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Searched refs:levnum (Results 1 – 25 of 71) sorted by relevance

123

/dports/games/enygma/enigma-1.04/
H A Dmain.c62 action = screen_main_menu(set, saves, p.levnum+1, p.levnum); in main()
66 gs->levnum = action; in main()
84 l = set->levels[gs->levnum-1]; in main()
129 l = set->levels[gs->levnum-1]; in main()
206 if (p.levnum < gs->levnum) { in main()
207 p.levnum = gs->levnum; in main()
210 if (p.levnum == set->nlevels) { in main()
H A Dsavefile.c28 int nlines, levnum; in savepos_load() local
64 levnum = atoi(buf+7); in savepos_load()
65 if (levnum <= 0 || levnum > set->nlevels) { in savepos_load()
69 state = gamestate_new(set->levels[levnum-1]->width, in savepos_load()
70 set->levels[levnum-1]->height, in savepos_load()
71 set->levels[levnum-1]->flags); in savepos_load()
72 state->levnum = levnum; in savepos_load()
73 state->title = set->levels[levnum-1]->title; in savepos_load()
186 state->levnum, state->movenum, state->gold_got, in savepos_save()
208 p.levnum = 0; in progress_load()
[all …]
H A Denigma.h60 int levnum, movenum; member
89 int levnum; member
H A Dmemory.c72 ret->levnum = state->levnum; in gamestate_copy()
/dports/cad/opencascade/opencascade-7.6.0/src/IGESSelect/
H A DIGESSelect_SelectLevelNumber.cxx32 (const Handle(IFSelect_IntParam)& levnum) in SetLevelNumber() argument
33 { thelevnum = levnum; } in SetLevelNumber()
H A DIGESSelect_SelectName.cxx31 (const Handle(TCollection_HAsciiString)& levnum) in SetName() argument
32 { thename = levnum; } in SetName()
H A DIGESSelect_SelectLevelNumber.hxx54 Standard_EXPORT void SetLevelNumber (const Handle(IFSelect_IntParam)& levnum);
/dports/devel/shmap/shmap-0.3.2/mm-1.1.3/
H A Dshtool1081 a ) typnum=0; levnum=$lev ;;
1082 b ) typnum=1; levnum=$lev ;;
1083 p | . ) typnum=2; levnum=$lev ;;
1084 s ) typnum=15; levnum=255 ;; # snapshots are special
1086 hex=`echo "$ver:$rev:$typnum:$levnum" |\
1088 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
/dports/games/brikx/brikx/src/
H A Dbrikx.cpp232 int SaveGame(level table,long score,int levnum,long timer,int timelimit,int diff,maxes m,char *name… in SaveGame() argument
243 fprintf(f,"%d\n%ld\n%ld\n%d\n",levnum,score,timer,timelimit); in SaveGame()
258 int LoadGame(level &table,long &score,int &levnum,long &timer,int &timelimit,int &diff,maxes &m,cha… in LoadGame() argument
270 levnum=atoi(s); in LoadGame()
H A Dmain.cpp429 levnum=playlevel; in Play()
440 sprintf(s,"%s%d.lvl",DIR_LEVEL,levnum); in Play()
486 score += (levnum-1)*500; in Play()
497 sprintf(s,"Level: %d",levnum-1); in Play()
515 SaveHigh(score,levnum-1,difficulty,s); in Play()
556 cost[MODE_UNDO]=levnum*50; in Play()
572 sprintf(s,"Level %d",levnum); in Play()
807 sprintf(s,"%d",levnum); in Play()
1355 …if (time<=1 && !count) score+=(long)round((1-time)*levnum*100)+levnum*(10+50L*difficulty*difficult… in Play()
1357 (!count) levnum++; in Play()
[all …]
H A Dbrikx.h201 int SaveGame(level table,long score,int levnum,long timer,int timelimit,int diff,maxes m,char *name…
202 int LoadGame(level &table,long &score,int &levnum,long &timer,int &timelimit,int &diff,maxes &m,cha…
/dports/devel/str/str-0.9.12/
H A Dshtool1305 a ) typnum=0; levnum=$lev ;;
1306 b ) typnum=1; levnum=$lev ;;
1307 p | . ) typnum=2; levnum=$lev ;;
1308 s ) typnum=15; levnum=255 ;; # snapshots are special
1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\
1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
/dports/mail/lmtp2nntp/lmtp2nntp-1.4.1/lib_pcre/
H A Dshtool1305 a ) typnum=0; levnum=$lev ;;
1306 b ) typnum=1; levnum=$lev ;;
1307 p | . ) typnum=2; levnum=$lev ;;
1308 s ) typnum=15; levnum=255 ;; # snapshots are special
1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\
1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
/dports/mail/lmtp2nntp/lmtp2nntp-1.4.1/lib_l2/
H A Dshtool1305 a ) typnum=0; levnum=$lev ;;
1306 b ) typnum=1; levnum=$lev ;;
1307 p | . ) typnum=2; levnum=$lev ;;
1308 s ) typnum=15; levnum=255 ;; # snapshots are special
1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\
1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
