Searched refs:leverStatus (Results 1 – 5 of 5) sorted by relevance
254 switch ( my->leverStatus ) in actSwitchWithTimer()270 if ( my->leverStatus < 3 ) in actSwitchWithTimer()272 ++my->leverStatus; in actSwitchWithTimer()275 if ( my->leverStatus == 3 ) in actSwitchWithTimer()285 if ( my->leverStatus == 4 ) in actSwitchWithTimer()298 if ( my->leverStatus == 0 ) in actSwitchWithTimer()309 else if (my->leverStatus == 1 ) // 1/3 of the way up in actSwitchWithTimer()331 else if ( my->leverStatus == 3 ) // all the way up in actSwitchWithTimer()342 my->leverStatus = 4; in actSwitchWithTimer()347 else if ( my->leverStatus == 4 ) // ticking down in actSwitchWithTimer()[all …]
135 leverStatus(skill[1]), in Entity()
268 Sint32& leverStatus;//skill[3] member in Entity
5039 childEntity->leverStatus = 0; // set default to off. in assignActions()
160 leverStatus(skill[1]), in Entity()