/dports/games/enygma/enigma-1.04/ |
H A D | main.c | 62 action = screen_main_menu(set, saves, p.levnum+1, p.levnum); in main() 66 gs->levnum = action; in main() 84 l = set->levels[gs->levnum-1]; in main() 129 l = set->levels[gs->levnum-1]; in main() 206 if (p.levnum < gs->levnum) { in main() 207 p.levnum = gs->levnum; in main() 210 if (p.levnum == set->nlevels) { in main()
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H A D | savefile.c | 28 int nlines, levnum; in savepos_load() local 64 levnum = atoi(buf+7); in savepos_load() 65 if (levnum <= 0 || levnum > set->nlevels) { in savepos_load() 69 state = gamestate_new(set->levels[levnum-1]->width, in savepos_load() 70 set->levels[levnum-1]->height, in savepos_load() 71 set->levels[levnum-1]->flags); in savepos_load() 72 state->levnum = levnum; in savepos_load() 73 state->title = set->levels[levnum-1]->title; in savepos_load() 186 state->levnum, state->movenum, state->gold_got, in savepos_save() 208 p.levnum = 0; in progress_load() [all …]
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H A D | enigma.h | 60 int levnum, movenum; member 89 int levnum; member
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H A D | memory.c | 72 ret->levnum = state->levnum; in gamestate_copy()
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/dports/cad/opencascade/opencascade-7.6.0/src/IGESSelect/ |
H A D | IGESSelect_SelectLevelNumber.cxx | 32 (const Handle(IFSelect_IntParam)& levnum) in SetLevelNumber() argument 33 { thelevnum = levnum; } in SetLevelNumber()
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H A D | IGESSelect_SelectName.cxx | 31 (const Handle(TCollection_HAsciiString)& levnum) in SetName() argument 32 { thename = levnum; } in SetName()
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H A D | IGESSelect_SelectLevelNumber.hxx | 54 Standard_EXPORT void SetLevelNumber (const Handle(IFSelect_IntParam)& levnum);
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/dports/devel/shmap/shmap-0.3.2/mm-1.1.3/ |
H A D | shtool | 1081 a ) typnum=0; levnum=$lev ;; 1082 b ) typnum=1; levnum=$lev ;; 1083 p | . ) typnum=2; levnum=$lev ;; 1084 s ) typnum=15; levnum=255 ;; # snapshots are special 1086 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 1088 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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/dports/games/brikx/brikx/src/ |
H A D | brikx.cpp | 232 int SaveGame(level table,long score,int levnum,long timer,int timelimit,int diff,maxes m,char *name… in SaveGame() argument 243 fprintf(f,"%d\n%ld\n%ld\n%d\n",levnum,score,timer,timelimit); in SaveGame() 258 int LoadGame(level &table,long &score,int &levnum,long &timer,int &timelimit,int &diff,maxes &m,cha… in LoadGame() argument 270 levnum=atoi(s); in LoadGame()
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H A D | main.cpp | 429 levnum=playlevel; in Play() 440 sprintf(s,"%s%d.lvl",DIR_LEVEL,levnum); in Play() 486 score += (levnum-1)*500; in Play() 497 sprintf(s,"Level: %d",levnum-1); in Play() 515 SaveHigh(score,levnum-1,difficulty,s); in Play() 556 cost[MODE_UNDO]=levnum*50; in Play() 572 sprintf(s,"Level %d",levnum); in Play() 807 sprintf(s,"%d",levnum); in Play() 1355 …if (time<=1 && !count) score+=(long)round((1-time)*levnum*100)+levnum*(10+50L*difficulty*difficult… in Play() 1357 (!count) levnum++; in Play() [all …]
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H A D | brikx.h | 201 int SaveGame(level table,long score,int levnum,long timer,int timelimit,int diff,maxes m,char *name… 202 int LoadGame(level &table,long &score,int &levnum,long &timer,int &timelimit,int &diff,maxes &m,cha…
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/dports/devel/str/str-0.9.12/ |
H A D | shtool | 1305 a ) typnum=0; levnum=$lev ;; 1306 b ) typnum=1; levnum=$lev ;; 1307 p | . ) typnum=2; levnum=$lev ;; 1308 s ) typnum=15; levnum=255 ;; # snapshots are special 1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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/dports/mail/lmtp2nntp/lmtp2nntp-1.4.1/lib_pcre/ |
H A D | shtool | 1305 a ) typnum=0; levnum=$lev ;; 1306 b ) typnum=1; levnum=$lev ;; 1307 p | . ) typnum=2; levnum=$lev ;; 1308 s ) typnum=15; levnum=255 ;; # snapshots are special 1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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/dports/mail/lmtp2nntp/lmtp2nntp-1.4.1/lib_l2/ |
H A D | shtool | 1305 a ) typnum=0; levnum=$lev ;; 1306 b ) typnum=1; levnum=$lev ;; 1307 p | . ) typnum=2; levnum=$lev ;; 1308 s ) typnum=15; levnum=255 ;; # snapshots are special 1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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/dports/mail/lmtp2nntp/lmtp2nntp-1.4.1/lib_str/ |
