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Searched refs:leverStatus (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp254 switch ( my->leverStatus ) in actSwitchWithTimer()
270 if ( my->leverStatus < 3 ) in actSwitchWithTimer()
272 ++my->leverStatus; in actSwitchWithTimer()
275 if ( my->leverStatus == 3 ) in actSwitchWithTimer()
285 if ( my->leverStatus == 4 ) in actSwitchWithTimer()
298 if ( my->leverStatus == 0 ) in actSwitchWithTimer()
309 else if (my->leverStatus == 1 ) // 1/3 of the way up in actSwitchWithTimer()
331 else if ( my->leverStatus == 3 ) // all the way up in actSwitchWithTimer()
342 my->leverStatus = 4; in actSwitchWithTimer()
347 else if ( my->leverStatus == 4 ) // ticking down in actSwitchWithTimer()
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H A Dentity_editor.cpp135 leverStatus(skill[1]), in Entity()
H A Dentity.hpp268 Sint32& leverStatus;//skill[3] member in Entity
H A Dmaps.cpp5039 childEntity->leverStatus = 0; // set default to off. in assignActions()
H A Dentity.cpp160 leverStatus(skill[1]), in Entity()