 # down to levelmin=6