H A D | shtool | 1305 a ) typnum=0; levnum=$lev ;; 1306 b ) typnum=1; levnum=$lev ;; 1307 p | . ) typnum=2; levnum=$lev ;; 1308 s ) typnum=15; levnum=255 ;; # snapshots are special 1310 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 1313 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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/dports/games/nethack33-nox11/nethack-3.3.1/src/ |
H A D | dungeon.c | 1198 get_level(newlevel, levnum) in get_level() argument 1200 int levnum; 1205 if (levnum <= 0) { 1207 levnum = u.uz.dlevel; 1208 } else if (levnum > dungeons[dgn].depth_start 1211 levnum = dungeons[dgn].num_dunlevs; 1219 if (levnum < dungeons[dgn].depth_start) { 1234 } while (levnum < dungeons[dgn].depth_start); 1238 levnum = levnum - dungeons[dgn].depth_start + 1; 1242 newlevel->dlevel = levnum;
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/dports/games/nethack33/nethack-3.3.1/src/ |
H A D | dungeon.c | 1198 get_level(newlevel, levnum) in get_level() argument 1200 int levnum; 1205 if (levnum <= 0) { 1207 levnum = u.uz.dlevel; 1208 } else if (levnum > dungeons[dgn].depth_start 1211 levnum = dungeons[dgn].num_dunlevs; 1219 if (levnum < dungeons[dgn].depth_start) { 1234 } while (levnum < dungeons[dgn].depth_start); 1238 levnum = levnum - dungeons[dgn].depth_start + 1; 1242 newlevel->dlevel = levnum;
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/dports/games/nethack34/nethack-3.4.3/src/ |
H A D | dungeon.c | 1221 get_level(newlevel, levnum) in get_level() argument 1223 int levnum; 1228 if (levnum <= 0) { 1230 levnum = u.uz.dlevel; 1231 } else if (levnum > dungeons[dgn].depth_start 1234 levnum = dungeons[dgn].num_dunlevs; 1242 if (levnum < dungeons[dgn].depth_start) { 1257 } while (levnum < dungeons[dgn].depth_start); 1261 levnum = levnum - dungeons[dgn].depth_start + 1; 1265 newlevel->dlevel = levnum;
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/dports/games/nethack34-nox11/nethack-3.4.3/src/ |
H A D | dungeon.c | 1221 get_level(newlevel, levnum) in get_level() argument 1223 int levnum; 1228 if (levnum <= 0) { 1230 levnum = u.uz.dlevel; 1231 } else if (levnum > dungeons[dgn].depth_start 1234 levnum = dungeons[dgn].num_dunlevs; 1242 if (levnum < dungeons[dgn].depth_start) { 1257 } while (levnum < dungeons[dgn].depth_start); 1261 levnum = levnum - dungeons[dgn].depth_start + 1; 1265 newlevel->dlevel = levnum;
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/dports/games/falconseye/falconseye-1.9.3_11/src/ |
H A D | dungeon.c | 1198 get_level(newlevel, levnum) in get_level() argument 1200 int levnum; 1205 if (levnum <= 0) { 1207 levnum = u.uz.dlevel; 1208 } else if (levnum > dungeons[dgn].depth_start 1211 levnum = dungeons[dgn].num_dunlevs; 1219 if (levnum < dungeons[dgn].depth_start) { 1234 } while (levnum < dungeons[dgn].depth_start); 1238 levnum = levnum - dungeons[dgn].depth_start + 1; 1242 newlevel->dlevel = levnum;
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/dports/games/vultures-eye/vulture-2.3.67/nethack/src/ |
H A D | dungeon.c | 1221 get_level(newlevel, levnum) in get_level() argument 1223 int levnum; 1228 if (levnum <= 0) { 1230 levnum = u.uz.dlevel; 1231 } else if (levnum > dungeons[dgn].depth_start 1234 levnum = dungeons[dgn].num_dunlevs; 1242 if (levnum < dungeons[dgn].depth_start) { 1257 } while (levnum < dungeons[dgn].depth_start); 1261 levnum = levnum - dungeons[dgn].depth_start + 1; 1265 newlevel->dlevel = levnum;
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | IGESSelect_SelectLevelNumber.hxx | 54 Standard_EXPORT void SetLevelNumber (const Handle(IFSelect_IntParam)& levnum);
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | IGESSelect_SelectLevelNumber.hxx | 54 Standard_EXPORT void SetLevelNumber (const Handle(IFSelect_IntParam)& levnum);
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/dports/devel/shtool/shtool-2.0.8/ |
H A D | sh.version | 110 a ) typnum=0; levnum=$lev ;; 111 b ) typnum=1; levnum=$lev ;; 112 p | . ) typnum=2; levnum=$lev ;; 113 s ) typnum=15; levnum=255 ;; # snapshots are special 115 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 118 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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/dports/devel/ossp-l2/l2-0.9.13/ |
H A D | shtool | 1342 a ) typnum=0; levnum=$lev ;; 1343 b ) typnum=1; levnum=$lev ;; 1344 p | . ) typnum=2; levnum=$lev ;; 1345 s ) typnum=15; levnum=255 ;; # snapshots are special 1347 hex=`echo "$ver:$rev:$typnum:$levnum" |\ 1350 ltv=`echo "$ver:$rev:$typnum:$levnum" |\
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