/dports/mail/lmtp2nntp/lmtp2nntp-1.4.1/lib_str/
H A Dshtool1305 a ) typnum=0; levnum=$lev ;;
1306 b ) typnum=1; levnum=$lev ;;
1307 p | . ) typnum=2; levnum=$lev ;;
1308 s ) typnum=15; levnum=255 ;; # snapshots are special
1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\
1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
/dports/games/nethack33-nox11/nethack-3.3.1/src/
H A Ddungeon.c1198 get_level(newlevel, levnum) in get_level() argument
1200 int levnum;
1205 if (levnum <= 0) {
1207 levnum = u.uz.dlevel;
1208 } else if (levnum > dungeons[dgn].depth_start
1211 levnum = dungeons[dgn].num_dunlevs;
1219 if (levnum < dungeons[dgn].depth_start) {
1234 } while (levnum < dungeons[dgn].depth_start);
1238 levnum = levnum - dungeons[dgn].depth_start + 1;
1242 newlevel->dlevel = levnum;
/dports/games/nethack33/nethack-3.3.1/src/
H A Ddungeon.c1198 get_level(newlevel, levnum) in get_level() argument
1200 int levnum;
1205 if (levnum <= 0) {
1207 levnum = u.uz.dlevel;
1208 } else if (levnum > dungeons[dgn].depth_start
1211 levnum = dungeons[dgn].num_dunlevs;
1219 if (levnum < dungeons[dgn].depth_start) {
1234 } while (levnum < dungeons[dgn].depth_start);
1238 levnum = levnum - dungeons[dgn].depth_start + 1;
1242 newlevel->dlevel = levnum;
/dports/games/nethack34/nethack-3.4.3/src/
H A Ddungeon.c1221 get_level(newlevel, levnum) in get_level() argument
1223 int levnum;
1228 if (levnum <= 0) {
1230 levnum = u.uz.dlevel;
1231 } else if (levnum > dungeons[dgn].depth_start
1234 levnum = dungeons[dgn].num_dunlevs;
1242 if (levnum < dungeons[dgn].depth_start) {
1257 } while (levnum < dungeons[dgn].depth_start);
1261 levnum = levnum - dungeons[dgn].depth_start + 1;
1265 newlevel->dlevel = levnum;
/dports/games/nethack34-nox11/nethack-3.4.3/src/
H A Ddungeon.c1221 get_level(newlevel, levnum) in get_level() argument
1223 int levnum;
1228 if (levnum <= 0) {
1230 levnum = u.uz.dlevel;
1231 } else if (levnum > dungeons[dgn].depth_start
1234 levnum = dungeons[dgn].num_dunlevs;
1242 if (levnum < dungeons[dgn].depth_start) {
1257 } while (levnum < dungeons[dgn].depth_start);
1261 levnum = levnum - dungeons[dgn].depth_start + 1;
1265 newlevel->dlevel = levnum;
/dports/games/falconseye/falconseye-1.9.3_11/src/
H A Ddungeon.c1198 get_level(newlevel, levnum) in get_level() argument
1200 int levnum;
1205 if (levnum <= 0) {
1207 levnum = u.uz.dlevel;
1208 } else if (levnum > dungeons[dgn].depth_start
1211 levnum = dungeons[dgn].num_dunlevs;
1219 if (levnum < dungeons[dgn].depth_start) {
1234 } while (levnum < dungeons[dgn].depth_start);
1238 levnum = levnum - dungeons[dgn].depth_start + 1;
1242 newlevel->dlevel = levnum;
/dports/games/vultures-eye/vulture-2.3.67/nethack/src/
H A Ddungeon.c1221 get_level(newlevel, levnum) in get_level() argument
1223 int levnum;
1228 if (levnum <= 0) {
1230 levnum = u.uz.dlevel;
1231 } else if (levnum > dungeons[dgn].depth_start
1234 levnum = dungeons[dgn].num_dunlevs;
1242 if (levnum < dungeons[dgn].depth_start) {
1257 } while (levnum < dungeons[dgn].depth_start);
1261 levnum = levnum - dungeons[dgn].depth_start + 1;
1265 newlevel->dlevel = levnum;
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DIGESSelect_SelectLevelNumber.hxx54 Standard_EXPORT void SetLevelNumber (const Handle(IFSelect_IntParam)& levnum);
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DIGESSelect_SelectLevelNumber.hxx54 Standard_EXPORT void SetLevelNumber (const Handle(IFSelect_IntParam)& levnum);
/dports/devel/shtool/shtool-2.0.8/
H A Dsh.version110 a ) typnum=0; levnum=$lev ;;
111 b ) typnum=1; levnum=$lev ;;
112 p | . ) typnum=2; levnum=$lev ;;
113 s ) typnum=15; levnum=255 ;; # snapshots are special
115 hex=`echo "$ver:$rev:$typnum:$levnum" |\
118 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
/dports/devel/ossp-l2/l2-0.9.13/
H A Dshtool1342 a ) typnum=0; levnum=$lev ;;
1343 b ) typnum=1; levnum=$lev ;;
1344 p | . ) typnum=2; levnum=$lev ;;
1345 s ) typnum=15; levnum=255 ;; # snapshots are special
1347 hex=`echo "$ver:$rev:$typnum:$levnum" |\
1350 ltv=`echo "$ver:$rev:$typnum:$levnum" |\

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